A.L.B.A. Reborn (CLOSED)

A.L.B.A. is a character I created for a graphic novel that I'm writing and illustrating, designed to learn the essence of social interactions so that supercomputers can become more human-like. 
Character Creation:
ALBA was built from scratch, using the G8.1 base from Daz, remodeled in Blender, and fully textured in Substance Painter. For her props and cybernetics, I focused on her skull, envisioning it as a protective enclosure that safeguards the most fragile part while also serving as a connection point for energy recharging and the transfer of large quantities of quantum data. I cut part of the skull and remodeled it into a silicone helmet, then drew copper lines on the front of the face to capture and analyze her emotions and expressions. I finished with connectors on the skull and back, a chip on the nape, and two thin rings around her eyes to create her illuminated eyes. Additionally, I placed a mesh in the center of her thorax to create internal illumination from a quantum battery.


Substance Painter:

Props on Blender:




Scene Creation:
For the contest, I wanted to create a scene depicting her rebirth as part human, part machine, as if she were tearing through the silicone casing that enveloped her body. I created a wireframe mesh and simulated it to look like dripping gel. For the hanging cables, I used tubes and then created a series of copper and plastic props to add a sci-fi touch. The laboratory scene was used merely for atmosphere, and I found a ready-made one on the Daz Store. The lighting was achieved by mixing spotlights, lab reflections, and HDRI.











The render:

The art tweaked in Photoshop:

The thumbnail:
Fun Facts:
The entire scene took me two weeks to create ALBA, plus another week to construct the scene. I had to render in three stages: one for the complete scene and two others focused on dark reflective areas that were very grainy (a total of 72 hours of rendering).
I hope you enjoy it, and good luck to all the incredible artists in this competition.

Character Creation:
ALBA was built from scratch, using the G8.1 base from Daz, remodeled in Blender, and fully textured in Substance Painter. For her props and cybernetics, I focused on her skull, envisioning it as a protective enclosure that safeguards the most fragile part while also serving as a connection point for energy recharging and the transfer of large quantities of quantum data. I cut part of the skull and remodeled it into a silicone helmet, then drew copper lines on the front of the face to capture and analyze her emotions and expressions. I finished with connectors on the skull and back, a chip on the nape, and two thin rings around her eyes to create her illuminated eyes. Additionally, I placed a mesh in the center of her thorax to create internal illumination from a quantum battery.


Substance Painter:

Props on Blender:




Scene Creation:
For the contest, I wanted to create a scene depicting her rebirth as part human, part machine, as if she were tearing through the silicone casing that enveloped her body. I created a wireframe mesh and simulated it to look like dripping gel. For the hanging cables, I used tubes and then created a series of copper and plastic props to add a sci-fi touch. The laboratory scene was used merely for atmosphere, and I found a ready-made one on the Daz Store. The lighting was achieved by mixing spotlights, lab reflections, and HDRI.











The render:

The art tweaked in Photoshop:

The thumbnail:

Fun Facts:
The entire scene took me two weeks to create ALBA, plus another week to construct the scene. I had to render in three stages: one for the complete scene and two others focused on dark reflective areas that were very grainy (a total of 72 hours of rendering).
I hope you enjoy it, and good luck to all the incredible artists in this competition.
! REPORT