Khelar the Blacksmith (CLOSED)
 820
820Thread Activity
Foxy 3DThu, Jan 14, 2021
itayogevThu, Jan 14, 2021
itayogevThu, Jan 07, 2021
Foxy 3DWed, Dec 30, 2020
itayogevTue, Dec 29, 2020
RxLnxSat, Dec 05, 2020
WIP01
Stepping in late, I'm just gonna drop a very basic proxy of my vision so I at least have something
Ill go for A dwarf blacksmith: Khelar Goldenbranch


Stepping in late, I'm just gonna drop a very basic proxy of my vision so I at least have something

Ill go for A dwarf blacksmith: Khelar Goldenbranch


! REPORT
WIP02
Getting more precise with the proxy

Next stage will be drawover my vision in order the plan it right and to create a symmetrized version of the proxy after getting the basic proportions.
Getting more precise with the proxy

Next stage will be drawover my vision in order the plan it right and to create a symmetrized version of the proxy after getting the basic proportions.
! REPORT
Glad to see your images are showing up in this thread. 
We'll get that other thread deleted for you.
Thanks for the WIPs!
We'll get that other thread deleted for you.
Thanks for the WIPs!
! REPORT
WIP03 
I made a drew-over of my vision over the proxy

It's a very basic sketch as I'm better in 3d than 2d but it roughly represent the main idea and vibe I'm aiming for, although changes and additions are always an optional along the way.
also, I have created an a- pose version of the proxy after getting the basic volumes

next step is start exploring the big shapes in more depth
I made a drew-over of my vision over the proxy

It's a very basic sketch as I'm better in 3d than 2d but it roughly represent the main idea and vibe I'm aiming for, although changes and additions are always an optional along the way.
also, I have created an a- pose version of the proxy after getting the basic volumes

next step is start exploring the big shapes in more depth
! REPORT
CONTEST ENTRY DEADLINE EXTENDED TO JANUARY 15, 2021
Some contest participants have been giving feedback that they may not have time to complete their projects, or may have to take shortcuts to make the November 30th deadline.
To relieve some of this anxiety and give artists more time to do the quality job they want, RenderHub has decided to extend the entry period deadline to January 15, 2021.
We thank you all for participating! If you have any questions, don't hesitate to ask.
Some contest participants have been giving feedback that they may not have time to complete their projects, or may have to take shortcuts to make the November 30th deadline.
To relieve some of this anxiety and give artists more time to do the quality job they want, RenderHub has decided to extend the entry period deadline to January 15, 2021.
We thank you all for participating! If you have any questions, don't hesitate to ask.
! REPORT
Dear Itayogev,
Great watching the evolution from raw concept through to developing model/character.
Suggestion. Place a breast pocket on the apron - running breast to breast and down to just above belly button. Iron working aprons have those for scribers, hard chalk, charcoals (or modern pencils), for marking work/lay-outs (since C17th).
Consider also - forearms and apron would have pock-marks (burns - old/scars & new) - caused by flying sparks/iron chips.
Good luck in the competition,
Cheers,
Rick.
Great watching the evolution from raw concept through to developing model/character.
Suggestion. Place a breast pocket on the apron - running breast to breast and down to just above belly button. Iron working aprons have those for scribers, hard chalk, charcoals (or modern pencils), for marking work/lay-outs (since C17th).
Consider also - forearms and apron would have pock-marks (burns - old/scars & new) - caused by flying sparks/iron chips.
Good luck in the competition,
Cheers,
Rick.
! REPORT
Great feedback @RxLnx. I wish we could have more people interacting like this with the contest participants. 
@itayogev - I'm looking forward to seeing how you implement this. Keep up the nice work. 
  
@itayogev - I'm looking forward to seeing how you implement this. Keep up the nice work.
 
  ! REPORT
WIP12
some more general progress
searching for a new hair and beard style.
Added a belt and a bag to the general props.
I also have added a pocket to the apron as advised, thanks for that!

Still need to finish some parts of the low poly before advancing to retopo and high poly
some more general progress
searching for a new hair and beard style.
Added a belt and a bag to the general props.
I also have added a pocket to the apron as advised, thanks for that!

Still need to finish some parts of the low poly before advancing to retopo and high poly
! REPORT
Dear Iyayogev and Competition Hostess - Ms Foxy,
Wonderful to see your character progress - but always remember he is your creation, so always follow your heart, mind and instinct.
Folks may make suggestions - but only take-on board those that are useful or valid. By doing this - you retain your individuality as an artist.
I float around and watch. Sometimes I make suggestions (usually about character and storylines) if they might be helpful constructive.
Should you want specific advice on something - feel free to message me directly (the envelop icon at the left under the member name and icon).
Cheers,
Rick.
Wonderful to see your character progress - but always remember he is your creation, so always follow your heart, mind and instinct.
Folks may make suggestions - but only take-on board those that are useful or valid. By doing this - you retain your individuality as an artist.
I float around and watch. Sometimes I make suggestions (usually about character and storylines) if they might be helpful constructive.
Should you want specific advice on something - feel free to message me directly (the envelop icon at the left under the member name and icon).
Cheers,
Rick.
! REPORT
Final Submission
Hey everyone,
After a lot of work, I'm glad to finally preset:
Wild-Beard

It is a game oriented character.
I used Maya, Zbrush, Substance Painter and Marmoset Toolbag as a render engine.
T-pose angles:

Polycount and textures:

Turn-table:
Marmoset scene set-up:

Clay sculpt WIP from Zbrush:

Thank you RenderHub for creating this awesome challenge. These kind of events are making us a better community and helping us learn and be inspired from each other so much.
I want to also thank Foxy for being such a lovely host, helping and motivating us all
See you guys on the next one,
Itayogev
https://www.artstation.com/itayogev
https://www.instagram.com/
Hey everyone,
After a lot of work, I'm glad to finally preset:
Wild-Beard

It is a game oriented character.
I used Maya, Zbrush, Substance Painter and Marmoset Toolbag as a render engine.
T-pose angles:

Polycount and textures:

Turn-table:
Marmoset scene set-up:

Clay sculpt WIP from Zbrush:

Thank you RenderHub for creating this awesome challenge. These kind of events are making us a better community and helping us learn and be inspired from each other so much.
I want to also thank Foxy for being such a lovely host, helping and motivating us all

See you guys on the next one,
Itayogev
https://www.artstation.com/itayogev
https://www.instagram.com/
! REPORT
OH WOW!!! The texturing and lighting just made this guy come alive. Really cool!
It's amazing what you ended up with since your first proxy WIP. Following the progression of the entries has been a really fun part of this contest for me.
Thank you for participating and for providing great WIPs along the way. I'm just the contest host and won't be judging - but best of luck to you!
It's amazing what you ended up with since your first proxy WIP. Following the progression of the entries has been a really fun part of this contest for me.
Thank you for participating and for providing great WIPs along the way. I'm just the contest host and won't be judging - but best of luck to you!
! REPORT






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