Black Cat from Spiderman 2 on PS2 (CLOSED)

I have the 3d models of black cat from spiderman ps2 and the textures (I think).
Black Cat 3d models: https://drive.google.com/file/d/1FQEmJ0 ... 5XtuJ/view
Textures for Black cat: https://drive.google.com/file/d/1PkJgWt ... sp=sharing
Can anyone help me with smoothing the model, adding the textures to the model, and rigging it?
Black Cat 3d models: https://drive.google.com/file/d/1FQEmJ0 ... 5XtuJ/view
Textures for Black cat: https://drive.google.com/file/d/1PkJgWt ... sp=sharing
Can anyone help me with smoothing the model, adding the textures to the model, and rigging it?
! REPORT
Mister Crowe, esquire.
Sorry I cannot (not my forte`); however I am sure some of the others here may be able to help you. Be patient, because folks come and go according to their (home) time zones. Your request is being seen, but not yet by those who can do what you request.
Cheers,
Rick.
Sorry I cannot (not my forte`); however I am sure some of the others here may be able to help you. Be patient, because folks come and go according to their (home) time zones. Your request is being seen, but not yet by those who can do what you request.
Cheers,
Rick.
! REPORT
Dear Mister Crowe, esq.,
I just took a look at your rip. Not really good - probably because the PS2 is a low render quality to keep the gaming speed up.
The Cat is not really 3d ... more like 2.75d (bit flat/squashed).
Have you got a couple of pictures of her - because it might be a lot easier/faster to morph her face to an existing high-end poly (Vict4-6-7 or G8) in poser, then dress here in the correct clothing.
Face morphing is straight forward (three ways - last one takes a bit of time/few hours - others are real quick) 1. Just requires a direct facial - good quality (looking straight at the camera). 2. needs two pictures - say @ 15~20 degrees (slightly from the right) and 340~345% (slightly from the left) far to good quality image, to produce a better/more accurate face build. Last (takes a bit) needs a left face, direct face and right face (3 pictures) ... which produces a highly accurate face/head (using software that is special/not freely available ... I have a copy laugh - just need to find it).
Cheers,
Rick.
I just took a look at your rip. Not really good - probably because the PS2 is a low render quality to keep the gaming speed up.
The Cat is not really 3d ... more like 2.75d (bit flat/squashed).
Have you got a couple of pictures of her - because it might be a lot easier/faster to morph her face to an existing high-end poly (Vict4-6-7 or G8) in poser, then dress here in the correct clothing.
Face morphing is straight forward (three ways - last one takes a bit of time/few hours - others are real quick) 1. Just requires a direct facial - good quality (looking straight at the camera). 2. needs two pictures - say @ 15~20 degrees (slightly from the right) and 340~345% (slightly from the left) far to good quality image, to produce a better/more accurate face build. Last (takes a bit) needs a left face, direct face and right face (3 pictures) ... which produces a highly accurate face/head (using software that is special/not freely available ... I have a copy laugh - just need to find it).
Cheers,
Rick.
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Here is what I could get picture-wise, Rick. Don't know if these will help or not
! REPORT
Hey there.
I'm not sure if you absolutely need that version of her, and how much time you want to put into making it work, but here's another idea...

https://www.renderhub.com/guhzcoituz/blackcat-for-g8f
The outfit is set up and ready to be used on any Genesis 8 Female character.
If you're not a Daz Studio user, don't worry - the base software is free and pretty easy to get up and going.
I'm not sure if you absolutely need that version of her, and how much time you want to put into making it work, but here's another idea...

https://www.renderhub.com/guhzcoituz/blackcat-for-g8f
The outfit is set up and ready to be used on any Genesis 8 Female character.
If you're not a Daz Studio user, don't worry - the base software is free and pretty easy to get up and going.
! REPORT
If possible, can the pictures be used as reference to make the 3d model?
! REPORT
Waves at Ms Foxy (thank you for the assistance ... spent hours up at DA looking at Catwomen to get an idea of the facials - then getting sentimental about some of the early/great Catladies - first Batman TV series - that aired when your great grandmother was in grade school - Still got it wrong, because I was looking at/for the cat costume figure (PS2) that matched Hale Berry!)
Dear Mister Crowe, esquire.
As Foxy 3D demonstrated (being one of the clever types I mentioned) ... only took her a minute or two to find the correct outfit here.
I do not know, but doubt the outfit would include a G8 figure *.obj or *.3ds geometry (reference) file; simply because it is likely legally guarded (copyright, conceptright or intellectual property of DAZ/whomever).
Not necessarily a problem.
It is possible there are freebie geometry figures around that can be resized (up or down) to come close - or almost exact duplicate - of the G8 body size. [Hour maybe - once I find a figure]
Then it is simply a case of pairing the clothes to the figure. No great drama there either. [15 to 30 minutes - then play around to check movement/flex of joints, etc]
The legalese aspects are not a drama doing it this way; because I'll make some detail changes on the mesh - say do three of four single facet divides - in places you cannot easily see (for example between the toes. Ion would notice the double facets - but no one else would.
Simple terms: I pick a single facet - then split it in two - occupying the same space. Why do it for not artistic reason? ... Because if any item/thing has three distinct tangible differences to an original - legally it is considered 'different' (not worth trying to sue for breech of copyright, etc., because it will usually fail in court).
Anyway - plenty of options so no need to worry. Foxy and the others will know if there is a freebie geometry out there that we can use. If not - I'll modify something.
Will help if you could advise:
i). What software are you using to arrange or manipulate your figure? (Helps me know what format to convert the geometry to, and ancillary files required ... meshes and stuff - only take a minute or two).
ii). What is the power rating of your computer, CPU type/speed/ram, and its graphics card type/ram ... (impacts the capacity of the program to move/render the model - thus if low need to simplify the geometry files etc.).
iii). How do you plan to use the model? Still imaging/posing; in program animation, or as an animated character in a game, etc.? (These factors impact on what we do making/complexity of the figure).
Makes life much easier if we know.
I'm off for maybe twelve to eighteen hours (working/writing reports). Those reports help you too ... indirectly.
Why? Because in the next 48~72 hours various governments will be saying "We have a medicated treatment for the majority of 'long covid' cases ...". Well around 75% of the bad ones, which in turn are neurological (nerve) damage caused by the infection. Been working on that since February-March, with a mid November target (running several days late).
Cheers,
Rick.
Dear Mister Crowe, esquire.
As Foxy 3D demonstrated (being one of the clever types I mentioned) ... only took her a minute or two to find the correct outfit here.
I do not know, but doubt the outfit would include a G8 figure *.obj or *.3ds geometry (reference) file; simply because it is likely legally guarded (copyright, conceptright or intellectual property of DAZ/whomever).
Not necessarily a problem.
It is possible there are freebie geometry figures around that can be resized (up or down) to come close - or almost exact duplicate - of the G8 body size. [Hour maybe - once I find a figure]
Then it is simply a case of pairing the clothes to the figure. No great drama there either. [15 to 30 minutes - then play around to check movement/flex of joints, etc]
The legalese aspects are not a drama doing it this way; because I'll make some detail changes on the mesh - say do three of four single facet divides - in places you cannot easily see (for example between the toes. Ion would notice the double facets - but no one else would.
Simple terms: I pick a single facet - then split it in two - occupying the same space. Why do it for not artistic reason? ... Because if any item/thing has three distinct tangible differences to an original - legally it is considered 'different' (not worth trying to sue for breech of copyright, etc., because it will usually fail in court).
Anyway - plenty of options so no need to worry. Foxy and the others will know if there is a freebie geometry out there that we can use. If not - I'll modify something.
Will help if you could advise:
i). What software are you using to arrange or manipulate your figure? (Helps me know what format to convert the geometry to, and ancillary files required ... meshes and stuff - only take a minute or two).
ii). What is the power rating of your computer, CPU type/speed/ram, and its graphics card type/ram ... (impacts the capacity of the program to move/render the model - thus if low need to simplify the geometry files etc.).
iii). How do you plan to use the model? Still imaging/posing; in program animation, or as an animated character in a game, etc.? (These factors impact on what we do making/complexity of the figure).
Makes life much easier if we know.
I'm off for maybe twelve to eighteen hours (working/writing reports). Those reports help you too ... indirectly.
Why? Because in the next 48~72 hours various governments will be saying "We have a medicated treatment for the majority of 'long covid' cases ...". Well around 75% of the bad ones, which in turn are neurological (nerve) damage caused by the infection. Been working on that since February-March, with a mid November target (running several days late).
Cheers,
Rick.
! REPORT
I was planning to use the model as a ped model for GTA5. Personal use only, that would be all.
My computer has 32gb ram ddr4, 1070 gtx 8GB GPU, Asus motherboard i7 core. 550w psu, closed cooling CPU fan.
My computer has 32gb ram ddr4, 1070 gtx 8GB GPU, Asus motherboard i7 core. 550w psu, closed cooling CPU fan.
! REPORT
Dear Mister Crowe, esq.,
Good amount of power there (gaming system), and as its using DDR4 - means the CPU (iCore7) is a quadcore or better. These specs are important in 3D/CAD because each individual facet (segment) of any poly/mesh/figure - is the space bounded by 3 vertices (reference points) ... or more. Used to be just 3 or 4 (late 1990s). These days a lot of complex figures have 'multipoint' facets (~5>9), however the thing is all move relative to each other, with the computer CPU doing the calculations and placement for each point continuously - which in maths and memory load can be huge.
As mentioned before - PS2 figures are low poly (reduced segment/simplified segment), to cut down on the resource load on the computer, OS and memory ... at each increment of character movement ... in order to sell their product to a broader base (customers/users) with older or less powerful systems.
Thing is .. just needed to be sure your system could handle the figures (it can)
I know Grand Theft Auto is a good/popular game ... but beyond that nothing. Never seen it running, nor had time to play it.
I assume it has a capacity or option to import a functional 3d/CAD figure or 'sprite'; thus your interest in doing this with Black Cat or a parallel/clone exactly like 'Back Cat' - who might be called 'Black Kat' or 'Kitty-Noir'.
Now the thing with these figures is the size/scale that the game/application accepts ... because that impacts/controls the size/scale of the mesh, skin , render and other linked resource files required for the figure to look and move correctly.
Thus I need know:
i). Does GTA have a figure/sprite import instruction manual/PDF - that tells us the figures size and specification? I it does - please copy the text and post it - or upload the instruction PDF;
ii). Does GTA have a dummy or mannequin - as a character sizing guide - exportable to 3d file format. *,obj preferred, but the common files like *.3ds, *.dsx, etc. are OK/can be converted;
or - if answer at ii) is "No";
iii). Can you export (not 'rip') to 3D file, one of the character sprites from your game - which we can use as a size/scale model?
iv). Finally - once we get the figure size/scaled correctly - are there any clothing/footware/accessories improvements you would like to your version of "Black Kat" (do that in the figure construction, then mesh and skin assembly stage).
for example - the figure Foxy 3d showed you is a huge improvement on the screen capture images you provided. I think her boots (heels) are clumsy - so we can swap those for knee-high stilettos. Maybe you'd like a different or unique eye colour, rings, ear-rings, etc. We can do that at the same stages. Similarly you might have a favourite actress - provide an image (front facial) and we can modify the output to look very much like your favourite star.
Let me know if you want character, dress, accessories modifications and the type/description desired.
Other.
Go here, download and install: "Wings 3D". This is a good, free, introduction level 3D-CAD Editor.
https://sourceforge.net/projects/wings/
By installing and looking at this program, you will understand better what-for/why we ask things and how we see/model things/characters/projects.
Cheers,
Rick.
Good amount of power there (gaming system), and as its using DDR4 - means the CPU (iCore7) is a quadcore or better. These specs are important in 3D/CAD because each individual facet (segment) of any poly/mesh/figure - is the space bounded by 3 vertices (reference points) ... or more. Used to be just 3 or 4 (late 1990s). These days a lot of complex figures have 'multipoint' facets (~5>9), however the thing is all move relative to each other, with the computer CPU doing the calculations and placement for each point continuously - which in maths and memory load can be huge.
As mentioned before - PS2 figures are low poly (reduced segment/simplified segment), to cut down on the resource load on the computer, OS and memory ... at each increment of character movement ... in order to sell their product to a broader base (customers/users) with older or less powerful systems.
Thing is .. just needed to be sure your system could handle the figures (it can)
I know Grand Theft Auto is a good/popular game ... but beyond that nothing. Never seen it running, nor had time to play it.
I assume it has a capacity or option to import a functional 3d/CAD figure or 'sprite'; thus your interest in doing this with Black Cat or a parallel/clone exactly like 'Back Cat' - who might be called 'Black Kat' or 'Kitty-Noir'.
Now the thing with these figures is the size/scale that the game/application accepts ... because that impacts/controls the size/scale of the mesh, skin , render and other linked resource files required for the figure to look and move correctly.
Thus I need know:
i). Does GTA have a figure/sprite import instruction manual/PDF - that tells us the figures size and specification? I it does - please copy the text and post it - or upload the instruction PDF;
ii). Does GTA have a dummy or mannequin - as a character sizing guide - exportable to 3d file format. *,obj preferred, but the common files like *.3ds, *.dsx, etc. are OK/can be converted;
or - if answer at ii) is "No";
iii). Can you export (not 'rip') to 3D file, one of the character sprites from your game - which we can use as a size/scale model?
iv). Finally - once we get the figure size/scaled correctly - are there any clothing/footware/accessories improvements you would like to your version of "Black Kat" (do that in the figure construction, then mesh and skin assembly stage).
for example - the figure Foxy 3d showed you is a huge improvement on the screen capture images you provided. I think her boots (heels) are clumsy - so we can swap those for knee-high stilettos. Maybe you'd like a different or unique eye colour, rings, ear-rings, etc. We can do that at the same stages. Similarly you might have a favourite actress - provide an image (front facial) and we can modify the output to look very much like your favourite star.
Let me know if you want character, dress, accessories modifications and the type/description desired.
Other.
Go here, download and install: "Wings 3D". This is a good, free, introduction level 3D-CAD Editor.
https://sourceforge.net/projects/wings/
By installing and looking at this program, you will understand better what-for/why we ask things and how we see/model things/characters/projects.
Cheers,
Rick.
! REPORT
perhaps a xnalara .mesh/.xps model would be easier to do. I have included a link to a ped model for gta v for scale.
https://www.gta5-mods.com/player/spidermanvelocity/download/104446
OpenIV is the program used to change GTA V files and to install ped models in the mod folder. I am not sure about importing them into GTA V. Most of the ped modders use Zmodeler3.
Tutorials for Ped models GTA V:
&feature=emb_title" target="_blank">&feature=emb_titlehttps://www.gta5-mods.com/player/spidermanvelocity/download/104446
OpenIV is the program used to change GTA V files and to install ped models in the mod folder. I am not sure about importing them into GTA V. Most of the ped modders use Zmodeler3.
Tutorials for Ped models GTA V:
In improvements of Black Kat, you can change the heels to the knee high stilettos. Light green eye color and simple silver earrings.
Thank you so much.
Mister Crowe