Feedback loop (CLOSED)
468Thread Activity
KHENSUFri, Mar 31, 2023
ZoobayrFri, Mar 31, 2023
agbaFri, Mar 31, 2023
agbaFri, Mar 31, 2023
agbaFri, Mar 31, 2023
agbaFri, Mar 31, 2023
Work in progress! I'll make a little breakdown of my project.
So I already had this idea that I wanted to try model kinbaku/shibari knots. So I gave it a go and this is what I came up with
Now these were just curves in Blender, I would then go on to more properly fit them to my character in Zbrush. And I later made a quick little sleeved cable texture in Substance designer for them for some nice displacement and that.
For my character I opted to start with a subdiv 0 no-morph Daz basemesh, I then reshaped and detailed her in Zbrush. This also let me block out some posing and export them and saved me from UV mapping.
After some material tests I had decided I wanted to make a translucent flesh revealing a titanium skeleton inside, so I started subdiv doodling one and this is what I came up with

I was kinda feeling the pistons and servos thing, a bit like Terminator, but I was kind of wasting time on it since it probably wasn't going to show much and I definitely wasn't going to rig all the pistons.
Then I did some material tests with it

Was kind of feeling that milky look.
Then I had many small tasks ahead. Modeling eyes, hair and the environment among them.
I made the hairstyle in situ using a combination of hair card modeling and some curve flyaways. The resulting render of which can be seen on the right here

Eyeballs, pretty doodly with this one but I think it came out all right (Substance Painter)

I also wanted my character to be steaming and/or covered with droplets. I postponed the droplets as my initial tests interfered with the shading, maybe I'll add them in another render layer. For the steam I went with a setup in Embergen and made my model emit by vertex color from her back and exported as VDB.
To be continued shortly
So I already had this idea that I wanted to try model kinbaku/shibari knots. So I gave it a go and this is what I came up with
Now these were just curves in Blender, I would then go on to more properly fit them to my character in Zbrush. And I later made a quick little sleeved cable texture in Substance designer for them for some nice displacement and that.For my character I opted to start with a subdiv 0 no-morph Daz basemesh, I then reshaped and detailed her in Zbrush. This also let me block out some posing and export them and saved me from UV mapping.
After some material tests I had decided I wanted to make a translucent flesh revealing a titanium skeleton inside, so I started subdiv doodling one and this is what I came up with

I was kinda feeling the pistons and servos thing, a bit like Terminator, but I was kind of wasting time on it since it probably wasn't going to show much and I definitely wasn't going to rig all the pistons.
Then I did some material tests with it

Was kind of feeling that milky look.
Then I had many small tasks ahead. Modeling eyes, hair and the environment among them.
I made the hairstyle in situ using a combination of hair card modeling and some curve flyaways. The resulting render of which can be seen on the right here

Eyeballs, pretty doodly with this one but I think it came out all right (Substance Painter)

I also wanted my character to be steaming and/or covered with droplets. I postponed the droplets as my initial tests interfered with the shading, maybe I'll add them in another render layer. For the steam I went with a setup in Embergen and made my model emit by vertex color from her back and exported as VDB.
To be continued shortly
! REPORT
Some more stuff

Sculpt and painter makeup layer. Not overcommitting on the details, or maybe I am considering its real-estate in the render.

Here is my scene in Blender, backdrop models were quickly thrown together from some box modeling apart from the pin vice that is from a cc0 source that I just plopped in to round things out. Luckily we have depth of field! Right is a detail from my Zbrush scene, bottom are from steam VDB tests. For my render I had to settle with Eevee volumes though, and spare my computer ten hours of pain. Speaking of which, here it is (oops 50megs). Sexy? And also a bit of horror?
Can you handle the feedback loop?

Sculpt and painter makeup layer. Not overcommitting on the details, or maybe I am considering its real-estate in the render.

Here is my scene in Blender, backdrop models were quickly thrown together from some box modeling apart from the pin vice that is from a cc0 source that I just plopped in to round things out. Luckily we have depth of field! Right is a detail from my Zbrush scene, bottom are from steam VDB tests. For my render I had to settle with Eevee volumes though, and spare my computer ten hours of pain. Speaking of which, here it is (oops 50megs). Sexy? And also a bit of horror?

Can you handle the feedback loop?
! REPORT
So where did the skeleton go? Well, it's a bit mangled but it's still there. I had trouble with getting the transmission to look like my tests and how I wanted in my final render scene. Not enough time to fiddle around and with everything in place render's became very slow. Some other corners were cut as well, I have a pretty long list of things I wish were better.

So here's my goofy skeleton all roped up.
Anyway, here's a thumbnail also


So here's my goofy skeleton all roped up.
Anyway, here's a thumbnail also

! REPORT
Looks amazing! Special respect for the work done.
! REPORT
agba
Karma: 179
Wed, Mar 29, 2023Thank you! And same to you! Yours is the most impressive entry I've seen so far, and a lot of work I can tell. Respect!
Tark_Ark
Karma: 11,670
Thu, Mar 30, 2023I'm glad that I was able to impress people, especially those who also do 3d modeling. I hope to see more of your work.
Kudos to you for putting in so much effort into this. The subtle light transmission is a great touch. Well done and best of luck!
! REPORT
So when I went to sleep yesterday a less awkward an idea for a composition brewed in my mind. Sorta like a triangle in an egg, the egg being inspired by the interior of the Zeitz museum in Cape Town which is pretty much a giant real-life boolean operation. I felt like I had to make it before closing the book on this project, more than I felt the urge to improve this render, but I guess renderhub time is PST and time is up. I was about to post what I got here but I probably shouldn't as not to muddle my entry, I'll render it again after some improvements instead.
! REPORT
Zoobayr
Account Closed
Fri, Mar 31, 2023Your work is amazing buddy! And I love the way your mind works. I wish you the best 












