Toad

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givesightWed, Nov 06, 2024
jamie6Mon, Nov 04, 2024
givesightThu, Oct 31, 2024
givesightThu, Oct 31, 2024
givesightThu, Oct 31, 2024
givesightThu, Oct 31, 2024
givesightThu, Oct 31, 2024
givesightThu, Oct 31, 2024
This is the final blocking stage. My next move will be refining the shapes and character silhouette. I will stay in blender and use the sculpt tools.

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givesight
Karma: 257
Tue, Aug 27, 2024For this process I wanted to ground the character off the bat, so I began with the head and spine.
givesight
Karma: 257
Tue, Aug 27, 2024I decided to change the armor for rigging purposes. I think it looks better. The concept got me started but I will make modifications as I go.

CosmicEnvisionsSat, Sep 07, 2024
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Good to see it all placed in the one thread, easier for the judges to see ;-)Awesome work on the modelling, love that translucent slimey looking skin as well, looks perfect. Top Notch
Seems you got use out of Kodon, that's been on my wishlist for ages, might have to get it one day. You've made it seem useful.
Awesome work and looking forward to the end result, good luck.
Seems you got use out of Kodon, that's been on my wishlist for ages, might have to get it one day. You've made it seem useful.
Awesome work and looking forward to the end result, good luck.
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givesight
Karma: 257
Mon, Sep 09, 2024Thank you for your comments I really appreciate it. Being a Z-Brush user and not being able to use it for this challenge, allowed me to explore other ways to get to the end result. I am giving it a final pass this week for my submission.
3113pixels
Karma: 389
Tue, Sep 10, 2024I KNEW I recognised him from somewhere, thank you haha it was driving me mad! :'D
On a separate note, beautifully done and textured, his skin looks almost translucent, like he's glowing.
On a separate note, beautifully done and textured, his skin looks almost translucent, like he's glowing.
Thank you all for the comments. I am a big 80's cartoon fan, so this was inspired by Thunder cats. I have some time, so I am working on adding maybe some more accessories to the model. Like weapons and stuff that relate to swamps.


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WIP weapons for my character. Texture phase next. I am really considering leveling up the height map using Nomad or Z Brush at the end. The base will also go through a treatment.
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vixcosmen
Karma: 6,444
Wed, Sep 18, 2024You can level up the height map with one colorramp in the shader node.... dont work too much...
givesight
Karma: 257
Wed, Sep 18, 2024Vixcosmen, thank you. I was on the fence about how to go about it. I'll give it a try. I don't think it needs much but my High detail mind wants more muscle tone and cuts. Let's see.
vixcosmen
Karma: 6,444
Thu, Sep 19, 2024Try it, also put a minimum value for the distance (0.01 to 0.1) and strength at 1.0 in the bump node 

givesight
Karma: 257
Thu, Oct 31, 2024Preparing my other images for upload. All angles, clay and wires.
This is my final entry. From my past experiences joining challenges, I learned overthinking will complicate your deadline. I chose a design I am passionate about. This project was created using- Blender, Substance Painter and Kodon for Sculpting. Photo Shop for compositing the images. I did a small amount of color correction. The renders did not need much editing. Evee render engine provided some really nice renders. Thankyou Render Hub 3D for pushing me again to be better. Good luck to all contestants.
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