OVERGROWN (CLOSED)

We created it, so we can control it.
All it takes is some good old fashion stone masonry, carpentry, and some locks.
This model and scene was created in blender 3d.
Final render:

Workflow:
It all started with the AI model I downloaded from renderhub (I did so cause I wanted to get an accurate size and measurement of the logo).
I separated the A and the I to make it into a circuit box (the main AI server).




After modeling the circuit breakers and bulbs, I proceeded to model each wire with the bezier curve, I needed to do this to make it look organic and real, so it took a while. After which I added some decaying metal texture to the panel and some colors to the wires.

Then I added the red circle ban from the model provided by renderhub after I subdivided it and sculpted it to look like a carved stone/rock.

Then I added some stylized textures to it that I created in blender.

At this point, I brought in the line that cuts across the red ban, which I had already separated from the circle and made into a wooden plank by sculpting in some wood details and modelling some nails for some extra pizazz

Then I added some hinges that hold the wood
I added some chains cause I thought it would look cool

Then I added some vines I created using the Ivy gen in blender to add some wild overgrown vegetation to the render.

Then I modeled and added some big leaves to fill up the frame.

I almost forgot about the lock I modeled and placed with the chain.

Added a few more textures here and there and modeled the sign and added stone wall displacement map on a plane I placed behind the logo.


After all that, I set up my camera and lights and hit the render button.
I wanted to make an animation but it would take a long time to render and the prize wont be enough to pay for a renderfarm (thats if I win *fingers crossed*). So I got discouraged.
Well here are some wireframes and clay renders;





Thanks for stopping by and good luck to everyone! Cheers!
All it takes is some good old fashion stone masonry, carpentry, and some locks.
This model and scene was created in blender 3d.
Final render:

Workflow:
It all started with the AI model I downloaded from renderhub (I did so cause I wanted to get an accurate size and measurement of the logo).
I separated the A and the I to make it into a circuit box (the main AI server).




After modeling the circuit breakers and bulbs, I proceeded to model each wire with the bezier curve, I needed to do this to make it look organic and real, so it took a while. After which I added some decaying metal texture to the panel and some colors to the wires.

Then I added the red circle ban from the model provided by renderhub after I subdivided it and sculpted it to look like a carved stone/rock.

Then I added some stylized textures to it that I created in blender.

At this point, I brought in the line that cuts across the red ban, which I had already separated from the circle and made into a wooden plank by sculpting in some wood details and modelling some nails for some extra pizazz

Then I added some hinges that hold the wood

I added some chains cause I thought it would look cool


Then I added some vines I created using the Ivy gen in blender to add some wild overgrown vegetation to the render.

Then I modeled and added some big leaves to fill up the frame.

I almost forgot about the lock I modeled and placed with the chain.

Added a few more textures here and there and modeled the sign and added stone wall displacement map on a plane I placed behind the logo.


After all that, I set up my camera and lights and hit the render button.
I wanted to make an animation but it would take a long time to render and the prize wont be enough to pay for a renderfarm (thats if I win *fingers crossed*). So I got discouraged.
Well here are some wireframes and clay renders;





Thanks for stopping by and good luck to everyone! Cheers!

! REPORT