The Celestial Ombre Fantasy Gown (CLOSED)

Hi! And Thank you for the contest!
Allow me to present the fantasy gown that I've created. In my vision, this gown is fit for a nature fairy queen, gracefully surrounded by woods, waterfalls, and the radiant sun, which beautifully shimmers upon her dress. The gown embodies the enchanting allure of nature, reflecting the queen's connection with the elements.
Creating this entry was both a challenge and a satisfying experience. I encountered numerous firsts during this creative journey.
It was my first time exporting an avatar from Style3d to Blender, and I also tackled the task of making UVs in Stylist for the first time. It was the first time texturing in Substance Painter, although I'm still relatively new to the software it was most enjoyable part of the whole process. Finally, I ventured into working with materials, lights, and rendering in Blender, completing a series of "firsts" that enriched my skill set.
Next new skill will be low-poly modeling, so that when I master this technique I will be able to create fantasy gowns that are game-ready.

WIP images and more detailed renders follow ....
Allow me to present the fantasy gown that I've created. In my vision, this gown is fit for a nature fairy queen, gracefully surrounded by woods, waterfalls, and the radiant sun, which beautifully shimmers upon her dress. The gown embodies the enchanting allure of nature, reflecting the queen's connection with the elements.
Creating this entry was both a challenge and a satisfying experience. I encountered numerous firsts during this creative journey.
It was my first time exporting an avatar from Style3d to Blender, and I also tackled the task of making UVs in Stylist for the first time. It was the first time texturing in Substance Painter, although I'm still relatively new to the software it was most enjoyable part of the whole process. Finally, I ventured into working with materials, lights, and rendering in Blender, completing a series of "firsts" that enriched my skill set.
Next new skill will be low-poly modeling, so that when I master this technique I will be able to create fantasy gowns that are game-ready.

WIP images and more detailed renders follow ....
! REPORT
Step 2: Import avatar to Blender and add material. Also had to remove eyebrows face by face 

! REPORT
Step 3: Create UV's in Style 3D. For each part of gown made its own fabric and UV, also divided per color, for better navigation.


! REPORT
Step 4: Export thin for texturing and export thick for Blender.
Step 5: Texturing in Substance Painter


Step 5: Texturing in Substance Painter


! REPORT