DAZ warning: Wearables and poses with exceeded limits (CLOSED)
241(This is not a tutorial, but a warning)
Wouldn't it be nice to be able to use a pose set with ingenious, well-made action poses in which the model holds a knife as a "wearable", for example?
As a "wearable", this would be a nice thing, as the knife would be loaded at the same time as the pose and no "parenting" or other fiddling by the user would be necessary.
If you want to create wearables combined with real action poses with exceeded limits (and not the usual ultra boring poses that look more like clothes racks than action), you can throw this idea straight in the garbage can!
I ran into this problem (which, by the way, was reported to DAZ almost 4 years ago) with my new project. At first I thought I had overlooked something ... but no: it's really another damn DAZ bug.
So what happens with the combination of poses where the (!!) limits have to be exceeded (!!) and "wearables"?
Quite simple: the usual dialog about whether you want to keep or exceed limits simply doesn't show up! Instead, the pose is displayed with the limit values switched on. SCREECH !!!!
Due to this !##*##**!!! DAZ bug, I unfortunately cannot build the set in a user-friendly way, but have to fall back on old school: separate pose sets for the model and the prop (which unfortunately is not a "figure" with "bones", otherwise hierachicals might have worked).
Sometimes I wish I didn't always have such "weird" ideas and swim with the DAZ mainstream ... NOT
Here is the DAZ Forum gripe from 4 years ago - if the link is deleted, a search for the title might help
Can a Wearable Preset's pose override limits?
https://www.daz3d.com/forums/discussion/170181/can-a-wearable-preset-s-pose-override-limits
Wouldn't it be nice to be able to use a pose set with ingenious, well-made action poses in which the model holds a knife as a "wearable", for example?
As a "wearable", this would be a nice thing, as the knife would be loaded at the same time as the pose and no "parenting" or other fiddling by the user would be necessary.
If you want to create wearables combined with real action poses with exceeded limits (and not the usual ultra boring poses that look more like clothes racks than action), you can throw this idea straight in the garbage can!
I ran into this problem (which, by the way, was reported to DAZ almost 4 years ago) with my new project. At first I thought I had overlooked something ... but no: it's really another damn DAZ bug.
So what happens with the combination of poses where the (!!) limits have to be exceeded (!!) and "wearables"?
Quite simple: the usual dialog about whether you want to keep or exceed limits simply doesn't show up! Instead, the pose is displayed with the limit values switched on. SCREECH !!!!
Due to this !##*##**!!! DAZ bug, I unfortunately cannot build the set in a user-friendly way, but have to fall back on old school: separate pose sets for the model and the prop (which unfortunately is not a "figure" with "bones", otherwise hierachicals might have worked).
Sometimes I wish I didn't always have such "weird" ideas and swim with the DAZ mainstream ... NOT

Here is the DAZ Forum gripe from 4 years ago - if the link is deleted, a search for the title might help
Can a Wearable Preset's pose override limits?
https://www.daz3d.com/forums/discussion/170181/can-a-wearable-preset-s-pose-override-limits
! REPORT
It seems to me that genesis can be loaded without limit. I've created an "low limited" genesis9
1) I loaded Genesis in an empty scene
2) export genesis
3) import it under another name like G9 instead of genesis 9
4) make a utility transfer as an actor (or follower)
5) save the character
It's true that there's always a limit, but it ranges from -180 to +180.
1) I loaded Genesis in an empty scene
2) export genesis
3) import it under another name like G9 instead of genesis 9
4) make a utility transfer as an actor (or follower)
5) save the character
It's true that there's always a limit, but it ranges from -180 to +180.
! REPORT
Pushee-Ri
Karma: 36,946
Mon, Nov 06, 2023That's right - you can create or build any DAZ model without limits. This can either be done your way or by selecting "All" and using "Limits off" in the settings. So far - so good.
But if a pose is built "without limits" and saved with a wearable (like expained above), all the nice "Turn Limits Off" are gone again ... (see above)
But if a pose is built "without limits" and saved with a wearable (like expained above), all the nice "Turn Limits Off" are gone again ... (see above)
Thanks for the heads up, will try and keep it in mind. Yet another bug to keep track of when makin stuff lol....
! REPORT
Pushee-Ri
Karma: 36,946
Tue, Nov 07, 2023Yeah - it's not that easy to keep track of all that DAZ bugs and traps. With my clothing projects, for example, I keep falling into the "tight fit = no dForce slippage" trap ... over and over again 

Pushee-Ri
Karma: 36,946
Tue, Nov 07, 2023OK, I was a bit too quick with my entry above: "Tight fit" really means "tight" like swimsuits, yoga pants or tights. Normal "tight fits" with some distance to the model work in most cases.
Pinspotter
Karma: 5,565
Wed, Nov 08, 2023Well to be perfectly fair in that instance, you're probably asking a bit too much for a cloth sim that is weaksauce to begin with. I tried out dForce some time ago and after about an hour I promptly "walked away" from it never to return. I do my cloth sims elsewhere.
Pushee-Ri
Karma: 36,946
Wed, Nov 08, 2023It always depends on how the 3D clothing is made and whether the creators have taken a few tricks to heart. For example, if you first develop clothing - with all kinds of details and lots of verts - and then come up with the idea of using it as dForce, you'll end up with really stupid things ... which might even put off users of dForce.
dForce - as a cheap cloth simulation (even compared to Blender) - has its pitfalls. Here I agree with you. But properly used (by the user) and properly prepared (by the creator), you can have a lot of fun with dForce
dForce - as a cheap cloth simulation (even compared to Blender) - has its pitfalls. Here I agree with you. But properly used (by the user) and properly prepared (by the creator), you can have a lot of fun with dForce

Pinspotter
Karma: 5,565
Thu, Nov 09, 2023That's the problem, you have to rely on someone else, someone who won't ever teach you how to do it yourself. There's too much voodoo involved. Meanwhile in Marvelous I can make a simple pattern and just simulate it. Sure, it's static once I drop it in Studio but the sim in MD just... works, you know? Pretty much the same in Blender. I can make a pillow in under five minutes, a believable one.






















