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HOME/FORUMS/TECHNICAL TALK

Blender addon to generate daz HD morphs (.dhdm files)

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SensualspiritTue, Aug 18
jello, I added the fuly virtual matching file generator for zbrush dhdm, it work perfectly , you can downlaod it and use it to generate matching file
SensualspiritWed, Aug 12
sory I made a mistake on my messge, if you need a matching files for blender you hacve to use my mapper with the mesh exporte FROM blender, this file
SensualspiritWed, Aug 12
I added the updated amtching files for zbrush up to lvl 5 HD for g9 g8m and g8f on gitlab with the plugin, to use them with zbrush  look inside the d
SensualspiritTue, Aug 11
in case of erreor reprot after rening the intialisation script, send me teh report here*
SensualspiritTue, Aug 11
ok I finished my amlgorhitm for universal subdiivision id matchingfile, it work wirh blender and zbrush, you can download it and use it to geenerat m
SensualspiritSun, Aug 09
and dont worry for the documentation I adked a AI to corect my typo lol
SensualspiritSun, Aug 09
ok final test made on 25million poly(the daz mmax hdlvl foor g9) and same as planed 100% acuracy(I mmean not any dountnt on any afectation) and the te
SensualspiritSun, Aug 09
I tested my mesh free version of my algoritm and ther is a problem for the virtual generation, daz didn't used the rule doocummented in it database(li
SensualspiritSun, Aug 09
ho I understand your question about geograft now, my alogrithm will clear this problem specialy for geograft that are not atached to the body, they ar
SensualspiritSun, Aug 09
*the daz mesh
Xin181Sat, Aug 12, 2023
Karma: 257
Hello, I made an addon that lets you create daz HD morphs from Blender (for example, from an sculpted figure). The addon generates .dhdm files which can be used in daz to replicate the HD details. It currently only supports windows x64, but I'm eventually planning to create a version for Linux too.

The addon can be found in: https://gitlab.com/x190/daz-dhdm-gen (free) or https://xin888.gumroad.com/l/daz_dhdm_gen (for support). They are the same version and they come with documentation on how to use them.

I also made another addon that lets you import daz HD morphs into Blender: https://gitlab.com/x190/daz-hd-morphs (free) or https://xin888.gumroad.com/l/daz_hd_morphs (for support). It also comes with documentation on how to use it.
Xin181Sat, Aug 12, 2023
Karma: 257
In case of any issues, create an issue in the gitlab pages or post here: https://bitbucket.org/Diffeomorphic/import_daz/issues/1399/blender-addon-to-generate-rigged-hd-meshes (the addons work best with the import_daz addon so it has some activity there).
bu_es
Karma: 12,394
Wed, Jun 19, 2024
me encanta
HevieState3DMon, Nov 20, 2023
Karma: 12,208
I sent you a private message about this.

Evie
deathdTue, Nov 21, 2023
Karma: 1,666
Wow, this is big news. Are you the same guy that did all that work with the HD stuff on the diffeo plugin?
Xin181
Karma: 257
Fri, Nov 24, 2023
If you mean the daz_hd_morphs addon, yes. It's not part of diffeo but diffeo has utilities to help it, and it works best with it in general.
Xin181Tue, Jan 30, 2024
Karma: 257
I'm now testing and documenting a version for ZBrush.
deathd
Karma: 1,666
Tue, Jan 30, 2024
That sounds amazing
Xin181Sat, Feb 10, 2024
Karma: 257
Here is the first version of the ZBrush plugin: https://www.artstation.com/marketplace/p/y96AV/dhdmgen-zbrush-plugin-to-author-hd-morphs-dhdm-files-for-daz-studio .

In case of any issues, report them.
TZO3k1
Karma: 984
Mon, Jun 17, 2024
Dammit, 404... Thanks anyway, really appreciated!
Xin181
Karma: 257
Wed, Jun 19, 2024
It's available on gumroad now too: https://xin888.gumroad.com/l/dhdmgen
TZO3k1
Karma: 984
Wed, Jun 19, 2024
Yeah, I'm definitely gonna snag it next month as my budget's already tapped out! ;^)
Xin181
Karma: 257
Thu, Jun 20, 2024
In that case you might be interested in the Artstation version since it's cheaper due to Artstation commissions being lower. The page has been restored.
TZO3k1
Karma: 984
Fri, Jun 21, 2024
Thanks for the info!
danielevil
danielevilThu, Feb 22, 2024
Account Closed
Voc poderia fazer um vdeo de demonstrao e tutorial, seria legal para divulgao, e mais uma coisa estou sempre recebendo uma mensagem de erro de dll dizendo que no foi encontrada nenhuma diviso ao criar o .dhdm, no Zbrush 2021.
Xin181
Karma: 257
Thu, Feb 22, 2024
Have you followed the steps in the documentation closely? I suspect your problem is because you are not doing the "Save base shape" part correctly. You should be saving the base mesh only, without subdivisions first.
Xin181
Karma: 257
Thu, Feb 22, 2024
If you still can't solve it, I will consider making a video during the weekend.
danielevil
danielevil
Account Closed
Thu, Feb 22, 2024
Yes, I saved the base shape without subdivisions, in this case my Genesis 9 base shape, I'm sending it to zbrush with a character's morph, and exporting it in .GoZ through the plugin, I tried several times with different characters and still no success, if you If you could record the video it would help me a lot and many people with doubts, I would be very grateful.

I posted an image below

danielevil
danielevilThu, Feb 22, 2024
Account Closed
I just did this test, and even with Sdiv3, that is, just 2 clicks on Divide and saving the base without any subdivision, the error persists, I don't know what could be wrong.

Forum Image
Xin181
Karma: 257
Thu, Feb 22, 2024
I think I know what's the error. Be sure to select the body mesh in the subtool panel when saving the base shape. Same when pressing Create dhdm later on.

In any case, I might as well record a video during the weekend.
Xin181
Karma: 257
Thu, Feb 22, 2024
Generate dhdm*
danielevil
danielevil
Account Closed
Thu, Feb 22, 2024
Okay, I'll wait for your video, I managed to create the .dhdm file by exporting something else, it's not right, I couldn't get the .dsf to talk to the .dhdm.
So I'll wait for your video.
Xin181
Karma: 257
Fri, Feb 23, 2024
Ok, I will let you know when I publish the video. Need to do some editing on it to hide personal info, but I don't think it will take long.
Xin181
Karma: 257
Sun, Feb 25, 2024
Here is the video:
deathd
Karma: 1,666
Sun, Feb 25, 2024
Thanks for all the work you doing on these plugins
danielevil
danielevil
Account Closed
Sat, Mar 09, 2024
Could you make a tutorial for the Blender Plugin, and ask what exact version of ZBrush you used 2023, but which build? , so far I haven't been able to make it work even with version 1.0.1 of the Plugin.
danielevil
danielevilSun, Mar 10, 2024
Account Closed
I discovered where I was going wrong.
in the .dsf file I was putting .
"url_hd" then I noticed and the correct one is "hd_url" .
Now it's going perfect, thank you very much for all your help.
Hanyo DaZMon, Mar 25, 2024
Karma: 7,341
wow this seems so useful to me smile... thanks a lot 
Xin181Fri, Apr 26, 2024
Karma: 257
DAZ just spammed Artstation with copyright notices to take down my page. I will fight against it since reverse engineering is protected by law.

If Artstation refuses, I will simply move on to a proper market that respects the law.
deathdSat, Apr 27, 2024
Karma: 1,666
Lame. Hopefully artstation tells them to shove it.
KatsuyakiSun, Apr 28, 2024
Karma: 3,176
I really want this, but would it be possible to buy the Blender version through RenderHub rather than through Gumroad?
Xin181
Karma: 257
Sun, Apr 28, 2024
I would upload them to RenderHub too, but the tier system they have: https://www.renderhub.com/info/sell-3d-models is more suited for people who sell 3d models (it scales with quantity of products) and not so much for those who sell plugins (obviously you aren't gonna sell 100 plugins).
Xin181
Karma: 257
Sun, Apr 28, 2024
In any case, you can use the Blender version for free by following the gitlab link. If you find it useful, you can then support it by buying it on gumroad.
Katsuyaki
Karma: 3,176
Sun, Apr 28, 2024
I've never looked at RenderHub's vendor policies, but now that I have, it answers a question I've had for a while now. There are a couple of vendors here (not gonna mention names) who will upload the same exact same prop to their store multiple times, each time with a unique set of materials (red, green, blue, etc.). Most vendors will sell a prop with a couple of material presets, and maybe a material add-on or two on the side -- however, these guys' stores are just flooded with copies of the same prop but with a single material per copy. And now I can see that RenderHub's vendor policies are what's incentivizing this.
Katsuyaki
Karma: 3,176
Sun, Apr 28, 2024
Anyway, my thing about Gumroad is that the vendor turn-over rate there (at least in my experience) tends to be pretty high. I've found some great products there, but then the vendors drop out after a few weeks and I'm left with an orphan product with no support. Vendors on the bigger sites (like D*z, R*nderosity, R*nderotica and RenderHub) tend to stick around and are available for support.
guy91600Sun, Apr 28, 2024
Karma: 21,559
@Katsuyaki
"vendors here (not gonna mention names) who will upload the same exact same prop to their store multiple times, each time with a unique set of materials (red, green, blue, etc.)."
Since you are not a seller, you do not know that the remuneration rate paid depends on the number of items in the store

It is true that 3DModels sellers often offer the same products several times with only the texture differing. This is not the habit of product sellers for Daz Studio, several months ago some buyers even asked to be able to filter suppliers to avoid having to browse redundant product pages. I don't know if this feature will ever be implemented.
Katsuyaki
Karma: 3,176
Sun, Apr 28, 2024
The practice I described seems like one of those "the letter of the law" vs. "the spirit of the law" type situations, and these vendors are simply using the rules as they're currently set up to maximize their compensation, which I totally get. It was just something weird that I noticed and couldn't figure out the reason for it, and now I know why.
MigvrThu, May 02, 2024
Karma: 2,353
The product can no longer be found on Artstation, I hope you can upload it soon on other pages, it would be very useful to me. 
Xin181
Karma: 257
Sat, May 04, 2024
I will upload it somewhere else if Artstation does nothing about it next week.
Xin181Sun, May 12, 2024
Karma: 257
The ZBrush plugin has been reuploaded here: https://xin888.gumroad.com/l/dhdmgen (gumroad has higher commissions so I had to adjust the price).
Masterstroke
Karma: 6,138
Mon, May 13, 2024
I have the zbrush version already, but not the Blender version.
Too bad, there is no paypal option on gumroad.
I don't give my CC-number on Online-shops
Alexa808Tue, May 28, 2024
Karma: 367
Xin181


Version for blender how many subdivisions does it support?

Xin181
Karma: 257
Wed, May 29, 2024
You could try v1.0.0 for free to see if it works for higher subdivisions. I couldn't test it due to my hardware limitations.

From v2.0.0 onward I decided to make the Blender addon more similar to the ZBrush plugin, with pre-generated files given with the addon. This means that, due to my hardware limitations, it will only support up to subdivision level 3. The reason for doing this is that the process of generating files in previous versions wasn't exact and could cause issues. The pre-generated files, on the other hand, are correct but generating them is harder since they require additional scripts.
Alexa808
Karma: 367
Mon, Nov 11, 2024
DAZ_DHDM_GEN (Blender Addon) will work in the version of blender 4.2.3 and 4.3 and subsequent new versions ?
Xin181Thu, Jun 20, 2024
Karma: 257
The Artstation page has been restored.
Masterstroke
Karma: 6,138
Tue, Jul 02, 2024
any changes?
Xin181
Karma: 257
Tue, Jul 02, 2024
To the plugin? no.
inthefleshMon, Nov 04, 2024
Karma: 7,952
Any chance we can offer help to generate the pre-generated files for support up to higher subdiv levels?
Xin181
Karma: 257
Wed, Nov 13, 2024
The process is a little convoluted because I have to run a few scripts and in some cases edit the scripts. Even then, I would need to test the results.
Uncanny ValetThu, Nov 14, 2024
Karma: 1,461
I had posted a question/issue about the blender dhdm gen addon on gitlab. Not sure if you were able to see my question? https://gitlab.com/x190/daz-dhdm-gen/-/issues/3

I was having an issue when generating HD morphs which lead to small dimples appearing over the surface. I was using the original version of the Blender addon, so perhaps the issue has been resolved in the new version.
Xin181
Karma: 257
Sun, Jan 19, 2025
Yes, the older version might have some issues. I will need to update the latest version soon to make sure it works on the latest Blender version.
USBThu, Nov 14, 2024
Karma: 21,283
Is the Zbrush version still in developement? Previous version was limited to sub-d level 3 if I'm correct?
Xin181
Karma: 257
Sun, Jan 19, 2025
Yes, I will automate the process a little more in the next version, but I can't do higher subdivisions yet because my hardware is not powerful enough to test it.
Uncanny ValetMon, Oct 27, 2025
Karma: 1,461
I cant seem to generate the .mrr files in my Matching Files directory. I'm only generating the .mr files,

Installed versions:
Forum Image

Error
Forum Image
Uncanny ValetMon, Oct 27, 2025
Karma: 1,461
Could the matching files be included with the addon, or is it essential we generate these?
Luxe Muse
Karma: 9,346
Mon, Oct 27, 2025
Please, see my comment below, also, you can find how to use the free file with this video:
Luxe Muse
Karma: 9,346
Mon, Oct 27, 2025
Although my question regarding all of this is, given DAZ's proclivity to go after vendors, is it legal?
Luxe Muse
Karma: 9,346
Mon, Oct 27, 2025
If you were able to read the comment I meant, I was confused due to the fact that I found this same product for free. But it seems his creator was offering a lesser version and I thought it was just a clone. The rest, around the legality is still a valid question as a vendor for myself.
Masterstroke
Karma: 6,138
Tue, Oct 28, 2025
I doubt, that this tool is legal, in case itis created by backward engineering.
Legal or not, DAZ will hate it.
Luxe Muse
Karma: 9,346
Tue, Oct 28, 2025
That's what I thought, thank you Masterstroke. I guess for personal use it should be fine, as long as it stays in your computer.
Uncanny Valet
Karma: 1,461
Tue, Oct 28, 2025
Im not sure why you are all replying to my post in this thread; your comments dont seem to have much to do with my post.
(Note: In that video you linked, I am personally mentioned at the 9:14 minute mark in the video...)
Luxe Muse
Karma: 9,346
Tue, Oct 28, 2025
Yes, I deleted a post I originally shared with you, Uncanny. That context is missing because I deleted it. Basically I found this blender script via the video a while ago, and thought the person here selling it on Gumroad was NOT the same person that made the script. But I was wrong, so please, discard what I said and the video link, I just can't edit or delete comments.
geserty
Karma: 1,080
Tue, Oct 28, 2025
I'm not sure but looks like the version 2 for Blender doesn't need the matching files.
Anyway the plugin is not legal, someone already asked in the Daz forum some time ago.
deathdTue, Oct 28, 2025
Karma: 1,666
it is legal, daz just butthurt that people other than their chosen vendors can make HD files now.
geserty
Karma: 1,080
Tue, Oct 28, 2025
are you sure? reverse engineering or decompiling dhdm files is prohibited
deathd
Karma: 1,666
Tue, Oct 28, 2025
if you ask daz, all kinds of things are "prohibited". Especially that richard guy in the forums. He swears up and down that it's illegal to us a shrinkwrap modifier to fit clothes armor etc onto genesis for example. He is braindead.
Bobb
Karma: 1,861
Wed, Oct 29, 2025
You mean Hazeltine of course. He's just a shill for Daz. He's why there's so little traffic in the forums there.
I love when someone sticks it to Daz. If it's illegal, they can fire up their lawyers and try suing the eleventeen ba-jillion of us that have it.
Xin181
Karma: 257
Sat, Jan 10
daz tried to take down the ZBrush plugin on Artstation, arguing copyright violations. At first Artstation took it down, but after contacting them and explaining that reverse engineering for interoperability is legal, they restored the page.
Xin181Sat, Jan 10
Karma: 257
Hi, haven't posted around here for a while. I'm currently working on updating the daz_hd_morphs addon for Blender 5.0. Some of the changes, like implementing Open USD C++ export/import functionality (because collada support has been dropped by Blender), will also be useful whenever I go around updating the daz_dhdm_gen addon for newer Blender versions. The ZBrush plugin seems to be working fine still.

Other than supporting newer Blender versions, for the next version of daz_dhdm_gen I will drop the "generating matching files" step because it can some cause issues if done automatically. 
deathd
Karma: 1,666
Sun, Jan 11
That sounds amazing, USD is useful in a lot of programs these days.
BionicTree
Karma: 132
Thu, Jan 15
Glad to hear that it is upcoming!
kozya-bodyaFri, Jun 12
Karma: 110
ZBrush plugin: "No compatible matching file found (fingerprint f1840-1800_div3b_zb)" when trying to Generate dhdm file (SDiv = 4).  
kozya-bodya
Karma: 110
Fri, Jun 12
ZBrush 2022. The issue persists even if I don't modify the mesh at the original subdivision level of 1 and go straight to Save Base Shape
stgerSat, Jun 13
Karma: 114
Hey,

I have the zBrush version and using DHDM Gen in zBrush 2023.
When I add some HD details to the male anatomical details G9, I'm getting this error message (using the geocraft standalone):
Forum Image

A G9 Figure is working fine. Maybe there is a bug with the geocrafts or at least the male anatomical detail?

However, is there any news about supporting higher SUBDs?
Masterstroke
Karma: 6,138
Sun, Jun 14
As far as I know, there is no Genital or any kind of extra geo grafts supported, only base figures work.
kozya-bodya
Karma: 110
Sun, Jun 14
that's the same error that I got, I was also trying to use the plugin with a geograft. I contacted Xin via Artstation, no response so far.
kozya-bodya
Karma: 110
Sun, Jun 14
The Blender plugin manual talks about merged geografts, however I never tried importing geografts into ZBrush that way, standalone always worked just fine.
kozya-bodya
Karma: 110
Sun, Jun 14
"In principle, it should be possible to morph the “mergedmesh with either original body morphs
or original geograft morphs (HD or not), although it has only been tested with original HD body
morphs." - so it is supported in the newer version of the Blender plugin to at least some extent but not clear regarding the ZBrush plugin, I guess that one has not been updated for a while.
stger
Karma: 114
Fri, Jun 19
yeah, I'm using a standalone geocraft not attached to a figure.
Sensualspirit
Karma: 306
Sun, Aug 09
ho I understand your question about geograft now, my alogrithm will clear this problem specialy for geograft that are not atached to the body, they are basicly a seperat tool in zbrush yes?? if they are sperat subtool in zbrush then it will work perfectly will tehyr base lvl on daz is only made with quads and tri(i still have a last chek to do for the tri but I think it will be positv )
and about contacting Xin, my project is seprate project, I didn't use any code line from his project , so I am fully prprietary of the code, so I will make it sperated from the dhdm generator , if xin don't answer I will load it sepratly and give the link here
the only part I have to take from Xin project is his json_to_date conerter to convert the json file my script generate to the rigth format compatible with his dhdm generator, I didn't touch or changed anything to the generator him self, it work perfectly so no neesd to change it,

SensualspiritSun, Aug 09
Karma: 306
hello, i discovered this dhdm generator 2 weeks ago, I saw its open source and xin is bit stuck on the maping part betwen zbrush and daz(and blender and daz) I devloped a algorhytm for maping generation that have 100% acuracy for so far that I tested it from zbrush to daz, I will test it for one week and ask xin if he want integrate it in his project(i dont look about been devloper or somthing so I wil, just give m work to xin)
thedifernce withthe maping methoid Xin use is my algorhytm only need the base level subdiuivision and it generate the mapping for any lvl of subdivision neded just by calculation without needing to refer to the real subdivided  meshes , so tht mean teh calculation is fast and dont need much melory will yyou don't load your subdivided meshes, 
I still ahve much work befor having the final  script tntegrated to the dhdm plugin, but once this will be done the plugin will bea ble to genrate dhdm file for any given base mesh (even one you modeld your self) and even for geograft , the only condition is the mesh have to be quad and tri only mesh,(zzbrush dont handl the ngon the same way than daz so the resulting subduvuded mesh dont have the same point number so no mapping is possible)
I will test if there is special situation or exception all this week and add some levle of double and triple chek for validation of the mapping and integrate that to the plug, 
I keep you ionforme, I contact xin tomorow on github so I can open a new branch on his project, and I will adapte aftr that the script and algorhytm to blender daz mapping
I keep you informed tahks
Sensualspirit
Karma: 306
Sun, Aug 09
by maping I maen the matching files the dhdm generator need(the .dat for zbrush version, an mr for blender)
stger
Karma: 114
Sun, Aug 09
that sounds awesome. but it seems like that xin is currently in submarine mode frown will your solution also allow higher subd and geocrafts?
Sensualspirit
Karma: 306
Sun, Aug 09
yes ma solution is totaly aproche of teh problem, XInn for what I saw from his mapping script work with projection I woork in totaly mathematical way, no prjection at any moment on teh atribution phase, and just a spatial projection chek only to be sur the is no second chois(and if second choice available just topological chek to remove the doubt) so like I sa
Sensualspirit
Karma: 306
Sun, Aug 09
like I said that ùmean you can predict any evel of matching file from just your lvl0 mesh, the limit is juste your calculation time and your memory ,
Sensualspirit
Karma: 306
Sun, Aug 09
also for xin been in submarin mode, I saw on github that he was wactualy working on looking a solution for this exact problem another devloper addde a branche with a mapping script but also made on prjection model, so taht not the rigth mlathmatical aproche of this situation, my alogrhitmùm generate the matching file by him self not by coparson between the zbrush and genesis meshs ,
Sensualspirit
Karma: 306
Sun, Aug 09
*the daz mesh
SensualspiritSun, Aug 09
Karma: 306
and for geograft I didnt cheked the problem but that should not be a problem I will make the pkugin caculate the matching file if nout found
SensualspiritSun, Aug 09
Karma: 306
I tested my mesh free version of my algoritm and ther is a problem for the virtual generation, daz didn't used the rule doocummented in it database(like always with daz) so I have to reves ingeneer it to, I recheked the reevers engenering of the zbrush version(the id atribution alogrihtm afeter subdivision) this one is alrigth, 
that not realy a problem that affect only the mesh free vession, the algorhitm stil work a t 100% acuracy wen he have the target subdivided mesh end the difrent  source lvl levels(all subdivided mesh for each levl for daz and zbrush) , tested until 1.6 milion , I will run a test to 25 million tomorow, but its just to actualy have the genesi9 lvl 5 dhdm.dat file and test it I am almost certen at 99.9% that the algorhutm actualy CAN'T make a mistak, if its ok I will share just the .dat file so you can put it in the dll directory of the dhdm generator and you will have hd to 25millon poly on genesis9, I will generat the .dat for all the alredy implemented figure, and for the script I will keep test it to chek for sure ther is no peculiar case on real use oon mesh generated out of daz , and if it work I will add a zbrush plugin  (zbrush to daz matching file mapper) on open source on github , will my code is all mine I do prefer to do this way to not have to be dependant of Xin answering
@Xin181 , if you want to implement the maper to your plugin you can soon as I posted it,  or make a merg request or somthing , I devloped this algorithm just because I realy need it form my work will I creat all my mesh in zbrush but use the in daz for riging wink , so if you want use it do it.
SensualspiritSun, Aug 09
Karma: 306
ok final test made on 25million poly(the daz mmax hdlvl foor g9) and same as planed 100% acuracy(I mmean not any dountnt on any afectation) and the test with th djdm generator of xin worked perfectly, 
I sill generate all teh file for g8male and femal tomorow, and for the older figur later and upload a zip file with the .dat you with the rigth name, you will just have to put them in you dhdm plugin directory,
I will also load in the next days a beta testing verssion of my final algorhitm, to test in real use, its not integrate on zbrush tet so you will have tomanualu generate the .dat fiole, I made a documentatiuion for that,  evry time the dhdm generator will send you a non matching fil found error then you will chej your subtool and make manualy amatching file for the one missing(the first number of the fingerprint are the number of vertex zbrush give you in thz UI depending on qow your ui is configured) and put it on the dhdm plugin directory, 
 I will test the script on my own mesh generated in zbrush, I have  anuce dragon to finish, I load the zip for update th dhdm generator to lvl 5  tomorow after I generate the .dat files
SensualspiritSun, Aug 09
Karma: 306
and dont worry for the documentation I adked a AI to corect my typo lol
SensualspiritTue, Aug 11
Karma: 306
ok I finished my amlgorhitm for universal subdiivision id matchingfile, it work wirh blender and zbrush, 
you can download it and use it to geenerat matching files for the dhdm generator for any base mesh exported from daz, and subduvuded in zbrush or blender, if you folow my instruction my algoritme matheamticaly cant make mistake, only if ther is a crong exprot of the source and target mesh, use it like you want @Xin181 if you want directly pput it in your project do it,
in case of erreor reprot after rening the saeasuance intialisation script, send me teh report here
https://gitlab.com/sensualspirit-group/sensualspirit-project.git
SensualspiritTue, Aug 11
Karma: 306
in case of erreor reprot after rening the intialisation script, send me teh report here*
SensualspiritWed, Aug 12
Karma: 306
I added the updated amtching files for zbrush up to lvl 5 HD for g9 g8m and g8f on gitlab with the plugin, to use them with zbrush  look inside the directoory were your dll is (zstartup/zplug64/dhdm)
tu use them with blender change the _zb in the end of the name by  the right sufix, look on Xin docummentation or in your matching file directory, I dont use the blender one I just know it have difrent sufix bit its compatible

Sensualspirit
Karma: 306
Wed, Aug 12
sory I made a mistake on my messge, if you need a matching files for blender you hacve to use my mapper with the mesh exporte FROM blender, this file I added work only with zbrush
SensualspiritTue, Aug 18
Karma: 306
jello, I added the fuly virtual matching file generator for zbrush dhdm, it work perfectly , you can downlaod it and use it to generate matching file for any mesh, without having to export all the high resolution mesh, this generator need only the lvl0(unsubdivided mesh) and it genreat the matching file only by calculation with 100% accuracy, that mean it work even on samll conifguration computer
https://gitlab.com/chokchok46/zb-dhdm-gen/-/tree/main/extra/cirtual%20zb_to_daz%20matching%20fille%20generator?ref_type=heads
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