Khelar the Blacksmith (CLOSED)


WIP02
Getting more precise with the proxy
Next stage will be drawover my vision in order the plan it right and to create a symmetrized version of the proxy after getting the basic proportions.


WIP03
I made a drew-over of my vision over the proxy
It's a very basic sketch as I'm better in 3d than 2d but it roughly represent the main idea and vibe I'm aiming for, although changes and additions are always an optional along the way.
also, I have created an a- pose version of the proxy after getting the basic volumes
next step is start exploring the big shapes in more depth


WIP04
Starting to sculpt the low frequency volumes


WIP05
More progress on the low frequency volumes


WIP07
Refining the major volumes and testing the silhouettes of the different parts


WIP08
Head refining


WIP09
Some more volumes refining
Added some of the props


WIP10
Refining clothes
CONTEST ENTRY DEADLINE EXTENDED TO JANUARY 15, 2021
Some contest participants have been giving feedback that they may not have time to complete their projects, or may have to take shortcuts to make the November 30th deadline.
To relieve some of this anxiety and give artists more time to do the quality job they want, RenderHub has decided to extend the entry period deadline to January 15, 2021.
We thank you all for participating! If you have any questions, don't hesitate to ask.


WIP11
A minor update
Dear Itayogev,
Great watching the evolution from raw concept through to developing model/character.
Suggestion. Place a breast pocket on the apron - running breast to breast and down to just above belly button. Iron working aprons have those for scribers, hard chalk, charcoals (or modern pencils), for marking work/lay-outs (since C17th).
Consider also - forearms and apron would have pock-marks (burns - old/scars & new) - caused by flying sparks/iron chips.
Good luck in the competition,
Cheers,
Rick.


Awesome advices! Thanks Rick, will definitely use these on my next steps




WIP12
some more general progress
searching for a new hair and beard style.
Added a belt and a bag to the general props.
I also have added a pocket to the apron as advised, thanks for that!
Still need to finish some parts of the low poly before advancing to retopo and high poly
Dear Iyayogev and Competition Hostess - Ms Foxy,
Wonderful to see your character progress - but always remember he is your creation, so always follow your heart, mind and instinct.
Folks may make suggestions - but only take-on board those that are useful or valid. By doing this - you retain your individuality as an artist.
I float around and watch. Sometimes I make suggestions (usually about character and storylines) if they might be helpful constructive.
Should you want specific advice on something - feel free to message me directly (the envelop icon at the left under the member name and icon).
Cheers,
Rick.


WIP13
retopology is done
next step is texturing


WIP14
last WIP
next update will be the final result


Final Submission
Hey everyone,
After a lot of work, I'm glad to finally preset:
Wild-Beard
It is a game oriented character.
I used Maya, Zbrush, Substance Painter and Marmoset Toolbag as a render engine.
T-pose angles:
Polycount and textures:
Turn-table:
Marmoset scene set-up:
Clay sculpt WIP from Zbrush:
Thank you RenderHub for creating this awesome challenge. These kind of events are making us a better community and helping us learn and be inspired from each other so much.
I want to also thank Foxy for being such a lovely host, helping and motivating us all
See you guys on the next one,
Itayogev
https://www.artstation.com/itayogev
https://www.instagram.com/
OH WOW!!! The texturing and lighting just made this guy come alive. Really cool!
It's amazing what you ended up with since your first proxy WIP. Following the progression of the entries has been a really fun part of this contest for me.
Thank you for participating and for providing great WIPs along the way. I'm just the contest host and won't be judging - but best of luck to you!