Crystal Ice Cave (CLOSED)

a man stumbles across a cave full of colorful crystals where he takes shelter from the cold winds
This is a one of the few projects where i modeled everything myself except for the character (i mainly do archviz and interiors so i use premade assets alot)
I started the cave with a capsule from the 3ds max primitives, stretched, added some noise and then started adding finer details before adding more details with a displace modifier and procedural maps
I made the icicles with tyflow by birthing particles then letting them fall and form a trail
then i made the particle trail into shperes that are scaled down incrementally
I used phoenix fd for the torch's fire
the crystals were modeled and then scattered with tyflow




This is a one of the few projects where i modeled everything myself except for the character (i mainly do archviz and interiors so i use premade assets alot)
I started the cave with a capsule from the 3ds max primitives, stretched, added some noise and then started adding finer details before adding more details with a displace modifier and procedural maps
I made the icicles with tyflow by birthing particles then letting them fall and form a trail
then i made the particle trail into shperes that are scaled down incrementally
I used phoenix fd for the torch's fire
the crystals were modeled and then scattered with tyflow




! REPORT