I will be sharing the WIP and final render images in this thread as much as I can. I will deliver the source files and the lore along with the final renders.
I have a few questions:
1. What is the "this is my official contest entry" checkbox for?
2. How am I going to deliver the source files? Am I going to publicly upload them here?
3. How will I see the winners? Once and if I win, how am I going to receive the prizes?
I am waiting for your answers.
Feel free to follow me on social media:
Hey there, and welcome to the contest. To answer your questions:
1. That should have been checked to designate this thread as your official contest entry. I'm not sure if you can check it after the fact. If not, let me know and I will have the tech guy make the change for you.
2. The completed project files will only be required of the winners. So if you win, you would just upload them to Dropbox, Google Drive, Mega, or whatever is convenient for you. We will give you a private way to communicate that download link so it isn't a public link.
3a. Winners will be notified within their contest entry thread, announced in this forum, and also posted here:
3b. Prizes will be sent by RenderHub to the winners. The shipping address will be requested from the winners after the contest, and will be done via private messaging and not in the public forum.
Thanks for participating, and good luck to you.
Happy New Year, as well! :-)
Getting those hard edges along with a proper topology requires extra attention and time. I will be adding details in Substance Painter, but I need to make sure that individual pieces of the armor look great in higher subdivision levels.
Found some issues with the anatomy. I will work on them later on when I'm editing fingers and feet. Shoulder armors will be subjected to change as well.
Thanks a lot for your help @Foxy 3D!
- Edited the shoulder armor and made each piece fit more on the shoulder(the topology is still not what I'm aiming for, but I will edit it later.). Also deleted the right shoulder armor to create an asymmetry, and it made the model look more aesthetic.
- Added two straps under the shoulder armor: one for the torso and one for the arm. In this way, the armor will look more stabilized.
- Added a semi-circular metal plate on the buckle at the middle of the chest armor.
- Started working on the three-point-connection buckle.
- The new piece of leather on the left bottom rib took me a while to handle. Had to use Maya for the low poly strap mesh. I also used some booleans and retopology techniques to create the holes on the terminal meshes.
- Spent all day long working on the backside of the armor.
Next Step: Adding bolts and finishing the armor completely.
@Foxy 3D thank you so much for keeping me up-to-date. I didn't think you forgot it, by the way. People who are interested in 3D have the ability to keep their concentration at a high level
- Here are a few changes I've made to the anatomy:
I used ancient greek sculptures as a reference for the feet. The curvature on the toes and their placement were inspired by Michaelangelo's David. The hand was inspired by my own hand. I will polish the entire body after retopology process.
I also started working on the bandages on the hands. Will post the pictures for them soon.
Great job on the handwraps! Clean looking for the topology and detailed for the high poly, looks perfect to me!
@Foxy 3D and @Skullpt-Art, I appreciate your kind comments! Here are some more pictures:
- Designed a gauntlet by using booleans in Maya(image on the left) and retopologized it in TopoGun(image on the right) to get a clean topology. I added a few more loops and they will help me out when I start texturing the character.
@Foxy 3D it took me a while to find my own entry just because of that Thanks a lot for keeping an eye on that!
- Added nails and toenails
- Added a rock inside the ring on the gauntlet.
My goal for today and tomorrow is to work on the waist armor. I am aiming for a leather ancient Mediterranean soldier armor.
- I also did a rough paint job to the model. I will be keeping most of the gradient.
Next Step: I am currently baking the textures and exporting the low-poly version of the models. Right now, the model is 200k polys(I know, it's high!). I will try to reduce the poly count by by 40k. UV the pieces, and work on the actual textures. Seems that I am going to crunch for the next few days to finish the character before the due date.
Next Step: I tried to rig the character in Maya, but the poly count causes Maya to utilize 15 GB RAM and I can't even paint the weights. I will pose the character in ZBrush and fix the issues in Maya as an alternative solution. Then, I will be adding a few more components to this character before the render:
I'll try to post more WIP images when I'm available.
- The sword I designed for the character. Concept art I drew on the left, and 3D model on the right. Modeled in Maya, textured in Substance Painter.
I will be posting the last few WIP images for the project as I progress. Then I'll switch to a better PC to render high-quality images. This is all I have for today.
Lore: Aworoth is a Praetorian Demon who lives in Mediterranean geography. After all the bad deeds he committed, he was turned into a demon. He embraced his new identity and started ruling all the lost souls in hell.
High Quality 8K Renders: AWOROTH 8K Renders
This is it. I hope you liked it. Good luck everyone!
Feel free to follow me on social media:
WOW - SO COOL! The texturing and lighting really made this pop. The 8K renders are freakin' awesome. You can REALLY see the details. Great job!
Thank you for participating in the contest, and for giving us such nice WIPs and commentary. I have enjoyed following your project.
I'm just the host and will not be judging - but I wish you the best of luck. Have a great weekend! :-)
Hi @Foxy 3D. Thank you so much for your kind wishes and comments! I can also admit that you're one of the best hosts I've seen in any organization/contest. You managed the process at a different level while motivating all of us at the same time. I hope everyone enjoyed this contest as much as I did!
THANK YOU so much for the kind words. It really means a lot to me. I have enjoyed being the host for this contest, and there will be more contests to come in the future.
I am not a character designer, so it has been very interesting to see all of the work in progress images and follow each project from concept to creation. Seriously cool stuff!
Thanks again, and have a great day!
In case you didn't see the official announcement, CONGRATULATIONS are in order!
Come see the winners announcement right here.
Winners will get a private message from the owner of RenderHub soon so he can get your mailing address to ship out the prizes, and to request the download link for your project.
Thanks for participating, and great job! :-)