The Art Of Light Render Contest Winners Announced! (CLOSED)

The results are in, and the winners are...
RIGHT HERE
Congratulations to the winners, and thank you to everyone who participated.
There were so many amazing submissions, and it was fun to see what everyone came up with.
Winners will be contacted soon for the distribution of prizes.
If you haven't seen it yet, the next contest is already underway. Hope to see you there!
Thank you all for participating in the RenderHub community.
RIGHT HERE
Congratulations to the winners, and thank you to everyone who participated.
There were so many amazing submissions, and it was fun to see what everyone came up with.
Winners will be contacted soon for the distribution of prizes.
If you haven't seen it yet, the next contest is already underway. Hope to see you there!
Thank you all for participating in the RenderHub community.
The work that took first place is very similar to the AI generation for which they tried to create a scene. Or a primitive scene was made on the basis of which an AI image was generated. If you make the picture brighter, all discrepancies in the contours of individual figures and the warframe are easy to detect. Anyone can check this in a graphic editor, but the judges, if they exist at all, were busy with other matters. The warframe of the neck of the head lying on the floor is simply missing, the author was even too lazy to fake it. =) I think this is a wonderful incident that will ultimately bury future competitions. If I'm wrong, it won't be a problem for the author to show the render from a different angle.



Anyone can independently add brightness to the original image and play the game, find the difference with warframe. =)



Anyone can independently add brightness to the original image and play the game, find the difference with warframe. =)
! REPORT
chaoskhan_666
Karma: 1,160
Mon, Jun 17, 2024Wow, it seems like a good idea for the judges to re-look this.
AlfRaMusic
Karma: 12,684
Wed, Jun 19, 2024If you don't want to render the whole scene from different angles, wouldn't different wireframes be enough? Say, two additional wireframes from different angles? Or smaller versions of the rendered scene?