×
Zoom
 
HOME/FORUMS/RENDERHUB FASHION CONTEST

Tech Wear (CLOSED)

eye1,190
Thread Activity
Catherine3678aFri, Sep 22, 2023
Congratulations!
ReisyaSat, Aug 19, 2023
Congratulations!
CosmicEnvisionsFri, Aug 18, 2023
Congrats on the win, nicely done :-)
Tark_ArkThu, Aug 17, 2023
Thank you! I congratulate you too!
Foxy 3DThu, Aug 17, 2023
Congratulations on taking SECOND PLACE in the contest! Great work.Someone will be in contact with you soon regarding the prizes.Thanks for participati
EMProjectThu, Aug 17, 2023
Also, Congrats on the win. I loved your work!
EMProjectWed, Jun 14, 2023
Karma: 3,321
This prompt for the contest was rather tough for me. As a hermit CG artist, I'm very much a stereotypical fashion black hole, so designing an outfit is very much a step out of the comfort zone.

So I went with creating something that I purely thought looked cool.

My reference board:
(I didn't read the rules before starting, so I was gonna make a runway originally.)
Forum Image

This project I'm using an original character of mine. I can spend more time focusing on just creating the clothing.
Forum Image

Started with a low side count circle.
Forum Image

Extruded and wrapped around the leg
Forum Image

Added a couple loop cuts and closed off the toes
Forum Image

Added more loop cuts
Forum Image

Used a couple modifiers here
Subdivision: to add more verts
Shrinkwrap: uses those extra verts to  properly wrap around the body mesh.
Mirror: Copies the work to the other side
Forum Image

Got yourself a over the knee set of socks.
Forum Image

Started work on the shorts. Was using the shrinkwrap modifier here while in edit mode. Tried to keep square faces in mind while working. Mirrored of course
to save myself some work.
Forum Image

Subdivided and Shrinkwrapped. I set the shrinkwrap to be .05" away from the surface of the body mesh
Forum Image

Same work as the shorts above
Forum Image

Added a half skirt around the outside of her right hip. I noticed that I made something like this for an earlier contest entry.
Forum Image

Started making pockets. These are shrinkwrapped to the outside of the shorts.
Forum Image

The for the pockets I used a Solidify modifier and a bevel modifier to smooth out the edges.

Started work on the snap buckle.
Forum Image

I kept on moving verts around till I thought it looked cool. The blue lines are edge marks for beveling and the red ones are seams for UV Unwrapping. Again used a mirror modifier.
Forum Image

Started work on the connector piece
Forum Image




EMProjectWed, Jun 14, 2023
Karma: 3,321
Forum Image

Added a Path Curve for the belt itself.
Forum Image
Forum Image

For the belt loops, I started with a  simple cube with an array modifier to duplicate itself. Added a curve modifier to have it follow the Belt curve that I made earlier.
Forum Image

The loops are rather simple in design. Just a couple loops moved outward on it's local Z axis. Bevel modifier for the rounded off edges.
Forum Image

Stole this buckle from and IFAK medical pouch that I made on another project.
Forum Image

The buckle needs a strap so I started on that. Decided to not use a curve here. Just some traditional polygon editing.
Forum Image

I just had to make a flat plane and extruded it with the solidify modifier.
Forum Image

Start of a metal loop.
Forum Image

Flat plane > Solidify> Bevel edges.
Forum Image

The loop had to be attached to the shorts some how.
Forum Image

Started on a latch hook with this basic shape
Forum Image

Extruded out.
Forum Image

Added a simple closing mechanism
Forum Image

The closing mechanism needed a something to hinge around.
Forum Image

Added a metal loop to swivel around the little extruded bit.
Forum Image

Went and attached it to the earlier made loop.
Forum Image

The metal loop needed something to dangle from it.
Forum Image

And the strap needed to end somewhere and here's another loop to help with that.
Forum Image

Fitted the loop to the bottom of the strap
Forum Image

Duplicated and Copied the closing hooks down the the lower metal loop.
Forum Image

This strap I used curves as it would be tons quicker over using poly editing.
Forum Image

More loops around the strap!
Forum Image



anAltForKnowledgeWed, Jun 14, 2023
Karma: 540
Wow, sexy and detailed
EMProject
Karma: 3,321
Sat, Jun 17, 2023
Thank you!
EMProjectThu, Jun 15, 2023
Karma: 3,321
Started working on her boots.

Snagged a boot tread image off of google and lined it up under her foot.
Forum Image

Traced around the outside to get a crossection of the future boot..
Forum Image

Started work on some boot treads with a simple cube.
Forum Image

Cut some shapes into the cube. Give it a little detail.
Forum Image

Duplicate the tread around the border
Forum Image

Making heel tread
Forum Image

Inner cross tread
Forum Image

Starting the toe treads
Forum Image

Bringing the sole down. Making the foot arch
Forum Image

Extruding the sole upward to make the foot cover.
Forum Image

Sculpting the top of the boot top
Forum Image

Extruding the side wall of the boots. I assigned the verticies to the vertex group and applied that group to a Shrinkmap Modifier.
Forum Image

Applied the Shrinkwrap modifier and smoothed out the verts with the Slide relax brush.
Forum Image

Started building the toe cap for the boot
Forum Image

Applied the Solidify modifier
Forum Image

Making the heel cover
Forum Image

Gotta be able to close up the boots so started out with a cube
Forum Image

Duplicated it up the boot
Forum Image

Started on creating the end point for the straps
Forum Image

Made a pull tab for the straps
Forum Image

Thought I wanted to do spikes.
Forum Image

Didn't like the spikes. Here using curves to make a shoelace like band.
Forum Image

Duplicated the bands up the boot and changed the look of the caps?(not sure what to call it)
Forum Image

Mad the actual straps themselves to connect to the pull tab.
Forum Image

Removed some material from the boot that sat underneath another flap of material. When UV Unwrapping later it will save some texture space.
Forum Image

UV Unwrapped the boot. Checked nothing was being stretched with a color grid material.
Forum Image



EMProjectThu, Jun 15, 2023
Karma: 3,321
Imported the boots into substance painter. Nice change of pace from modeling.
Forum Image

Started first on the straps themselves
Forum Image

I went through a couple materials. I went with a mesh and simple faux leather texture.
Forum Image

Painted on some stitching detail.
Forum Image

Added a couple more details and this is the finished material
Forum Image

A rendered viewport look at the boots.
Forum Image

Brought socks into Substance painter.
Forum Image

Added a simple material, drew a seam called it a day
Forum Image

In a lot of the reference material for Tech wear the people would be wearing masks, so I started with a mirrored plane!
Forum Image

Wrapped the mask around the face. Removed the hair since it was causing viewport performance to drop
Forum Image

Subdivision modifier and Solidify modifier
Forum Image

Extruded out faces to make the elastic band
Forum Image

Slipped the strap behind the ear
Forum Image

Applied the Mirror and Uv Unwrapped the whole thing
Forum Image

Started to apply modifiers and join the meshes
Forum Image

With the modifiers applied, I went and Uv Unwrapped the mesh. I also suffered a blender crash that removed all the Blue weight painting on the edges when recovering the autosave. Weird bug.
Forum Image



EMProjectThu, Jun 15, 2023
Karma: 3,321
The starting mesh for the Hoodie/Vest
Forum Image

The hoodie part
Forum Image

A couple more edge loops later
Forum Image

Solidify and Bevel
Forum Image

Buckle for the hoodie chest strap.
Forum Image

Added an extra loop
Forum Image

and the other connecting half of the buckle.
Forum Image

More curves for the straps
Forum Image

Added a little flap on one side of the hoodie
Forum Image

Simple start to the jacket
Forum Image

Solidify, Subdivision and bevel
Forum Image

filled in the arm holes. Saves texture space for later
Forum Image

Sculpted in some detail. Didn't have any screenshots from when I was making the shoulder strap and pockets.
Forum Image

Simple loop build
Forum Image

Wireframe modifier and Bevel for the shape
Forum Image

Making a hook system for the jacket to close
Forum Image

The Hooks are instanced so that and change made to one will affect another. I duplicated them up and down the jacket.
Forum Image

Added an extra flap. Keeps the metal from touching the character.
Forum Image

The hooks have to hook on something.
Forum Image

Fitting the pieces together
Forum Image

Moved the button to the other side and instanced them down the jacket with spacing similar to the hooks
Forum Image

Transferred the strap and buckle from the shorts to the jacket pocket.
Forum Image

Made the pocket buckle fit and copied it to the other side with the Mirror Modifier
Forum Image

Added an extra flap to the neck cover
Forum Image

Solidify and Bevel again...
Forum Image

Marked the seams
Forum Image

Unwrapped all the jacket parts. Ready for texturing!
Forum Image



EMProjectThu, Jun 15, 2023
Karma: 3,321
Checked for any stretching
Forum Image

Unwrapped the shorts
Forum Image

Unwrapped the hoodie
Forum Image

Brought it all into substance painter!
Forum Image

Started on the cloth mask first.
Forum Image

Added stitching and some metal pins
Forum Image


Added more stitching this time for design!
Forum Image

Tried a couple designs.
Forum Image

Exported the textures to test with the character.
Forum Image

After trying a bunch, went with this color scheme.
Forum Image

This was a pain to get through. I went though what felt like 100s of material combinations and colors and arrived here:
Forum Image

With the colors decided. I painted on the details to the undershirt. Adding wrinkles and the raised edges.
Forum Image

Added some detail. Metal bits, stitching, wrinkles, and more raised edges.
Forum Image

Exported the textures to do a test in blender with the character.
Forum Image

I enjoy texturing quite a bit and got too into it. Forgot to take screenshots. Here's the final look on the shorts.
Forum Image

This was the final look for the Jacket. The colors weren't fully decided though
Forum Image

This is where I am at now. Still trying out a couple color combos.
Forum Image
Catherine3678aThu, Jun 15, 2023
Karma: 255
Love the outfit so far! And thank you for illustrating some of the workflow. It's nice to see how other people approach the task of making clothing smile
EMProject
Karma: 3,321
Sat, Jun 17, 2023
I know it wasn't specified as part of the contest rules, but I think its just fun to post and talk about. Better when people find it useful in learning something!
EMProjectSat, Jun 17, 2023
Karma: 3,321
The final color choice. The white color to help the outfit pop!
Forum Image

With the colors decided, I had to do the weight painting. Constant checking with several poses to make sure there's minimal clipping.
Forum Image

Imported the free runway scene for the contest. Its not to scale, so I had to scale it up a bit.
Forum Image

Making steel girders to hold up the lights. Starts with a simple plane.
Forum Image
Forum Image

The smaller support bars are just simple cylinders. but this is the final mesh for the girder.
Forum Image

Stacked the steel girders with an array modifier. Also started on making some wall art. A simple plane with a bunch of knife tool cuts.
Forum Image


Material test for the polygonal wall art.
Forum Image

Solidified  a couple characteres to catch some light on the edges. Mostly to more easily discern specific shapes
Forum Image
Forum Image

What the steel girder array looks like outside the camera
Forum Image


More extruded curves for some small decorative railing
Forum Image
And simple cylinders for the columns
Forum Image
EMProjectSat, Jun 17, 2023
Karma: 3,321
Wanted to make my own stage lights so this is my references
Forum Image

simple cube to start
Forum Image

elongated and beveled
Forum Image

Cut in a channel and raise the border
Forum Image
Forum Image

Lens
Forum Image
Not sure what this is called.
Forum ImageForum Image

Hinges for the coming flaps
Forum Image

Aforementioned flaps, simple shapes extruded and beveled
Forum Image

rotating hinge action
Forum Image

Not sure what this part is for but its in the reference material
Forum Image

I can't actually see what is behind the flaps so I feel like something needs to connect and control them.
Forum Image


Forum Image
Forum Image
Forum Image

Really not super accurate to what the real world stage light would be, but should work as background decor
Forum Image

something to hold it up
Forum Image

Plugs and buttons to control the light.
Forum Image

Metal bolt for mounting
Forum Image

Start of the mounting mechanism
Forum Image
Forum Image

closing hinge for adjusting
Forum Image
Forum Image

twirly bolt to close the arm
Forum Image
starting shape for the knob
Forum Image
Forum Image

Test mounting.
Forum Image
EMProjectSat, Jun 17, 2023
Karma: 3,321
UV unwrapping the light
Forum Image

 imported into spainter
Forum Image

Back panel IO
Forum Image

Painted on the fresnel lens
Forum Image

Material test in cycles lighting
Forum Image

Mounting the lights into their final positions
Forum Image


EMProjectSat, Jun 17, 2023
Karma: 3,321
Volume added for scene depth
Forum Image

Volume test and you can barely see those lights...
Forum Image

Final shot comp!
Forum Image
EMProjectSat, Jun 17, 2023
Karma: 3,321
My submission into the contest!
Forum Image

Another fun contest! Thank you RenderHub for holding the contest and Foxy3D for hosting!

I probably would have never made an outfit like this otherwise and missed out on making something so cool!
Can't wait to see more entries come flooding in during this final month!
CosmicEnvisionsWed, Jun 21, 2023
Karma: 5,142
Very cool smile
Thanks for sharing your workflow. 
Starting to make a little more sense after playing with blender. 
Love the volume in your final render looks great. 

Super cool looking outfit, awesome work.
Would love to see it in the marketplace wink

Good luck with your entry smile

EMProject
Karma: 3,321
Thu, Aug 17, 2023
Thank you for your praise!
CosmicEnvisions
Karma: 5,142
Fri, Aug 18, 2023
Congrats on the win, nicely done smile
jamie6Wed, Jun 21, 2023
Admin: 14,435
Forum Image
Thumbnail for Gallery
mbitFri, Jun 23, 2023
Karma: 59,027
great workflow - it is similar to my
MyzerieWed, Jul 12, 2023
Karma: 1,171
I'm glad you got out of your comfort zone.  This could help others.  It's already helped me.  Respect.
EMProject
Karma: 3,321
Thu, Aug 17, 2023
Happy to help people learn stuff
Tark_ArkTue, Aug 01, 2023
Karma: 13,607
My respect for the work done.
I understand how hard it is to work with clothes. The creases are just a headache for me.
EMProject
Karma: 3,321
Thu, Aug 17, 2023
I want to really learn Marvelous designer, but just haven't had the time
EMProject
Karma: 3,321
Thu, Aug 17, 2023
Also, Congrats on the win. I loved your work!
Tark_Ark
Karma: 13,607
Thu, Aug 17, 2023
Thank you! I congratulate you too!
Foxy 3DThu, Aug 17, 2023
Admin: 59,682
Congratulations on taking SECOND PLACE in the contest! Great work.
Someone will be in contact with you soon regarding the prizes.

Thanks for participating in the contest.
ReisyaSat, Aug 19, 2023
Karma: 769
Congratulations!
Catherine3678aFri, Sep 22, 2023
Karma: 255
Congratulations!
Close WindowRenderHub Login

Show Password

Reset password
Create Account