Can I use non-DAZ products? (CLOSED)
198Let me start off by saying that I'm not very technically savvy.
That said, I see a lot of stuff on here that I would like to buy but they are not designed for DAZ.. If I buy them, can I use them inside of DAZ? More to the point, can I easily use them in DAZ?
That said, I see a lot of stuff on here that I would like to buy but they are not designed for DAZ.. If I buy them, can I use them inside of DAZ? More to the point, can I easily use them in DAZ?
! REPORT
Doubt it. I tried with obj files thinking that's what Poser uses and DAZ runs some Poser stuff. Tried reorganizing the file/folder structure.. didn't work. You could ask (DM) the vendor.
! REPORT
Pinspotter
Karma: 5,566
Tue, Jan 30, 2024OBJ files are dirt simple to work with in Studio. I've been doing it since 2006.
You can really import any .obj into DAZ - even if it is not made for DAZ. That should not be a problem. But then the real issues are
a) the scaling: DAZ objects are usually smaller than "normal" objects. This means that you will probably have to scale them.
b) the size (verts): if the .obj is not marked as "low poly", it can happen that you suddenly have 200 - 300k verts (or more) in the scene. For comparison: GF8 has approx. 16 K in the basic resolution.
c) the materials: many .obj objects are delivered with PBR "colors". If you want to use Iray, you have to adjust the colors / materials etc.
I would suggest: just give it a try. There are many .obj freebies here that you can download and try for free.
Good luck
a) the scaling: DAZ objects are usually smaller than "normal" objects. This means that you will probably have to scale them.
b) the size (verts): if the .obj is not marked as "low poly", it can happen that you suddenly have 200 - 300k verts (or more) in the scene. For comparison: GF8 has approx. 16 K in the basic resolution.
c) the materials: many .obj objects are delivered with PBR "colors". If you want to use Iray, you have to adjust the colors / materials etc.
I would suggest: just give it a try. There are many .obj freebies here that you can download and try for free.
Good luck

! REPORT
"...can I use them inside of DAZ?..."
Yes. You can import a variety of different file formats into Daz Studio.
Most Daz content starts off being created in software other than Daz.
"...can I easily use them in DAZ?..."
I would say generally not easily. But it depends.
Characters, clothing, and things that need to be rigged would take a lot of work. And you need to spend a lot of time learning how to do it.
Static objects - it depends on how the model creator set things up. It could be really easy, or might not be worth the time at all.
Like @Pushee-Ri said, you'll need to learn how to set up materials.
But it's a great skill to learn and will also open up lots of possibilities with all of your existing content.
As suggested, download some freebies, start playing around, and have some fun!
Here are two links I had saved when someone asked me this question before. Maybe they will help you get started.
www.versluis.com/2020/04/using-non-native-3d-content-in-daz-studio
www.youtube.com/watch?v=K5Z9M03K8Ns
Yes. You can import a variety of different file formats into Daz Studio.
Most Daz content starts off being created in software other than Daz.
"...can I easily use them in DAZ?..."
I would say generally not easily. But it depends.
Characters, clothing, and things that need to be rigged would take a lot of work. And you need to spend a lot of time learning how to do it.
Static objects - it depends on how the model creator set things up. It could be really easy, or might not be worth the time at all.
Like @Pushee-Ri said, you'll need to learn how to set up materials.
But it's a great skill to learn and will also open up lots of possibilities with all of your existing content.
As suggested, download some freebies, start playing around, and have some fun!
Here are two links I had saved when someone asked me this question before. Maybe they will help you get started.
www.versluis.com/2020/04/using-non-native-3d-content-in-daz-studio
www.youtube.com/watch?v=K5Z9M03K8Ns
! REPORT
Here's an example of a test I did some time ago. This model creator set things up to be SUPER easy.
I was able to import the model into Daz Studio, set up materials, and get it looking nice with minimal effort.
But it's not always like that. I've come across plenty of models that are one big cluster#@&$.
https://www.renderhub.com/hisqiefurqoni/midpoly-cyberpunk-motorcycle-sun-wukongs-bike
Vendor promo:

My Daz render:

I was able to import the model into Daz Studio, set up materials, and get it looking nice with minimal effort.
But it's not always like that. I've come across plenty of models that are one big cluster#@&$.
https://www.renderhub.com/hisqiefurqoni/midpoly-cyberpunk-motorcycle-sun-wukongs-bike
Vendor promo:

My Daz render:

! REPORT
In 2018 I wrote a tutorial which explains how to create a character. This tutorial is in 2 parts
The first part explains how to import a puppet in obj format to be able to animate it in Daz Studio.
I will search for it and put it in my store.
The tutorial is in French, with many screenshots.
The package contains the text file in "pdf" and "doc" format, so you can easily copy and paste it into an online translator. The puppet obj file is included in the package
The first part explains how to import a puppet in obj format to be able to animate it in Daz Studio.
I will search for it and put it in my store.
The tutorial is in French, with many screenshots.
The package contains the text file in "pdf" and "doc" format, so you can easily copy and paste it into an online translator. The puppet obj file is included in the package
! REPORT
guy91600
Karma: 13,078
Mon, Jan 29, 2024The tutorial is on line for free
https://www.renderhub.com/guy91600/animate-an-obj-mannequin-with-daz-studio
https://www.renderhub.com/guy91600/animate-an-obj-mannequin-with-daz-studio
korpinsulatTue, Jan 30, 2024
Account Closed
Easy is relative. If you're used to tinkering with and resurfacing Poser stuff to work in Daz, or even blank slates like Stonemason's first Urban Future set, then you've got the gist. Import it, scale it, texture it, then save it as a scene subset and skip those steps every subsequent time you use it.
! REPORT
para476
Karma: 104
Fri, Feb 02, 2024That really depends on what model you have in mind. A while ago I used this simple one: https://www.renderhub.com/iquon/traffic-safety-14
And it was as easy as: drag the obj file into Studio, set the scaling factor to 10000 or so, and drag the supplied texture maps to the shader settings. Done. Save it as subset for further use like the previous poster said.
But it can be a nightmare as well. Bad topology, flipped normals, no UV map, bad UV mapping, missing parts - you name it. In this case it's best to get friends with Blender or the likes.
If its just rigid props I'd be looking for included Textures and UV mapping, because then you've got the chance to do it with just DAZ Studio and probably a plain image editor.
And it was as easy as: drag the obj file into Studio, set the scaling factor to 10000 or so, and drag the supplied texture maps to the shader settings. Done. Save it as subset for further use like the previous poster said.
But it can be a nightmare as well. Bad topology, flipped normals, no UV map, bad UV mapping, missing parts - you name it. In this case it's best to get friends with Blender or the likes.
If its just rigid props I'd be looking for included Textures and UV mapping, because then you've got the chance to do it with just DAZ Studio and probably a plain image editor.
Maybe a bit late for this thread ...
but on my channel I also posted some videos showing what it takes to convert obj models to working assets in DAZ Studio.
https://www.youtube.com/channel/UCJwV8FXE2foh4cKZ4NynvlA
It's relatively easy if its a simple prop with no moving parts. But something like wearables .... that's a different game.
but on my channel I also posted some videos showing what it takes to convert obj models to working assets in DAZ Studio.
https://www.youtube.com/channel/UCJwV8FXE2foh4cKZ4NynvlA
It's relatively easy if its a simple prop with no moving parts. But something like wearables .... that's a different game.
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