Blender addon to generate daz HD morphs (.dhdm files)
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SensualspiritTue, Aug 18
SensualspiritWed, Aug 12
SensualspiritWed, Aug 12
SensualspiritTue, Aug 11
SensualspiritTue, Aug 11
SensualspiritSun, Aug 09
SensualspiritSun, Aug 09
SensualspiritSun, Aug 09
SensualspiritSun, Aug 09
SensualspiritSun, Aug 09
Hello, I made an addon that lets you create daz HD morphs from Blender (for example, from an sculpted figure). The addon generates .dhdm files which can be used in daz to replicate the HD details. It currently only supports windows x64, but I'm eventually planning to create a version for Linux too.
The addon can be found in: https://gitlab.com/x190/daz-dhdm-gen (free) or https://xin888.gumroad.com/l/daz_dhdm_gen (for support). They are the same version and they come with documentation on how to use them.
I also made another addon that lets you import daz HD morphs into Blender: https://gitlab.com/x190/daz-hd-morphs (free) or https://xin888.gumroad.com/l/daz_hd_morphs (for support). It also comes with documentation on how to use it.
The addon can be found in: https://gitlab.com/x190/daz-dhdm-gen (free) or https://xin888.gumroad.com/l/daz_dhdm_gen (for support). They are the same version and they come with documentation on how to use them.
I also made another addon that lets you import daz HD morphs into Blender: https://gitlab.com/x190/daz-hd-morphs (free) or https://xin888.gumroad.com/l/daz_hd_morphs (for support). It also comes with documentation on how to use it.
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In case of any issues, create an issue in the gitlab pages or post here: https://bitbucket.org/Diffeomorphic/import_daz/issues/1399/blender-addon-to-generate-rigged-hd-meshes (the addons work best with the import_daz addon so it has some activity there).
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Wow, this is big news. Are you the same guy that did all that work with the HD stuff on the diffeo plugin?
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Xin181
Karma: 257
Fri, Nov 24, 2023If you mean the daz_hd_morphs addon, yes. It's not part of diffeo but diffeo has utilities to help it, and it works best with it in general.
Here is the first version of the ZBrush plugin: https://www.artstation.com/marketplace/p/y96AV/dhdmgen-zbrush-plugin-to-author-hd-morphs-dhdm-files-for-daz-studio .
In case of any issues, report them.
In case of any issues, report them.
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Xin181
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Wed, Jun 19, 2024It's available on gumroad now too: https://xin888.gumroad.com/l/dhdmgen
TZO3k1
Karma: 968
Wed, Jun 19, 2024Yeah, I'm definitely gonna snag it next month as my budget's already tapped out! ;^)
Xin181
Karma: 257
Thu, Jun 20, 2024In that case you might be interested in the Artstation version since it's cheaper due to Artstation commissions being lower. The page has been restored.
danielevilThu, Feb 22, 2024
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Voc poderia fazer um vdeo de demonstrao e tutorial, seria legal para divulgao, e mais uma coisa estou sempre recebendo uma mensagem de erro de dll dizendo que no foi encontrada nenhuma diviso ao criar o .dhdm, no Zbrush 2021.
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Xin181
Karma: 257
Thu, Feb 22, 2024Have you followed the steps in the documentation closely? I suspect your problem is because you are not doing the "Save base shape" part correctly. You should be saving the base mesh only, without subdivisions first.
Xin181
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Thu, Feb 22, 2024If you still can't solve it, I will consider making a video during the weekend.
danielevil
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Thu, Feb 22, 2024Yes, I saved the base shape without subdivisions, in this case my Genesis 9 base shape, I'm sending it to zbrush with a character's morph, and exporting it in .GoZ through the plugin, I tried several times with different characters and still no success, if you If you could record the video it would help me a lot and many people with doubts, I would be very grateful.
I posted an image below
I posted an image below
danielevilThu, Feb 22, 2024
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I just did this test, and even with Sdiv3, that is, just 2 clicks on Divide and saving the base without any subdivision, the error persists, I don't know what could be wrong.


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Xin181
Karma: 257
Thu, Feb 22, 2024I think I know what's the error. Be sure to select the body mesh in the subtool panel when saving the base shape. Same when pressing Create dhdm later on.
In any case, I might as well record a video during the weekend.
In any case, I might as well record a video during the weekend.
danielevil
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Thu, Feb 22, 2024Okay, I'll wait for your video, I managed to create the .dhdm file by exporting something else, it's not right, I couldn't get the .dsf to talk to the .dhdm.
So I'll wait for your video.
So I'll wait for your video.
Xin181
Karma: 257
Fri, Feb 23, 2024Ok, I will let you know when I publish the video. Need to do some editing on it to hide personal info, but I don't think it will take long.
danielevil
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Sat, Mar 09, 2024Could you make a tutorial for the Blender Plugin, and ask what exact version of ZBrush you used 2023, but which build? , so far I haven't been able to make it work even with version 1.0.1 of the Plugin.
danielevilSun, Mar 10, 2024
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I discovered where I was going wrong.
in the .dsf file I was putting .
"url_hd" then I noticed and the correct one is "hd_url" .
Now it's going perfect, thank you very much for all your help.
in the .dsf file I was putting .
"url_hd" then I noticed and the correct one is "hd_url" .
Now it's going perfect, thank you very much for all your help.
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DAZ just spammed Artstation with copyright notices to take down my page. I will fight against it since reverse engineering is protected by law.
If Artstation refuses, I will simply move on to a proper market that respects the law.
If Artstation refuses, I will simply move on to a proper market that respects the law.
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I really want this, but would it be possible to buy the Blender version through RenderHub rather than through Gumroad?
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Xin181
Karma: 257
Sun, Apr 28, 2024I would upload them to RenderHub too, but the tier system they have: https://www.renderhub.com/info/sell-3d-models is more suited for people who sell 3d models (it scales with quantity of products) and not so much for those who sell plugins (obviously you aren't gonna sell 100 plugins).
Xin181
Karma: 257
Sun, Apr 28, 2024In any case, you can use the Blender version for free by following the gitlab link. If you find it useful, you can then support it by buying it on gumroad.
Katsuyaki
Karma: 3,158
Sun, Apr 28, 2024I've never looked at RenderHub's vendor policies, but now that I have, it answers a question I've had for a while now. There are a couple of vendors here (not gonna mention names) who will upload the same exact same prop to their store multiple times, each time with a unique set of materials (red, green, blue, etc.). Most vendors will sell a prop with a couple of material presets, and maybe a material add-on or two on the side -- however, these guys' stores are just flooded with copies of the same prop but with a single material per copy. And now I can see that RenderHub's vendor policies are what's incentivizing this.
Katsuyaki
Karma: 3,158
Sun, Apr 28, 2024Anyway, my thing about Gumroad is that the vendor turn-over rate there (at least in my experience) tends to be pretty high. I've found some great products there, but then the vendors drop out after a few weeks and I'm left with an orphan product with no support. Vendors on the bigger sites (like D*z, R*nderosity, R*nderotica and RenderHub) tend to stick around and are available for support.
@Katsuyaki
"vendors here (not gonna mention names) who will upload the same exact same prop to their store multiple times, each time with a unique set of materials (red, green, blue, etc.)."
Since you are not a seller, you do not know that the remuneration rate paid depends on the number of items in the store
It is true that 3DModels sellers often offer the same products several times with only the texture differing. This is not the habit of product sellers for Daz Studio, several months ago some buyers even asked to be able to filter suppliers to avoid having to browse redundant product pages. I don't know if this feature will ever be implemented.
"vendors here (not gonna mention names) who will upload the same exact same prop to their store multiple times, each time with a unique set of materials (red, green, blue, etc.)."
Since you are not a seller, you do not know that the remuneration rate paid depends on the number of items in the store
It is true that 3DModels sellers often offer the same products several times with only the texture differing. This is not the habit of product sellers for Daz Studio, several months ago some buyers even asked to be able to filter suppliers to avoid having to browse redundant product pages. I don't know if this feature will ever be implemented.
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Katsuyaki
Karma: 3,158
Sun, Apr 28, 2024The practice I described seems like one of those "the letter of the law" vs. "the spirit of the law" type situations, and these vendors are simply using the rules as they're currently set up to maximize their compensation, which I totally get. It was just something weird that I noticed and couldn't figure out the reason for it, and now I know why.
The product can no longer be found on Artstation, I hope you can upload it soon on other pages, it would be very useful to me.
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Xin181
Karma: 257
Sat, May 04, 2024I will upload it somewhere else if Artstation does nothing about it next week.
The ZBrush plugin has been reuploaded here: https://xin888.gumroad.com/l/dhdmgen (gumroad has higher commissions so I had to adjust the price).
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Masterstroke
Karma: 6,003
Mon, May 13, 2024I have the zbrush version already, but not the Blender version.
Too bad, there is no paypal option on gumroad.
I don't give my CC-number on Online-shops
Too bad, there is no paypal option on gumroad.
I don't give my CC-number on Online-shops
Xin181
Version for blender how many subdivisions does it support?
Version for blender how many subdivisions does it support?
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Xin181
Karma: 257
Wed, May 29, 2024You could try v1.0.0 for free to see if it works for higher subdivisions. I couldn't test it due to my hardware limitations.
From v2.0.0 onward I decided to make the Blender addon more similar to the ZBrush plugin, with pre-generated files given with the addon. This means that, due to my hardware limitations, it will only support up to subdivision level 3. The reason for doing this is that the process of generating files in previous versions wasn't exact and could cause issues. The pre-generated files, on the other hand, are correct but generating them is harder since they require additional scripts.
From v2.0.0 onward I decided to make the Blender addon more similar to the ZBrush plugin, with pre-generated files given with the addon. This means that, due to my hardware limitations, it will only support up to subdivision level 3. The reason for doing this is that the process of generating files in previous versions wasn't exact and could cause issues. The pre-generated files, on the other hand, are correct but generating them is harder since they require additional scripts.
Alexa808
Karma: 355
Mon, Nov 11, 2024DAZ_DHDM_GEN (Blender Addon) will work in the version of blender 4.2.3 and 4.3 and subsequent new versions ?
Any chance we can offer help to generate the pre-generated files for support up to higher subdiv levels?
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Xin181
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Wed, Nov 13, 2024The process is a little convoluted because I have to run a few scripts and in some cases edit the scripts. Even then, I would need to test the results.
I had posted a question/issue about the blender dhdm gen addon on gitlab. Not sure if you were able to see my question? https://gitlab.com/x190/daz-dhdm-gen/-/issues/3
I was having an issue when generating HD morphs which lead to small dimples appearing over the surface. I was using the original version of the Blender addon, so perhaps the issue has been resolved in the new version.
I was having an issue when generating HD morphs which lead to small dimples appearing over the surface. I was using the original version of the Blender addon, so perhaps the issue has been resolved in the new version.
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Xin181
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Sun, Jan 19, 2025Yes, the older version might have some issues. I will need to update the latest version soon to make sure it works on the latest Blender version.
Is the Zbrush version still in developement? Previous version was limited to sub-d level 3 if I'm correct?
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Xin181
Karma: 257
Sun, Jan 19, 2025Yes, I will automate the process a little more in the next version, but I can't do higher subdivisions yet because my hardware is not powerful enough to test it.
I cant seem to generate the .mrr files in my Matching Files directory. I'm only generating the .mr files,
Installed versions:

Error

Installed versions:

Error

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Could the matching files be included with the addon, or is it essential we generate these?
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Luxe Muse
Karma: 8,892
Mon, Oct 27, 2025Please, see my comment below, also, you can find how to use the free file with this video:
Luxe Muse
Karma: 8,892
Mon, Oct 27, 2025Although my question regarding all of this is, given DAZ's proclivity to go after vendors, is it legal?
Luxe Muse
Karma: 8,892
Mon, Oct 27, 2025If you were able to read the comment I meant, I was confused due to the fact that I found this same product for free. But it seems his creator was offering a lesser version and I thought it was just a clone. The rest, around the legality is still a valid question as a vendor for myself.
Masterstroke
Karma: 6,003
Tue, Oct 28, 2025I doubt, that this tool is legal, in case itis created by backward engineering.
Legal or not, DAZ will hate it.
Legal or not, DAZ will hate it.
Luxe Muse
Karma: 8,892
Tue, Oct 28, 2025That's what I thought, thank you Masterstroke. I guess for personal use it should be fine, as long as it stays in your computer.
Uncanny Valet
Karma: 1,458
Tue, Oct 28, 2025Im not sure why you are all replying to my post in this thread; your comments dont seem to have much to do with my post.
(Note: In that video you linked, I am personally mentioned at the 9:14 minute mark in the video...)
(Note: In that video you linked, I am personally mentioned at the 9:14 minute mark in the video...)
Luxe Muse
Karma: 8,892
Tue, Oct 28, 2025Yes, I deleted a post I originally shared with you, Uncanny. That context is missing because I deleted it. Basically I found this blender script via the video a while ago, and thought the person here selling it on Gumroad was NOT the same person that made the script. But I was wrong, so please, discard what I said and the video link, I just can't edit or delete comments.
geserty
Karma: 1,067
Tue, Oct 28, 2025I'm not sure but looks like the version 2 for Blender doesn't need the matching files.
Anyway the plugin is not legal, someone already asked in the Daz forum some time ago.
Anyway the plugin is not legal, someone already asked in the Daz forum some time ago.
it is legal, daz just butthurt that people other than their chosen vendors can make HD files now.
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geserty
Karma: 1,067
Tue, Oct 28, 2025are you sure? reverse engineering or decompiling dhdm files is prohibited
deathd
Karma: 1,653
Tue, Oct 28, 2025if you ask daz, all kinds of things are "prohibited". Especially that richard guy in the forums. He swears up and down that it's illegal to us a shrinkwrap modifier to fit clothes armor etc onto genesis for example. He is braindead.
Bobb
Karma: 1,827
Wed, Oct 29, 2025You mean Hazeltine of course. He's just a shill for Daz. He's why there's so little traffic in the forums there.
I love when someone sticks it to Daz. If it's illegal, they can fire up their lawyers and try suing the eleventeen ba-jillion of us that have it.
I love when someone sticks it to Daz. If it's illegal, they can fire up their lawyers and try suing the eleventeen ba-jillion of us that have it.
Xin181
Karma: 257
Sat, Jan 10daz tried to take down the ZBrush plugin on Artstation, arguing copyright violations. At first Artstation took it down, but after contacting them and explaining that reverse engineering for interoperability is legal, they restored the page.
Hi, haven't posted around here for a while. I'm currently working on updating the daz_hd_morphs addon for Blender 5.0. Some of the changes, like implementing Open USD C++ export/import functionality (because collada support has been dropped by Blender), will also be useful whenever I go around updating the daz_dhdm_gen addon for newer Blender versions. The ZBrush plugin seems to be working fine still.
Other than supporting newer Blender versions, for the next version of daz_dhdm_gen I will drop the "generating matching files" step because it can some cause issues if done automatically.
Other than supporting newer Blender versions, for the next version of daz_dhdm_gen I will drop the "generating matching files" step because it can some cause issues if done automatically.
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ZBrush plugin: "No compatible matching file found (fingerprint f1840-1800_div3b_zb)" when trying to Generate dhdm file (SDiv = 4).
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kozya-bodya
Karma: 110
Fri, Jun 12ZBrush 2022. The issue persists even if I don't modify the mesh at the original subdivision level of 1 and go straight to Save Base Shape
Hey,
I have the zBrush version and using DHDM Gen in zBrush 2023.
When I add some HD details to the male anatomical details G9, I'm getting this error message (using the geocraft standalone):

A G9 Figure is working fine. Maybe there is a bug with the geocrafts or at least the male anatomical detail?
However, is there any news about supporting higher SUBDs?
I have the zBrush version and using DHDM Gen in zBrush 2023.
When I add some HD details to the male anatomical details G9, I'm getting this error message (using the geocraft standalone):

A G9 Figure is working fine. Maybe there is a bug with the geocrafts or at least the male anatomical detail?
However, is there any news about supporting higher SUBDs?
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Masterstroke
Karma: 6,003
Sun, Jun 14As far as I know, there is no Genital or any kind of extra geo grafts supported, only base figures work.
kozya-bodya
Karma: 110
Sun, Jun 14that's the same error that I got, I was also trying to use the plugin with a geograft. I contacted Xin via Artstation, no response so far.
kozya-bodya
Karma: 110
Sun, Jun 14The Blender plugin manual talks about merged geografts, however I never tried importing geografts into ZBrush that way, standalone always worked just fine.
kozya-bodya
Karma: 110
Sun, Jun 14"In principle, it should be possible to morph the “mergedmesh with either original body morphs
or original geograft morphs (HD or not), although it has only been tested with original HD body
morphs." - so it is supported in the newer version of the Blender plugin to at least some extent but not clear regarding the ZBrush plugin, I guess that one has not been updated for a while.
or original geograft morphs (HD or not), although it has only been tested with original HD body
morphs." - so it is supported in the newer version of the Blender plugin to at least some extent but not clear regarding the ZBrush plugin, I guess that one has not been updated for a while.
Sensualspirit
Karma: 306
Sun, Aug 09ho I understand your question about geograft now, my alogrithm will clear this problem specialy for geograft that are not atached to the body, they are basicly a seperat tool in zbrush yes?? if they are sperat subtool in zbrush then it will work perfectly will tehyr base lvl on daz is only made with quads and tri(i still have a last chek to do for the tri but I think it will be positv )
and about contacting Xin, my project is seprate project, I didn't use any code line from his project , so I am fully prprietary of the code, so I will make it sperated from the dhdm generator , if xin don't answer I will load it sepratly and give the link here
the only part I have to take from Xin project is his json_to_date conerter to convert the json file my script generate to the rigth format compatible with his dhdm generator, I didn't touch or changed anything to the generator him self, it work perfectly so no neesd to change it,
and about contacting Xin, my project is seprate project, I didn't use any code line from his project , so I am fully prprietary of the code, so I will make it sperated from the dhdm generator , if xin don't answer I will load it sepratly and give the link here
the only part I have to take from Xin project is his json_to_date conerter to convert the json file my script generate to the rigth format compatible with his dhdm generator, I didn't touch or changed anything to the generator him self, it work perfectly so no neesd to change it,
hello, i discovered this dhdm generator 2 weeks ago, I saw its open source and xin is bit stuck on the maping part betwen zbrush and daz(and blender and daz) I devloped a algorhytm for maping generation that have 100% acuracy for so far that I tested it from zbrush to daz, I will test it for one week and ask xin if he want integrate it in his project(i dont look about been devloper or somthing so I wil, just give m work to xin)
thedifernce withthe maping methoid Xin use is my algorhytm only need the base level subdiuivision and it generate the mapping for any lvl of subdivision neded just by calculation without needing to refer to the real subdivided meshes , so tht mean teh calculation is fast and dont need much melory will yyou don't load your subdivided meshes,
I still ahve much work befor having the final script tntegrated to the dhdm plugin, but once this will be done the plugin will bea ble to genrate dhdm file for any given base mesh (even one you modeld your self) and even for geograft , the only condition is the mesh have to be quad and tri only mesh,(zzbrush dont handl the ngon the same way than daz so the resulting subduvuded mesh dont have the same point number so no mapping is possible)
I will test if there is special situation or exception all this week and add some levle of double and triple chek for validation of the mapping and integrate that to the plug,
I keep you ionforme, I contact xin tomorow on github so I can open a new branch on his project, and I will adapte aftr that the script and algorhytm to blender daz mapping
I keep you informed tahks
thedifernce withthe maping methoid Xin use is my algorhytm only need the base level subdiuivision and it generate the mapping for any lvl of subdivision neded just by calculation without needing to refer to the real subdivided meshes , so tht mean teh calculation is fast and dont need much melory will yyou don't load your subdivided meshes,
I still ahve much work befor having the final script tntegrated to the dhdm plugin, but once this will be done the plugin will bea ble to genrate dhdm file for any given base mesh (even one you modeld your self) and even for geograft , the only condition is the mesh have to be quad and tri only mesh,(zzbrush dont handl the ngon the same way than daz so the resulting subduvuded mesh dont have the same point number so no mapping is possible)
I will test if there is special situation or exception all this week and add some levle of double and triple chek for validation of the mapping and integrate that to the plug,
I keep you ionforme, I contact xin tomorow on github so I can open a new branch on his project, and I will adapte aftr that the script and algorhytm to blender daz mapping
I keep you informed tahks
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Sensualspirit
Karma: 306
Sun, Aug 09by maping I maen the matching files the dhdm generator need(the .dat for zbrush version, an mr for blender)
stger
Karma: 114
Sun, Aug 09that sounds awesome. but it seems like that xin is currently in submarine mode
will your solution also allow higher subd and geocrafts?
will your solution also allow higher subd and geocrafts?Sensualspirit
Karma: 306
Sun, Aug 09yes ma solution is totaly aproche of teh problem, XInn for what I saw from his mapping script work with projection I woork in totaly mathematical way, no prjection at any moment on teh atribution phase, and just a spatial projection chek only to be sur the is no second chois(and if second choice available just topological chek to remove the doubt) so like I sa
Sensualspirit
Karma: 306
Sun, Aug 09like I said that ùmean you can predict any evel of matching file from just your lvl0 mesh, the limit is juste your calculation time and your memory ,
Sensualspirit
Karma: 306
Sun, Aug 09also for xin been in submarin mode, I saw on github that he was wactualy working on looking a solution for this exact problem another devloper addde a branche with a mapping script but also made on prjection model, so taht not the rigth mlathmatical aproche of this situation, my alogrhitmùm generate the matching file by him self not by coparson between the zbrush and genesis meshs ,
and for geograft I didnt cheked the problem but that should not be a problem I will make the pkugin caculate the matching file if nout found
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I tested my mesh free version of my algoritm and ther is a problem for the virtual generation, daz didn't used the rule doocummented in it database(like always with daz) so I have to reves ingeneer it to, I recheked the reevers engenering of the zbrush version(the id atribution alogrihtm afeter subdivision) this one is alrigth,
that not realy a problem that affect only the mesh free vession, the algorhitm stil work a t 100% acuracy wen he have the target subdivided mesh end the difrent source lvl levels(all subdivided mesh for each levl for daz and zbrush) , tested until 1.6 milion , I will run a test to 25 million tomorow, but its just to actualy have the genesi9 lvl 5 dhdm.dat file and test it I am almost certen at 99.9% that the algorhutm actualy CAN'T make a mistak, if its ok I will share just the .dat file so you can put it in the dll directory of the dhdm generator and you will have hd to 25millon poly on genesis9, I will generat the .dat for all the alredy implemented figure, and for the script I will keep test it to chek for sure ther is no peculiar case on real use oon mesh generated out of daz , and if it work I will add a zbrush plugin (zbrush to daz matching file mapper) on open source on github , will my code is all mine I do prefer to do this way to not have to be dependant of Xin answering
@Xin181 , if you want to implement the maper to your plugin you can soon as I posted it, or make a merg request or somthing , I devloped this algorithm just because I realy need it form my work will I creat all my mesh in zbrush but use the in daz for riging
, so if you want use it do it.
that not realy a problem that affect only the mesh free vession, the algorhitm stil work a t 100% acuracy wen he have the target subdivided mesh end the difrent source lvl levels(all subdivided mesh for each levl for daz and zbrush) , tested until 1.6 milion , I will run a test to 25 million tomorow, but its just to actualy have the genesi9 lvl 5 dhdm.dat file and test it I am almost certen at 99.9% that the algorhutm actualy CAN'T make a mistak, if its ok I will share just the .dat file so you can put it in the dll directory of the dhdm generator and you will have hd to 25millon poly on genesis9, I will generat the .dat for all the alredy implemented figure, and for the script I will keep test it to chek for sure ther is no peculiar case on real use oon mesh generated out of daz , and if it work I will add a zbrush plugin (zbrush to daz matching file mapper) on open source on github , will my code is all mine I do prefer to do this way to not have to be dependant of Xin answering
@Xin181 , if you want to implement the maper to your plugin you can soon as I posted it, or make a merg request or somthing , I devloped this algorithm just because I realy need it form my work will I creat all my mesh in zbrush but use the in daz for riging
, so if you want use it do it.REPLY
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ok final test made on 25million poly(the daz mmax hdlvl foor g9) and same as planed 100% acuracy(I mmean not any dountnt on any afectation) and the test with th djdm generator of xin worked perfectly,
I sill generate all teh file for g8male and femal tomorow, and for the older figur later and upload a zip file with the .dat you with the rigth name, you will just have to put them in you dhdm plugin directory,
I will also load in the next days a beta testing verssion of my final algorhitm, to test in real use, its not integrate on zbrush tet so you will have tomanualu generate the .dat fiole, I made a documentatiuion for that, evry time the dhdm generator will send you a non matching fil found error then you will chej your subtool and make manualy amatching file for the one missing(the first number of the fingerprint are the number of vertex zbrush give you in thz UI depending on qow your ui is configured) and put it on the dhdm plugin directory,
I will test the script on my own mesh generated in zbrush, I have anuce dragon to finish, I load the zip for update th dhdm generator to lvl 5 tomorow after I generate the .dat files
I sill generate all teh file for g8male and femal tomorow, and for the older figur later and upload a zip file with the .dat you with the rigth name, you will just have to put them in you dhdm plugin directory,
I will also load in the next days a beta testing verssion of my final algorhitm, to test in real use, its not integrate on zbrush tet so you will have tomanualu generate the .dat fiole, I made a documentatiuion for that, evry time the dhdm generator will send you a non matching fil found error then you will chej your subtool and make manualy amatching file for the one missing(the first number of the fingerprint are the number of vertex zbrush give you in thz UI depending on qow your ui is configured) and put it on the dhdm plugin directory,
I will test the script on my own mesh generated in zbrush, I have anuce dragon to finish, I load the zip for update th dhdm generator to lvl 5 tomorow after I generate the .dat files
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ok I finished my amlgorhitm for universal subdiivision id matchingfile, it work wirh blender and zbrush,
you can download it and use it to geenerat matching files for the dhdm generator for any base mesh exported from daz, and subduvuded in zbrush or blender, if you folow my instruction my algoritme matheamticaly cant make mistake, only if ther is a crong exprot of the source and target mesh, use it like you want @Xin181 if you want directly pput it in your project do it,
in case of erreor reprot after rening the saeasuance intialisation script, send me teh report here
https://gitlab.com/sensualspirit-group/sensualspirit-project.git
you can download it and use it to geenerat matching files for the dhdm generator for any base mesh exported from daz, and subduvuded in zbrush or blender, if you folow my instruction my algoritme matheamticaly cant make mistake, only if ther is a crong exprot of the source and target mesh, use it like you want @Xin181 if you want directly pput it in your project do it,
in case of erreor reprot after rening the saeasuance intialisation script, send me teh report here
https://gitlab.com/sensualspirit-group/sensualspirit-project.git
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in case of erreor reprot after rening the intialisation script, send me teh report here*
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I added the updated amtching files for zbrush up to lvl 5 HD for g9 g8m and g8f on gitlab with the plugin, to use them with zbrush look inside the directoory were your dll is (zstartup/zplug64/dhdm)
tu use them with blender change the _zb in the end of the name by the right sufix, look on Xin docummentation or in your matching file directory, I dont use the blender one I just know it have difrent sufix bit its compatible
tu use them with blender change the _zb in the end of the name by the right sufix, look on Xin docummentation or in your matching file directory, I dont use the blender one I just know it have difrent sufix bit its compatible
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Sensualspirit
Karma: 306
Wed, Aug 12sory I made a mistake on my messge, if you need a matching files for blender you hacve to use my mapper with the mesh exporte FROM blender, this file I added work only with zbrush
jello, I added the fuly virtual matching file generator for zbrush dhdm, it work perfectly , you can downlaod it and use it to generate matching file for any mesh, without having to export all the high resolution mesh, this generator need only the lvl0(unsubdivided mesh) and it genreat the matching file only by calculation with 100% accuracy, that mean it work even on samll conifguration computer
https://gitlab.com/chokchok46/zb-dhdm-gen/-/tree/main/extra/cirtual%20zb_to_daz%20matching%20fille%20generator?ref_type=heads
https://gitlab.com/chokchok46/zb-dhdm-gen/-/tree/main/extra/cirtual%20zb_to_daz%20matching%20fille%20generator?ref_type=heads
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... thanks a lot