Work in Progress - yes, it's the title (CLOSED)

Sexy Robot Contest Entry:

Rendered in Iray in DAZ Studio, postwork in Photoshop
Programs used: DAZ Studio, Blender, ZBrush, CLO3D, Substance Painter, Marmoset Toolbag, Materialize, Photoshop, PureRef.
Iray Clay/Grey Render:

Wireframe (DAZ Studio Viewport - OpenGL):

WIP and References Screenshots:


Thumbnail

Credits
Featuring assets from the following creators:
- DAZ3D: Genesis 8 Male/Female, Genesis 9.
- DzFire: Cyborg Generation 8 Female.
- Daz Originals, Mely3D: Resuscitation Chamber (individual props), Spider Bot.
- Fugazi1968, Ironman: FG Medical Props (individual props).
- Paragon, Second Circle: PS Croft Hair for Genesis 8 and 8.1 Females.
- SWAM: Robin Hair for Genesis 8 Females.
- HerYun: HY Ponytail LowBun Hair for Genesis 3 and 8 Female(s).
- Shinteo: Chloe for G8F (hair only).
- Daz Originals, Arien, PandyGirl, WildDesign: dForce Raeni Outfit for Genesis 8 Female(s) - earrings only.
I think that's all of them, sorry if I missed anyone.
All other assets are my own creations.
Thank you for viewing my work. May it stimulate your sexy imagination in a healthy way.
Thank you RenderHub for the privilege to participate in this contest.
-Jaegermanjensen

Rendered in Iray in DAZ Studio, postwork in Photoshop
Programs used: DAZ Studio, Blender, ZBrush, CLO3D, Substance Painter, Marmoset Toolbag, Materialize, Photoshop, PureRef.
Iray Clay/Grey Render:

Wireframe (DAZ Studio Viewport - OpenGL):

WIP and References Screenshots:


Thumbnail

Credits
Featuring assets from the following creators:
- DAZ3D: Genesis 8 Male/Female, Genesis 9.
- DzFire: Cyborg Generation 8 Female.
- Daz Originals, Mely3D: Resuscitation Chamber (individual props), Spider Bot.
- Fugazi1968, Ironman: FG Medical Props (individual props).
- Paragon, Second Circle: PS Croft Hair for Genesis 8 and 8.1 Females.
- SWAM: Robin Hair for Genesis 8 Females.
- HerYun: HY Ponytail LowBun Hair for Genesis 3 and 8 Female(s).
- Shinteo: Chloe for G8F (hair only).
- Daz Originals, Arien, PandyGirl, WildDesign: dForce Raeni Outfit for Genesis 8 Female(s) - earrings only.
I think that's all of them, sorry if I missed anyone.
All other assets are my own creations.
Thank you for viewing my work. May it stimulate your sexy imagination in a healthy way.
Thank you RenderHub for the privilege to participate in this contest.
-Jaegermanjensen
! REPORT
Breakdowns:
Lighting Setup
20 Spotlights, 6 pointlights, HDRI

About topology:
As you can see from the wireframes above, it's horrendous, unoptimized, especially the garments that I imported straight from CLO3D. It would make a game artist, such as myself, cringe. But since this is just for a still, nothing is going to animate or going into a game engine, plus my aging computer can still handle it so I don't mind.
I considered retopologizing and then baking maps and all that but then I thought, why? Since I don't have a polygon budget, and again, the meshes with horrendous topology are just static meshes, I'm not going to rig and pose them or anything. It undoubtedly affected render time I'm sure. But I thought I was on schedule so I was okay with it. I did try to decimate or Zremesh when I can. Some hard surface objects that I modeled in Blender like the pHmeter would be considered game-ready I guess.
Render times:
For the beauty render, as you can see on the photo I took below. It's a relatively heavy scene and my computer is pretty old, it has 2 GTX1080s... no RTX. It's not a record breaker though, I have other projects that took longer than that.

For the grey renders, the dome-light only took literally minutes... I think it was like 10 minutes. The one with scene-lights took about 1.5 hours.
Well that's it for now I guess. It's been a fun project. Time for my Sunday run.
I'm new to this site, I don't know anyone yet. Do feel free to comment and introduce yourself.
If you have any questions, would like to know how I did a certain thing or two, please don't hesitate to ask.
Oh, and English is not my first language, so my apologies if my grammar sounds strange.
As the late Stan Lee used to say, "Excelsior!"
-Jaegermanjensen
Thumbnail

Lighting Setup
20 Spotlights, 6 pointlights, HDRI

About topology:
As you can see from the wireframes above, it's horrendous, unoptimized, especially the garments that I imported straight from CLO3D. It would make a game artist, such as myself, cringe. But since this is just for a still, nothing is going to animate or going into a game engine, plus my aging computer can still handle it so I don't mind.
I considered retopologizing and then baking maps and all that but then I thought, why? Since I don't have a polygon budget, and again, the meshes with horrendous topology are just static meshes, I'm not going to rig and pose them or anything. It undoubtedly affected render time I'm sure. But I thought I was on schedule so I was okay with it. I did try to decimate or Zremesh when I can. Some hard surface objects that I modeled in Blender like the pHmeter would be considered game-ready I guess.
Render times:
For the beauty render, as you can see on the photo I took below. It's a relatively heavy scene and my computer is pretty old, it has 2 GTX1080s... no RTX. It's not a record breaker though, I have other projects that took longer than that.

For the grey renders, the dome-light only took literally minutes... I think it was like 10 minutes. The one with scene-lights took about 1.5 hours.
Well that's it for now I guess. It's been a fun project. Time for my Sunday run.
I'm new to this site, I don't know anyone yet. Do feel free to comment and introduce yourself.
If you have any questions, would like to know how I did a certain thing or two, please don't hesitate to ask.
Oh, and English is not my first language, so my apologies if my grammar sounds strange.
As the late Stan Lee used to say, "Excelsior!"
-Jaegermanjensen
Thumbnail

! REPORT