Brutalist Astronaut (CLOSED)
So to start off I've never modeled a full character before, primarily I am a hard surface modeler so character modeling is not my comfort zone. Upon finding this challenge I figured that I would give this a go and see what I can do to push my existing skills and learn some new ones.
Currently my idea is pretty basic, an Astronaut who's suit is inspired by brutalist architecture/design.
For now I am compiling reference material and thinking about the story behind my character. But here is a taste of reference I have thus far.
So after a busy week I have an update. The piece I've initially started to focus on is the Helmet. I think the helmet of a space suit is one of, if not the pivotal piece. It establishes not only the silhouette of the suit but our connection to the character within. Sticking to my initial idea of brutalism I have designed a helmet that I've tried to mimic the look of a brutalist building. The rear is boxy with stark lines, a circular detail embellishing it. For the front I initially played with a much more angular style but I wasn't satisfied with how it was appearing. I then began experimenting with hexagons and eventually stumbled into the dome shape you see here. I'm not entirely satisfied with the dome fitting in with the brutalist style I've chosen but I figured I might as well post an update and maybe get some feedback :)
Thanks for reading!