STL - Slight Alterations of Mandalorian Helmet. (CLOSED)

THIS JOB HAS BEEN COMPLETED SUCCESSFULLY AND IS NOW CLOSED
I'm trying to make a pepakura file for a Mandalorian helment, specifically the character Fenn Rau.
This is the model file I currently have:

The problem is that ridge on the bottom side of the helmet. That's not quite how the helmet looks. Here is some references of the flush side panels from the show Star Wars: Rebels:





So I'm looking for someone who can do 3 things to this model:
Thank you in advance anyone that can help me out with this.
This is the model file I currently have:

The problem is that ridge on the bottom side of the helmet. That's not quite how the helmet looks. Here is some references of the flush side panels from the show Star Wars: Rebels:





So I'm looking for someone who can do 3 things to this model:
- Shave down the side panels to better reflect the model from the show.
- Remove the cutouts in the helmet, making the model completely smooth (for example, that circle cut into the blue, near the temple. Those things).
- Reduce the polygon count. The current model is roughly 10,000 polygons, and I'm looking for the model to be around 1300-1500.
Thank you in advance anyone that can help me out with this.
! REPORT
I may be able to help you but I have no links here.
Try republishing your links.
Try republishing your links.
! REPORT
Weird, they worked when I posted initially. Let me try this:
I'm trying to make a pepakura file for a Mandalorian helment, specifically the character Fenn Rau.
This is the model file I currently have:

The problem is that ridge on the bottom side of the helmet. That's not quite how the helmet looks. Here is some references of the flush side panels from the show Star Wars: Rebels:





So I'm looking for someone who can do 3 things to this model:
Thank you in advance anyone that can help me out with this.
I'm trying to make a pepakura file for a Mandalorian helment, specifically the character Fenn Rau.
This is the model file I currently have:

The problem is that ridge on the bottom side of the helmet. That's not quite how the helmet looks. Here is some references of the flush side panels from the show Star Wars: Rebels:





So I'm looking for someone who can do 3 things to this model:
- Shave down the side panels to better reflect the model from the show.
- Remove the cutouts in the helmet, making the model completely smooth (for example, that circle cut into the blue, near the temple. Those things).
- Reduce the polygon count. The current model is roughly 10,000 polygons, and I'm looking for the model to be around 1300-1500.
Thank you in advance anyone that can help me out with this.
! REPORT
Where did you get the base helmet from?
Do you have an stl or obj that I can work from?
What format do you want the finished product in?
Do you have an stl or obj that I can work from?
What format do you want the finished product in?
! REPORT
I bought it off of Etsy. It's in an stl file I could send you. Ultimately I need it in obj, but stl would be fine as well. I tried to play around with it in Blender, and was in way over my head.
! REPORT
The crown of the helm comes out nice in the reduced count but the jaw line loses a lot of smoothness due entirely to massively low point count.
Each ear muff has more polies in them than the entire helm.

Each ear muff has more polies in them than the entire helm.

! REPORT
This one is about 5000 polies. Added some additional points to smooth it out some.


! REPORT
Roger that!
Post a render of your scene please?
Post a render of your scene please?
! REPORT