Modular Modeling for Environment (CLOSED)
1,093So my question is simple, I am creating an Environment Modular Kit, But I am confused at 1 point.
Do I model and texture everything(as small as a door handle, to as large as the whole roof) in the Modeling software and send it to the engine and create an environment?
Or should I Combine it before sending it to the engine?
also, Should I texture each small bit separately? or should I texture huge pieces made of small bits and texture them with one UV?
But my main issue is, Should I Create small stuff like(wall, door, window, handle, and other props) and then send them to the engine to create the environment?
Or should I create buildings I want from those kits inside of modeling software and then combine and export them to the engine?
Do I model and texture everything(as small as a door handle, to as large as the whole roof) in the Modeling software and send it to the engine and create an environment?
Or should I Combine it before sending it to the engine?
also, Should I texture each small bit separately? or should I texture huge pieces made of small bits and texture them with one UV?
But my main issue is, Should I Create small stuff like(wall, door, window, handle, and other props) and then send them to the engine to create the environment?
Or should I create buildings I want from those kits inside of modeling software and then combine and export them to the engine?
! REPORT
The question is simple, the answer is complex!
Everything depends on the modularity that we want to offer the user.
Personally I would make independent modules
for example :
*) An empty room: the 4 walls the floor, the ceiling, the doors
*) For the roof I would design for a complete house I mean with the assembled parts (eg as a stage for daz studio).
As far as possible, provide that the user can open and close doors, windows, shutters and if you can turn the handles, that's great!
By offering several possible layouts, rectangular, L ...
I don't think it's necessary to detail the wall, the door, the handle, from experience, rare are the users who take the time to design the room from such simple bricks
If you want to make a detailed kit at this point it is possible but do it for one room by providing only one wall that can be morphed in height and length
Everything depends on the modularity that we want to offer the user.
Personally I would make independent modules
for example :
*) An empty room: the 4 walls the floor, the ceiling, the doors
*) For the roof I would design for a complete house I mean with the assembled parts (eg as a stage for daz studio).
As far as possible, provide that the user can open and close doors, windows, shutters and if you can turn the handles, that's great!
By offering several possible layouts, rectangular, L ...
I don't think it's necessary to detail the wall, the door, the handle, from experience, rare are the users who take the time to design the room from such simple bricks
If you want to make a detailed kit at this point it is possible but do it for one room by providing only one wall that can be morphed in height and length
! REPORT






















