Eternal War in the Trenches (CLOSED)

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Tark_ArkWed, Oct 18, 2023
BoBo3DSun, Oct 15, 2023
EMProjectSun, Oct 15, 2023
EMProjectSun, Oct 15, 2023
EMProjectSun, Oct 15, 2023
BoBo3DSun, Oct 15, 2023
A great prompt that fills the head with ideas!
So for this one I thought I'd meld together some cool ideas. Futuristic trench warfare with old tech spiced up with new tech! Also mechs!
My reference board:
(When I first started working on this project)

On the bottom right is some artwork that I made early on in my 3D modeling career. Mechs and Trenches! Hopefully I can surpass my 2017 self!

Started with a mesh from a character that I created on another project. He'll act as a base mesh for the Trench soldier.

Decided to start with boots. I imported an image as a plane and lined it up.

Traced out the shape of the boot

Extruded it out into shape, added a bevel modifier and subdivided it.

Extruded the top to encompass the foot for sculpt work

With the shape around the foot done I extruded the top of the boot out up to the knee. The red lines are Seams for UV Unwrapping. The blue is weighting for the Bevel modifier.

Once extruded I sculpted the top of the boots around the shin. Left room to stuff the pants into the boots. Also added a mirror modifier

Starting the pants with a basic shape!

Added loop cuts to the mesh and used a Shrinkwrap modifier to form it around the legs

Extruded the top out to make a body suit. Used the same method, simple mesh with shrinkwrap modifier

Now added a subdivision modifier, that with the Shrinkwrap modifier makes the suit fit better.

Body suit done for now

Starting the gloves

Added loops and cut out a portion for the thumb

Added the points around the finger that will eventually be the seam for the gloves.

Filled in the mesh and added a subdivision modifier

Extruded the bottom of the gloves to cover the forearm

Gloves done
So for this one I thought I'd meld together some cool ideas. Futuristic trench warfare with old tech spiced up with new tech! Also mechs!
My reference board:
(When I first started working on this project)

On the bottom right is some artwork that I made early on in my 3D modeling career. Mechs and Trenches! Hopefully I can surpass my 2017 self!

Started with a mesh from a character that I created on another project. He'll act as a base mesh for the Trench soldier.

Decided to start with boots. I imported an image as a plane and lined it up.

Traced out the shape of the boot

Extruded it out into shape, added a bevel modifier and subdivided it.

Extruded the top to encompass the foot for sculpt work

With the shape around the foot done I extruded the top of the boot out up to the knee. The red lines are Seams for UV Unwrapping. The blue is weighting for the Bevel modifier.

Once extruded I sculpted the top of the boots around the shin. Left room to stuff the pants into the boots. Also added a mirror modifier

Starting the pants with a basic shape!

Added loop cuts to the mesh and used a Shrinkwrap modifier to form it around the legs

Extruded the top out to make a body suit. Used the same method, simple mesh with shrinkwrap modifier

Now added a subdivision modifier, that with the Shrinkwrap modifier makes the suit fit better.

Body suit done for now

Starting the gloves

Added loops and cut out a portion for the thumb

Added the points around the finger that will eventually be the seam for the gloves.

Filled in the mesh and added a subdivision modifier

Extruded the bottom of the gloves to cover the forearm

Gloves done
! REPORT

Starting on the face cover

Subdivided+Shrinkwrapped mesh extruded up the the jawline

Now covering up the nose and mouth and its pretty much down

Starting the mesh for the earpro

The foam cup now mirrored to the other side

Added another plane and extruded it out, it will eventually hold some electronic bits

Started making the goggles. Its just the simple mesh you see there with a Solidify, bevel, and subdivision modifier.

Making something to keep the eyewear attached to the head

With the goggles holder done and wrapped around the ear pro, I added the future housing of the electronics

Starting on the helmet. Made the rim first that wraps around the head

I extruded that out to encompass the head. Looks kinda funky here...

Filled in the mesh on the inside of the helmet


The goggles were just slightly floating above the face, so I filled in the space

Starting on the chin covering

Its going to connect to the helmet so I built out the connector bit

The jaw strap now connects the the chin armor!

extruded that out and added a bevel modifier!

Added extra details, Microphone line, antennas and cut into the jaw armor.

The helmet need some more armoring in front!

Was going to as a Roman mohawk looking piece. Thought it'd be to much so just went with this decorative line
! REPORT

Started work on the torso armor.

Worked in the polygon editing mode with a subdivision modifier

Added some extra neck protection!

Added cubes for the start of the ammo pouches!

Added flaps

Edited the mesh on the Visor and inner neck armor

Started making molle srtraps

Extruded them out and added a solidify modifier

Adding the straps that'll eventually hold up the shoulder armor!

Started making the shoulder armor just with a subdivision modifier.

The strap that keeps the shoulder armor attached to the arm. Solidify, and bevel modifier again

Straps to hold up thigh armor!

Kept on adding verticies on his thigh till I got the shape that I wanted.

Added another strap to the bottom of the thigh armor. Adjusted the gloves a bit. Finally sculpted out the folds in the body suit around the armor pieces
! REPORT

Not nipples. Just a connection point for the backpack!

Drew planes onto the armor using vertices, that'll then be extruded out to act as cushions for the back pack

Made a connector piece that connects to the... connection point.

Gotta make sure it doesn't come off mid battle. Added a bolt and pin! The bolt is a stretched out cylinder with extruded loop cuts. Made the pin with a curve thats extruded

Curves make up the back pack frame.

Life support tank, starts out as a cylinder!

Some loop cuts, bevels and extrusions to make the final look of the tank

Made a latch to connect it, With that the making of the outfit is done!



Uv-unwrapped all the parts of the outfit!

Checking the model for any texture stretching

Imported now into Substance Painter!
! REPORT

After baking some mesh maps, I added some Smart materials to start with. After some back ad forth this was the color I ended with.

Added stitching and some other details

Added bolts and lettering details to the helmet

Added panel lines

For more detail added a different material to the helmet


Started painting on some light bits. Made the horn cooler

Used the same color scheme from the helmet.

Painted on the details of the gloves including stitching and lights

Added lights and the blue accent coloring

Moved onto the armor bits keeping the color scheme

A look at the back

Painting on the wear of the paint at common interaction points

Painted on stitches and seam details onto the armor

A look at the backside


Added some wear and tear on the cloth portions of the armor. Cloth folds were added aswell


Added some burnt material onto the wear and tear spots


The burn marks need to have a reason as to why they are burned. So I added some glowing embers

Trenches are dirty. So I painted on some mud


Lots more mud!

The Trench soldier is done!
It seems that I forgot to also screenshot the rigging process for the outfit. I'll explain what I did though
The original character mesh that I brought in was already rigged so I just had to transfer the weight paint data over and onto the outfit. With some minor touch ups the oufit moved well most of the test poses that I have. Some more editing will have to be done later for that though. This pretty much wraps up the build of the character!
! REPORT

Every Soldier needs a weapon! So Imported an image as a plane and scaled it to size. To fit in line with what I wanted to make "old tech with new tech" I picked the m1 Garand as my choice of weapon a personal favorite!

I cut out the shape of the gun... and Done! That's the weapon, now to move on

Just kidding! Started with the barrel. A cylinder as the basic shape

Started on the woods stock that surrounds the barrel!
! REPORT

Worked out toward the butt of the gun

The gun body is now done!

Started work on the reciever While I kept some of the basic shape, I started to deviate from here to make some cool new tech!

Added mount that would eventually hold the back sight.

Made some more details to the receiver

MORE DETAILS! and added and adjustment knob for the sight

sights line up okay!


How the bolt movement would work!

Added a trigger!

Made a cartridge and added it into the chamber

An exray look into the inner workings of the gun. Wouldn't work in real life, but made sure everything at least connects together!


The magazine that holds 8 rounds.

Chamber closed and ready to fire


Added a mag release button

Not sure how safe it is but added a lever safety switch

With the mesh of the Battle Rifle done I had to go through and UV Unwrap it all

Checking for Texture stretching

Imported into Substance Painter ready for texturing!
! REPORT

Baked mesh maps

Again started with some smart materials to act as a starting point for texturing

Thought a wood texture would look cool but ultimately decided to stay with the plastic stock as that would be more FUTURISTIC

Added some inset panel details

Bolts details added. I realised alot of my work has this type of detail. I guess I like the look of bolts!

Painted on the wore down areas of the plastic. Things that would catch fabric or is touch a lot, I lighten it.

Added some engraved lettering and the worn metal edges

It's from the future! so I added lights

Finally mud! Dirty trenches will do that

Now that the character and weapon is finished I can use them as reference for building out the trenches!
But this is all the WIP Images that I have for now! Also kinda cool that my half way point lines up with the Halfway point of the contest! I'll have some more WIP images posted as I finish the different parts of my entry!
! REPORT
Extending the trench

Tried to copy the layout of the old WW1 Trenches

Posed the character in place to start the enviroment build around him

Set up the camera angle

Starting on some background scenery

checking in camera as I build

Arches build


Extracted a curve from the bridge arch

Build a repeating part that follows the curve of the bridge

Building a bridge support structure

Something to help keep the bridge stable

Connector piece

Trying to line up the cables

Anchored to the ground

Checking in camera again

Adding a hill to the background

subdivided and sculpted the hill

Adding land between the character and the hill

Imported an VDB mushroom cloud to start planning lighting. Here I started to adjust the sun lighting by going into rendered view, but won't I show any test renders to save the reveal for later.

Added trees to the hill

Making the corrugated paneling that hold the dirt back in the trenches

Subdivided

Placed into the trench

Started building a simple ladder

Placed into the shot. The 50' tall cube in the background is a place holder for the mech.

Sculpting the land out infront of the trench

Added some water planes.

Started building sandbags with a plane

Extruded and sculpted

Did some stacking

Imported into substance painter and painted


Nice an dirty


Tried to copy the layout of the old WW1 Trenches

Posed the character in place to start the enviroment build around him

Set up the camera angle

Starting on some background scenery

checking in camera as I build

Arches build


Extracted a curve from the bridge arch

Build a repeating part that follows the curve of the bridge

Building a bridge support structure

Something to help keep the bridge stable

Connector piece

Trying to line up the cables

Anchored to the ground

Checking in camera again

Adding a hill to the background

subdivided and sculpted the hill

Adding land between the character and the hill

Imported an VDB mushroom cloud to start planning lighting. Here I started to adjust the sun lighting by going into rendered view, but won't I show any test renders to save the reveal for later.

Added trees to the hill

Making the corrugated paneling that hold the dirt back in the trenches

Subdivided

Placed into the trench

Started building a simple ladder

Placed into the shot. The 50' tall cube in the background is a place holder for the mech.

Sculpting the land out infront of the trench

Added some water planes.

Started building sandbags with a plane

Extruded and sculpted

Did some stacking

Imported into substance painter and painted


Nice an dirty

! REPORT
Once painted I placed them into the world

Simple shape for some floor boards

Placed the into a pathway

Added a guy into the background.

I didn't adjust his scale, he's just very small compared to the bridge

Trenches have pillboxes so to start I added a plane to start as the base

The simple shape I ended up with. Not to detailed since it isn't going to be super close

made a little door light

Imported the structure into substance painter

Simple concrete texture

Painted on the concrete panel seams

Painted on some detail and the metal frame around the door

Painted on some mud

Placed the pillboxes into the scene keeping the shot inmind


Added some more detail into the trench

Set up some stakes and a curve to start the barbed wire

Making the barbs themselves

Had the barbs follow the curve

placed the barbed wire into the scene

Using the weight paint; I added grass into the scene

Added some more smoke and dust into the background and this is the scene so far

Ammo crate for decoration



Imported into substance painter

Painted

Placed with a rifle next to the subject character

Added a friend farther down

Base plate for a siren

Siren post




The scene so far. A bunch of time was spent here tweaking the lights. It looks pretty nice now. Nice enough I could just call it but I just have one last thing to build, and its also the most daunting. The mech itself!


Simple shape for some floor boards

Placed the into a pathway

Added a guy into the background.

I didn't adjust his scale, he's just very small compared to the bridge

Trenches have pillboxes so to start I added a plane to start as the base

The simple shape I ended up with. Not to detailed since it isn't going to be super close

made a little door light

Imported the structure into substance painter

Simple concrete texture

Painted on the concrete panel seams

Painted on some detail and the metal frame around the door

Painted on some mud

Placed the pillboxes into the scene keeping the shot inmind


Added some more detail into the trench

Set up some stakes and a curve to start the barbed wire

Making the barbs themselves

Had the barbs follow the curve

placed the barbed wire into the scene

Using the weight paint; I added grass into the scene

Added some more smoke and dust into the background and this is the scene so far

Ammo crate for decoration



Imported into substance painter

Painted

Placed with a rifle next to the subject character

Added a friend farther down

Base plate for a siren

Siren post




The scene so far. A bunch of time was spent here tweaking the lights. It looks pretty nice now. Nice enough I could just call it but I just have one last thing to build, and its also the most daunting. The mech itself!

! REPORT
The 50' reference from the current scene

Blocking out the general shape of the mech

Appended character for scale

Subdivided for sculpting the torso

Sculpted the main body. Tried to keep some of the feel of the old mech.

Retopology of the sculpt

Some basic cylinders for the top turbines placed them early for layout purposes

Used loop cuts and extrusions to make the turbines look closer to turbines. Also started on the outer shell armoring

Used a solidify modifier and bevel to extrude out the shape

Building out the hips

Ball joints

Made a transition piece from the torso to hip

Giving the said connection piece some more detail

Starting the shoulder piece

The shoulder rotation piece

The piece that allows up down motion. Also starting the inner structure piece.

Starting the outer bicep pieces

Extruded out

Adding loop cuts for more mesh to edit


Backside start

And the backside done. Tried to overlap the pieces a bit.

Doing a bend test, just a little bit of clipping but its alright..

Shoulder pauldron

Extruded out the pauldron. then did another bend test

The front turbines probably aren't tactical there, the old mech had them there. Also made the weapon holder/rotation piece

The housing of the weapon also another joint to allow for up down motion

For planning out the spacing of the barrels

Extruded out

Built a singular piece to then be arrayed out to follow the curve

The scaling of the bullets got all wonky so I had to adjust after I applied the modifiers

Bullets need to come from somewhere

Just some detail and support

Arm bend test again

Backside

Starting out the thighs

Extruded out. Also built the knee joint.

Made extra armor for the underside

Armor up-top start

Working out the outer edges

Filled inside the piece

Outer thigh done

Inner shin start

Shin base done and mirrored

Inner shin start

Inner shin done

A support bracket


Blocking out the general shape of the mech

Appended character for scale

Subdivided for sculpting the torso

Sculpted the main body. Tried to keep some of the feel of the old mech.

Retopology of the sculpt

Some basic cylinders for the top turbines placed them early for layout purposes

Used loop cuts and extrusions to make the turbines look closer to turbines. Also started on the outer shell armoring

Used a solidify modifier and bevel to extrude out the shape

Building out the hips

Ball joints

Made a transition piece from the torso to hip

Giving the said connection piece some more detail

Starting the shoulder piece

The shoulder rotation piece

The piece that allows up down motion. Also starting the inner structure piece.

Starting the outer bicep pieces

Extruded out

Adding loop cuts for more mesh to edit


Backside start

And the backside done. Tried to overlap the pieces a bit.

Doing a bend test, just a little bit of clipping but its alright..

Shoulder pauldron

Extruded out the pauldron. then did another bend test

The front turbines probably aren't tactical there, the old mech had them there. Also made the weapon holder/rotation piece

The housing of the weapon also another joint to allow for up down motion

For planning out the spacing of the barrels

Extruded out

Built a singular piece to then be arrayed out to follow the curve

The scaling of the bullets got all wonky so I had to adjust after I applied the modifiers

Bullets need to come from somewhere

Just some detail and support

Arm bend test again

Backside

Starting out the thighs

Extruded out. Also built the knee joint.

Made extra armor for the underside

Armor up-top start

Working out the outer edges

Filled inside the piece

Outer thigh done

Inner shin start

Shin base done and mirrored

Inner shin start

Inner shin done

A support bracket

! REPORT
Top connecting piece

Top piece done

Mirrored over

Building some frontal shin armor

Then mirrored over

A connecting back piece

More frontal shin armor and lower

That mirrored over aswell

Another joint this time the ankle

Foot pad

Heel structure and protection

Heel tendon and heel pad

Ankle bend

The Mech body so far its almost done

Just adding details now like these transport hardpoints

Vent and antenna

UV Unwrapped everything



Just a simple armature to move the character was made

Imported into substance painter and baked the mesh

Play with colors till I get something that I like

Adding some roughness to the glass

Added some light

Toned down the light and painted on a support structure

Painted on some details bolts, lines etc

Painted on dirt and done! Exporting the textures back out

Imported into back into the scene with some dust particles.


Top piece done

Mirrored over

Building some frontal shin armor

Then mirrored over

A connecting back piece

More frontal shin armor and lower

That mirrored over aswell

Another joint this time the ankle

Foot pad

Heel structure and protection

Heel tendon and heel pad

Ankle bend

The Mech body so far its almost done

Just adding details now like these transport hardpoints

Vent and antenna

UV Unwrapped everything



Just a simple armature to move the character was made

Imported into substance painter and baked the mesh

Play with colors till I get something that I like

Adding some roughness to the glass

Added some light

Toned down the light and painted on a support structure

Painted on some details bolts, lines etc

Painted on dirt and done! Exporting the textures back out

Imported into back into the scene with some dust particles.

! REPORT
I went to bed after posting the picture haha. Usually I do a 6K render for my entry but the scene size was a bit too much for my GPU to handle. Maybe its time for another upgrade! Also sorry for WIP images of Mech building. I started rushing through cause I was running out of alotted time for this contest.
Built and rendered in Blender
Textured in Substance Painter
Color grading in Affinity Photo
Thank you again to Renderhub for hosting the contest it was fun to look back at one of my old projects and see how far I've come! If you see on the 1st image I posted of the reference board. On the bottom right is my old work from somewhere around 2017. I was so proud of it then lol.
Built and rendered in Blender
Textured in Substance Painter
Color grading in Affinity Photo
Thank you again to Renderhub for hosting the contest it was fun to look back at one of my old projects and see how far I've come! If you see on the 1st image I posted of the reference board. On the bottom right is my old work from somewhere around 2017. I was so proud of it then lol.
! REPORT
EMProject
Karma: 3,299
Sun, Oct 15, 2023I saw the "thing" post in your profile. Looks positively horrific, So nice job to you to!