Camelia (CLOSED)
785Thread Activity
TemperinoSun, Jan 17, 2021
Foxy 3DSat, Jan 16, 2021
TemperinoThu, Jan 14, 2021
TemperinoThu, Jan 14, 2021
TemperinoThu, Jan 14, 2021
TemperinoThu, Jan 14, 2021
Reposting old thread into new one as I didn't tick 'THIS IS MY OFFICIAL CONTEST ENTRY' in the other one.
Hello! I’m making an anthropomorphic mantis for this contest called Camelia. WIP below.
Hello! I’m making an anthropomorphic mantis for this contest called Camelia. WIP below.

! REPORT
Hey there!
We're over half way through the contest period, so I was just checking to see if you're still in.
This is cool so far, so I hope you are.
We're over half way through the contest period, so I was just checking to see if you're still in.
This is cool so far, so I hope you are.
! REPORT
Heey @Foxy 3D yes I'm in
I've mostly completed modelling the character. I'll be thinking about the colours and textures next.
Here are some WIP images, I have adjusted the topology and added details with the multiresolution modifier. Reference images of mantises were so useful for getting the general shape into place.
The pictures in cream colour have the multiresolution modifier turned on, so all the details can be seen. In grey colour, the character has multiresolution turned off and subdivision surface turned on to show the underlying shape.




Topology:

I've mostly completed modelling the character. I'll be thinking about the colours and textures next.Here are some WIP images, I have adjusted the topology and added details with the multiresolution modifier. Reference images of mantises were so useful for getting the general shape into place.
The pictures in cream colour have the multiresolution modifier turned on, so all the details can be seen. In grey colour, the character has multiresolution turned off and subdivision surface turned on to show the underlying shape.





Topology:

! REPORT
Glad to hear that you're still in, and it's looking great!
Thank you for sharing the nice detailed WIPs.
Thank you for sharing the nice detailed WIPs.
! REPORT
New WIP:
I've UV unwrapped the character and organised the UV maps

Been testing the position of the eyes and started to make textures for them

I've added some details

and placed some base colours and textures

I've UV unwrapped the character and organised the UV maps

Been testing the position of the eyes and started to make textures for them

I've added some details

and placed some base colours and textures

! REPORT
The coloring is making this really come to life. Great work!
And she's kinda cute - even with that devilish grin. LOL.
And she's kinda cute - even with that devilish grin. LOL.
! REPORT
CONTEST ENTRY DEADLINE EXTENDED TO JANUARY 15, 2021
Some contest participants have been giving feedback that they may not have time to complete their projects, or may have to take shortcuts to make the November 30th deadline.
To relieve some of this anxiety and give artists more time to do the quality job they want, RenderHub has decided to extend the entry period deadline to January 15, 2021.
We thank you all for participating! If you have any questions, don't hesitate to ask.
Some contest participants have been giving feedback that they may not have time to complete their projects, or may have to take shortcuts to make the November 30th deadline.
To relieve some of this anxiety and give artists more time to do the quality job they want, RenderHub has decided to extend the entry period deadline to January 15, 2021.
We thank you all for participating! If you have any questions, don't hesitate to ask.
! REPORT
new WIP: I've been mainly working on textures for the wings with procedural patterns and effects.


Now that we have more time I'll be taking a break but I'll be back


Now that we have more time I'll be taking a break but I'll be back
! REPORT
Hello! I'm back
New WIP:
I have added a metallic green layer to accentuate some modelling details. I've also tried out some colour combinations in Photoshop.

After testing different colour palettes, I decided to go for a split complementary colour scheme made of a yellowish green, an orangey yellow and purple.

New WIP:I have added a metallic green layer to accentuate some modelling details. I've also tried out some colour combinations in Photoshop.

After testing different colour palettes, I decided to go for a split complementary colour scheme made of a yellowish green, an orangey yellow and purple.

! REPORT
Thanks @ Foxy 3D
New WIP:
I've almost finished texturing. Will be thinking about the overall composition next.

New WIP:
I've almost finished texturing. Will be thinking about the overall composition next.

! REPORT
Thanks @Foxy 3D 
New WIP:
I've made a quick rig for the character. This pose is in the second scene I'm working on.


New WIP:
I've made a quick rig for the character. This pose is in the second scene I'm working on.

! REPORT
**FINAL RENDERS**
Here are the final renders, all rendered in Cycles. It was really nice to participate in this contest
SOFTWARE USED:
Blender for Modelling, Rigging, Lighting and Rendering
Photoshop, Illustrator, Blender and Substance Painter for texturing UV maps
Photoshop for images post-processing
ASSETS FOR THE ENVIRONMENTS:
https://cc0textures.com/view?id=Ground030 — GROUND
https://cc0textures.com/view?id=3DRock003 — ROCK
AND SHRUB FROM BLENDERKIT ADD-ON
+ SKY AND MIST MADE BY ME
TEXTURES
Diffuse (x2) — 4096 × 4096
SSS Mask (x2) — 4096 × 4096
SSS Colour (x2) — 4096 × 4096
Normal (x2) — 4096 × 4096
Roughness (x2) — 4096 × 4096
Green metal Mask (x2) — 4096 × 4096
Height (x2) — 8192 × 8192
+ 2048 × 2128 texture maps for the eyes (x2)
2048 × 2048 texture maps for the wings (x4)
Here are the final renders, all rendered in Cycles. It was really nice to participate in this contest

SOFTWARE USED:
Blender for Modelling, Rigging, Lighting and Rendering
Photoshop, Illustrator, Blender and Substance Painter for texturing UV maps
Photoshop for images post-processing
ASSETS FOR THE ENVIRONMENTS:
https://cc0textures.com/view?id=Ground030 — GROUND
https://cc0textures.com/view?id=3DRock003 — ROCK
AND SHRUB FROM BLENDERKIT ADD-ON
+ SKY AND MIST MADE BY ME
TEXTURES
Diffuse (x2) — 4096 × 4096
SSS Mask (x2) — 4096 × 4096
SSS Colour (x2) — 4096 × 4096
Normal (x2) — 4096 × 4096
Roughness (x2) — 4096 × 4096
Green metal Mask (x2) — 4096 × 4096
Height (x2) — 8192 × 8192
+ 2048 × 2128 texture maps for the eyes (x2)
2048 × 2048 texture maps for the wings (x4)
! REPORT
Oh my gosh - this turned out great! Scary but cute at the same time. And the texture details are fantastic. Nice work!
Thank you for participating in the contest, and for the awesome WIPs along the way. I have enjoyed following the progress of your project.
I am just the contest host and won't be judging, so best of luck to you!
Thank you for participating in the contest, and for the awesome WIPs along the way. I have enjoyed following the progress of your project.
I am just the contest host and won't be judging, so best of luck to you!
! REPORT






































