Sliced 3D Model
337Hi All,
I'm trying to get something similar to the attached example photo, with no gaps, about 15-20cm high - it can be sliced vertically or horizontally. So my question is, is it possible to produce such an SVG template from a photograph? If it is, is this the right place to hire someone to do it -TIA.
I'm trying to get something similar to the attached example photo, with no gaps, about 15-20cm high - it can be sliced vertically or horizontally. So my question is, is it possible to produce such an SVG template from a photograph? If it is, is this the right place to hire someone to do it -TIA.

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I'm not sure I understood correctly.What I can create as a sample from a 3D model is shown in this image. The thickness of the lines can be changed according to your choice. With this "mask" it is possible to color the 3D model to differentiate each line or it is also possible to cut the 3D model to move the result a little and create an illusion of shift. After that it will be possible to create a rendered image from Daz3D. And with other image software, transform the rendered image into a vector format like SVG.
Do you want a 3D model or a bas relief cut into layers? Or simply a vectorized image in SVG?
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Thanks very much for your reply - I'll try to explain better.
I want to make a sculpture similar to the attached image in my original post.
If possible, I want to create the sculpture from a photo of me - it's a full body, head to toe sculpture with my arms extended above my head.
The idea is to create the sculpture from 2-3mm slices CNC'd out, then stacked up to form the sculpture to a total height of around 20cm.
It will then be mounted on a back board so the sculpture will need to be flat on the back - so I don't know if it would still be considered 3D or perhaps 2.5D?
Ideally it would be made from my photo, but it has since occurred to me that there will be a considerable loss of detail once sliced, so maybe it could be made from an existing model if it could be positioned in a similar pose . . . . ?
I have absolutely no knowledge about 3D modelling so I'm looking for someone who could supply SVG files ready for me to CNC the shapes out.
I hope that explains things better - just let me know if not, and I'll have another go
I want to make a sculpture similar to the attached image in my original post.
If possible, I want to create the sculpture from a photo of me - it's a full body, head to toe sculpture with my arms extended above my head.
The idea is to create the sculpture from 2-3mm slices CNC'd out, then stacked up to form the sculpture to a total height of around 20cm.
It will then be mounted on a back board so the sculpture will need to be flat on the back - so I don't know if it would still be considered 3D or perhaps 2.5D?
Ideally it would be made from my photo, but it has since occurred to me that there will be a considerable loss of detail once sliced, so maybe it could be made from an existing model if it could be positioned in a similar pose . . . . ?
I have absolutely no knowledge about 3D modelling so I'm looking for someone who could supply SVG files ready for me to CNC the shapes out.
I hope that explains things better - just let me know if not, and I'll have another go
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Heya! My name's Elle, and I think I understand what you're asking... you want the end file to be the individual "slices" of the model, so they can be cut with a CNC and stuck together to form the sculpture?
The best way I could think to do that would be to lay the "slices" of the model, flat, next to each other. I'm thinking that if you provided the measurements of the maximum size of wood you can CNC it would just be a case of fitting as many of the "slices" of the model as possible on each "piece of wood", then numbering each "slice" (so you know which order to stick them together in), and potentially sending each "piece of wood" as a separate SVG file, if all of the "slices" of the model wouldn't fit on 1 piece of wood...
I think you could retain quite a lot of detail with such thin layers, and it would be no problem to model the sculpture on a photo of you, but to do 66 3mm layers or 100 2mm layers arranged in that way would be potentially quite time consuming and expensive... But please feel free to send me a message if you'd like to chat about it further, it could be a very cool project! Thanks, Elle.
The best way I could think to do that would be to lay the "slices" of the model, flat, next to each other. I'm thinking that if you provided the measurements of the maximum size of wood you can CNC it would just be a case of fitting as many of the "slices" of the model as possible on each "piece of wood", then numbering each "slice" (so you know which order to stick them together in), and potentially sending each "piece of wood" as a separate SVG file, if all of the "slices" of the model wouldn't fit on 1 piece of wood...
I think you could retain quite a lot of detail with such thin layers, and it would be no problem to model the sculpture on a photo of you, but to do 66 3mm layers or 100 2mm layers arranged in that way would be potentially quite time consuming and expensive... But please feel free to send me a message if you'd like to chat about it further, it could be a very cool project! Thanks, Elle.
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EnnVee
Karma: 169
Tue, Aug 27, 2024Hi Elle,
Yes, you've understood my very confused description perfectly
I'm thinking now that vertical slices would be more economical and work (maybe) just as well.
I think I have found someone to do it (from Renderhub) but if that doesn't work out, perhaps I can drop you a message.
Thanks, Erika.
Yes, you've understood my very confused description perfectly
I'm thinking now that vertical slices would be more economical and work (maybe) just as well.
I think I have found someone to do it (from Renderhub) but if that doesn't work out, perhaps I can drop you a message.
Thanks, Erika.
3113pixels
Karma: 389
Tue, Aug 27, 2024Hey Ericka,
Your description was great! And yes, vertical slices would definitely be more economical, and hopefully wouldn't lose too much detail.
Glad you've found someone! Yes please feel free to drop me a message if it doesn't, but I hope all goes well!
Elle
Your description was great! And yes, vertical slices would definitely be more economical, and hopefully wouldn't lose too much detail.
Glad you've found someone! Yes please feel free to drop me a message if it doesn't, but I hope all goes well!
ElleThank you Ennvee for your explanation.
I know it is possible to create a 3D model in Daz3D from real peoples pictures or using a 3D scanner, but I dont have this skill.
What I can do is turn a picture into a low relief. After that, it will be easy to cut the model into several layers, which can be 3D printed or CNC machined individually.
Picture sample:

Low relief mapped from the picture:
Face:

Without Mapping

Layering


3D print process:

CNC process:
Same files used by the 3D print process
A long time ago, I used a CNC machine with DeskProto software, which can import 3D files.
I recommend using 3D files instead of SVG because with SVG, you will lose a lot of detail, unless that is your goal.
DeskProto offers a free trial period, I believe.
Here is a link to a video I made for him in the past:
I know it is possible to create a 3D model in Daz3D from real peoples pictures or using a 3D scanner, but I dont have this skill.
What I can do is turn a picture into a low relief. After that, it will be easy to cut the model into several layers, which can be 3D printed or CNC machined individually.
Picture sample:

Low relief mapped from the picture:
Face:

Without Mapping

Layering


3D print process:

CNC process:
Same files used by the 3D print process
A long time ago, I used a CNC machine with DeskProto software, which can import 3D files.
I recommend using 3D files instead of SVG because with SVG, you will lose a lot of detail, unless that is your goal.
DeskProto offers a free trial period, I believe.
Here is a link to a video I made for him in the past:
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EnnVee
Karma: 169
Tue, Aug 27, 2024Thanks Omni,
I think a low relief model without Mapping would be perfectly adequate. The slices would probably have to be thinner than your example, so a 90 degree straight cut would suffice. My plan is to sandblast the final sculpture anyway to give it a very soft, interesting texture, which would take out any detail anyway.
I watched your video and it occurred to me that I could carve 2 models, cut model 1 into slices of blade thickness (2.2)mm , then cut model 2 into alternate slices - I should end up with what I'm after. If the slicing is very time consuming, perhaps that could be the way to go.
Currently I think I've found someone to do it - we're just confirming everything.
Thanks very much for your help.
I think a low relief model without Mapping would be perfectly adequate. The slices would probably have to be thinner than your example, so a 90 degree straight cut would suffice. My plan is to sandblast the final sculpture anyway to give it a very soft, interesting texture, which would take out any detail anyway.
I watched your video and it occurred to me that I could carve 2 models, cut model 1 into slices of blade thickness (2.2)mm , then cut model 2 into alternate slices - I should end up with what I'm after. If the slicing is very time consuming, perhaps that could be the way to go.
Currently I think I've found someone to do it - we're just confirming everything.
Thanks very much for your help.
lilyclarkSun, Mar 30
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It's recommended to add alignment markers (such as micro grooves/protrusions) during slicing to prevent misalignment during assembly. The sandblasting intensity might affect the edges of the thin slices (especially the 2.2mm ones), so its recommended to first test the sandblasting parameters on scrap material. This model should turn out great when 3D printed, and it has inspired me a lotbest wishes for the project! If you encounter specific technical issues (e.g., slicing parameters or assembly calibration), feel free to reach out anytime.
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EnnVee
Karma: 169
Tue, Apr 01The person I employed to do it couldn't do it from my photo, so I ended up buying a 3D model from here instead. It took me absolutely ages to work out how to resize it in Blender and then how to slice it.
I ended up with something completely different to what I initially wanted, but I'm pleased with the end result. I used allignment holes and toothpicks to get everything alligned correctly.
I ended up with something completely different to what I initially wanted, but I'm pleased with the end result. I used allignment holes and toothpicks to get everything alligned correctly.
TimothyStudioTue, Jun 03
Account Closed
Hey! Yes, it's definitely possible to turn a photo into an SVG template like your exampleclean and ready for slicing at the right height with no gaps. Ive done similar work before and would love to help you with this. You can message me directly on Discord at timothy558 so we can go over the photo and your exact needs.
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