The fires of Glaurung (CLOSED)
261Thread Activity
AdruzoMon, Feb 05, 2024
renatodalleSun, Feb 04, 2024
AdruzoWed, Jan 31, 2024
DClawWed, Jan 31, 2024
jamie6Tue, Jan 30, 2024
drjivagoMon, Jan 29, 2024
Here is another dragon render. Not for the contest, just figured I would share.

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Everwild
Karma: 7,815
Sat, Jan 27, 2024Why not? Aren't multiple entries allowed? It would certainly be a worthwhile entry. Love the stand off.
Adruzo
Karma: 324
Sat, Jan 27, 2024Thank you Everwild. This is a very old image and the contest requirements are that the image is to be made specfically for this contest.
Gosh, that fire was immense like a furnace. He better wait for the dragon to cool off a bit =)
Looks like he's waiting for the dragon to give out its hot flame, than he's going to stab him, before he catches on his new breath of flames.
Nice reference to Tolkien as well (.Middle-earth legendarium) wily Smaug, who has features of both Fafnir and the Beowulf dragon.
Good luck with your entry..
Looks like he's waiting for the dragon to give out its hot flame, than he's going to stab him, before he catches on his new breath of flames.
Nice reference to Tolkien as well (.Middle-earth legendarium) wily Smaug, who has features of both Fafnir and the Beowulf dragon.
Good luck with your entry..
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I did a little reworking of the Glaurung image. It's actually a combination of a complete re-render of the original (changed some lighting and texturing a bit) as well as some re-working of the the post work. I'm partail to the new version but I am wondering what the communities thoughts are. Thank you all for taking a look at my work.

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drjivago
Karma: 12,246
Sun, Jan 28, 2024Although everyone may have different opinions, after seeing your first render, I think first one does seem to have blended in well, there
seems to be wavy radial texture in the outer section, close to where the frame ends. You might have done this intentionally to emphasize the flames coming out the dragon I suppose. Maybe you don't need that wavy texture on the reflecting wall, but just in the dragon's flame not too much. The last addition to your render has this radial effect even more. Again you wanted to emphasize the flames, including the reflection on yellow ochre wall of the cave I suppose. Although both of them looks good, and your idea is good, in the first place.
I think I'd go with the first one, since I think it blends in well (less choppy) in a sense maybe.
To sum it up. I would prefer the first render without any radial reflection wave on the wall behind and color change towards the margin of the picture frame, from yellow ochre to reddish (you wanted the flame to be reflecting on the wall as well, I guess).
I liked the idea and render anyway. So its best to keep both of them as they are both appealing in their own terms.
Good effort =)
seems to be wavy radial texture in the outer section, close to where the frame ends. You might have done this intentionally to emphasize the flames coming out the dragon I suppose. Maybe you don't need that wavy texture on the reflecting wall, but just in the dragon's flame not too much. The last addition to your render has this radial effect even more. Again you wanted to emphasize the flames, including the reflection on yellow ochre wall of the cave I suppose. Although both of them looks good, and your idea is good, in the first place.
I think I'd go with the first one, since I think it blends in well (less choppy) in a sense maybe.
To sum it up. I would prefer the first render without any radial reflection wave on the wall behind and color change towards the margin of the picture frame, from yellow ochre to reddish (you wanted the flame to be reflecting on the wall as well, I guess).
I liked the idea and render anyway. So its best to keep both of them as they are both appealing in their own terms.
Good effort =)
Adruzo
Karma: 324
Sun, Jan 28, 2024I am an amateur artist so not all of the things I do are correct. The ripples in the image were intended to give a feeling of sound and movement to the image. There is probably a better way way to do this than what I tried. But one cannot learn without trying and sometimes failing. Thank very much for your feedback drainage I sincerely appreciate it.
Adruzo
Karma: 324
Sun, Jan 28, 2024Stupid auto correct. It's legitimately infuriating. My apologies my phone auto corrected yor name to drainage. I meant to be thanking you drjivago
drjivago
Karma: 12,246
Sun, Jan 28, 2024No worries =) I think you might leave it with your first render. I see your point as a feeling of sound movement. I couldn't think of this since I didn't know your intention. I guess you're more imaginative than me =)
Don't let it bother you, sometimes making changes or making additions are not always needed. Just leaving at some point is good enough.
Your fire effects looks well above average anyway. Maybe you could spend time on another entry render rather than trying to make changes to a perfectly done render in the first place. You sure are trying your best as well, as far as I can see.
I hope I've been of some help. Have a nice day and good luck.
Don't let it bother you, sometimes making changes or making additions are not always needed. Just leaving at some point is good enough.
Your fire effects looks well above average anyway. Maybe you could spend time on another entry render rather than trying to make changes to a perfectly done render in the first place. You sure are trying your best as well, as far as I can see.
I hope I've been of some help. Have a nice day and good luck.
Adruzo
Karma: 324
Mon, Jan 29, 2024I think you are correct, at some point one must just put the work down and say it is done. I thank you very much for your feed back drjivago.
Personally, I prefer the original image, Adruzo. I understand the sort of sonic boom effect you're trying to achieve with the ripples, but for me their addition takes something away from the look of the flames. Fire naturally has a certain fluidity and movement to it.
It looks to me (though I may be wrong) as though your forward fire effect was achieved by dragging the colors in post work. If you want to achieve a greater sense of movement, you might try using a fire prop (or perhaps multiple fire props) that have morphs which allow the flames to be manipulated pre-render. Or you might try swirling the yellows and oranges around a little more rather than pulling them straight out, although that close to the dragon's mouth, the flames heading straight out is probably pretty on target.
Good luck.
It looks to me (though I may be wrong) as though your forward fire effect was achieved by dragging the colors in post work. If you want to achieve a greater sense of movement, you might try using a fire prop (or perhaps multiple fire props) that have morphs which allow the flames to be manipulated pre-render. Or you might try swirling the yellows and oranges around a little more rather than pulling them straight out, although that close to the dragon's mouth, the flames heading straight out is probably pretty on target.
Good luck.
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Adruzo
Karma: 324
Wed, Jan 31, 2024Thank you for the feed back DClaw, it is always welcomed and appreciated. For what it's worth I agree with you, the rippling is definatley muting out the flames.














The wire mesh bit just in case.
















