×
Zoom
 
close x
Horrific Render Contest 5 – $3,800 In Prizes – Ends October 31st»  click for contest rules and prizes  «
HOME/FORUMS/3D PROJECTS AND COMMISSIONS

STL - Slight Alterations of Mandalorian Helmet. (CLOSED)

eye1,154
THIS JOB HAS BEEN COMPLETED SUCCESSFULLY AND IS NOW CLOSED
penguinopphSat, Mar 28, 2020
Karma: 119
I'm trying to make a pepakura file for a Mandalorian helment, specifically the character Fenn Rau.

This is the model file I currently have:
image
The problem is that ridge on the bottom side of the helmet. That's not quite how the helmet looks. Here is some references of the flush side panels from the show Star Wars: Rebels:
imageimageimageimageimage

So I'm looking for someone who can do 3 things to this model: 
  1. Shave down the side panels to better reflect the model from the show.
  2. Remove the cutouts in the helmet, making the model completely smooth (for example, that circle cut into the blue, near the temple. Those things).
  3. Reduce the polygon count. The current model is roughly 10,000 polygons, and I'm looking for the model to be around 1300-1500.

Thank you in advance anyone that can help me out with this.

Handyman454Sat, Mar 28, 2020
Karma: 1,267
I may be able to help you but I have no links here.
Try republishing your links.
penguinopphSat, Mar 28, 2020
Karma: 119
Weird, they worked when I posted initially. Let me try this:

I'm trying to make a pepakura file for a Mandalorian helment, specifically the character Fenn Rau.

This is the model file I currently have:
image
The problem is that ridge on the bottom side of the helmet. That's not quite how the helmet looks. Here is some references of the flush side panels from the show Star Wars: Rebels:
imageimageimageimageimage

So I'm looking for someone who can do 3 things to this model: 
      1. Shave down the side panels to better reflect the model from the show.
      2. Remove the cutouts in the helmet, making the model completely smooth (for example, that circle cut into the blue, near the temple. Those things).
      3. Reduce the polygon count. The current model is roughly 10,000 polygons, and I'm looking for the model to be around 1300-1500.

Thank you in advance anyone that can help me out with this.




Handyman454Sat, Mar 28, 2020
Karma: 1,267
Where did you get the base helmet from?
Do you have an stl or obj that I can work from?
What format do you want the finished product in?
penguinopphSat, Mar 28, 2020
Karma: 119
I bought it off of Etsy. It's in an stl file I could send you. Ultimately I need it in obj, but stl would be fine as well. I tried to play around with it in Blender, and was in way over my head.
Handyman454Sat, Mar 28, 2020
Karma: 1,267
See your messages link.
Handyman454Tue, Mar 31, 2020
Karma: 1,267
This one is like, 1900 polies.
image
Handyman454Tue, Mar 31, 2020
Karma: 1,267
The crown of the helm comes out nice in the reduced count but the jaw line loses a lot of smoothness due entirely to massively low point count.
Each ear muff has more polies in them than the entire helm.
image
Handyman454Tue, Mar 31, 2020
Karma: 1,267
This one is about 5000 polies. Added some additional points to smooth it out some.
image
penguinopphTue, Mar 31, 2020
Karma: 119
These are fantastic! Thank you so much!!!!
Handyman454Tue, Mar 31, 2020
Karma: 1,267
Roger that!
Post a render of your scene please?
Close WindowRenderHub Login

Show Password

Reset password
Create Account