The Witch (CLOSED)

Technically, this is the other half of my entry, but instead of lumping 2 characters in one, it made more sense in my head to enter them separately. I'm not really sure how much of a shot daz morph character have in this anyway, but I'm having fun and I like making characters from this particular setting. While Hellspawn came from the Underground, Witch (still to be given an actual name) has been chilling on the surface the whole time. "Chilling" being open to interpretation since witchcraft is generally frowned upon (and hunted down) compared to other forms of magic. This character was a lot faster and easier than Hellspawn because I had a few points of references to work with as I pulled apart two previous OCs I used to play dolls in my head and complied them into a new character.
Started out much the same way as Hellspawn with the G9 base and a few MR morph pieces before pulling things into Blender. The versions didn't have a lot of difference between them and it was mostly fixing details once the initial shape was gotten.


I had started the skin texture at the same time as doing the sculpting so that it would be easier to pick out the problem areas.
Vitiligo is a favorite for many artists, but it's almost always nonsegmental for obvious and understandable reasons. So, I wanted to go for segmental vitiligo instead. They reuse some of Hound's scarring (which is also the first skin pictured there) since Hound was partially taken from one of the 2 OCs mentioned previously. The witchcraft stains were a pain in the ass, though.
I'll skip showing version 4 since there really isn't enough noticeable shift and go straight to 5 since that's where I'm currently at.


Once again, like Hellspawn, their textures are blended MRs and hand painted with base G9 normals, but custom bump and displacements. The eyes are currently a gods awful mishmash of MRs and daz defaults. It's a mess I still need to sort. The hair is a settings-fiddled and color adjusted use of HM's Alessiah hair.
There's still a fair bit to do in terms of correctives and I want to make a graft for one of the more...gross? aspects of the setting that fits nicely with them. Mostly, I wanted to get a thread up now instead of once more work was done to establish them as an entry and created for this purpose in case I wanted to use them in their WIP states for art/promos in the near future.
Started out much the same way as Hellspawn with the G9 base and a few MR morph pieces before pulling things into Blender. The versions didn't have a lot of difference between them and it was mostly fixing details once the initial shape was gotten.


I had started the skin texture at the same time as doing the sculpting so that it would be easier to pick out the problem areas.
Vitiligo is a favorite for many artists, but it's almost always nonsegmental for obvious and understandable reasons. So, I wanted to go for segmental vitiligo instead. They reuse some of Hound's scarring (which is also the first skin pictured there) since Hound was partially taken from one of the 2 OCs mentioned previously. The witchcraft stains were a pain in the ass, though.
I'll skip showing version 4 since there really isn't enough noticeable shift and go straight to 5 since that's where I'm currently at.


Once again, like Hellspawn, their textures are blended MRs and hand painted with base G9 normals, but custom bump and displacements. The eyes are currently a gods awful mishmash of MRs and daz defaults. It's a mess I still need to sort. The hair is a settings-fiddled and color adjusted use of HM's Alessiah hair.
There's still a fair bit to do in terms of correctives and I want to make a graft for one of the more...gross? aspects of the setting that fits nicely with them. Mostly, I wanted to get a thread up now instead of once more work was done to establish them as an entry and created for this purpose in case I wanted to use them in their WIP states for art/promos in the near future.
! REPORT