Eyes Issue (CLOSED)
92I wrapped the model from wrap 4d on genesis 8 female character and in Eyes I got this issue please tell me how to fix it.


! REPORT
Might want to search the Day forum for this one.
I seam to remember something about the distance from origin (0,0,0) causing eye discoloration. Just to give you some thing to try, I would relocate the character to the center of the map (origin) and if that doesn't work put a tiny low wattage ghost light in front of your characters face.
Hope one of those work for you.
I seam to remember something about the distance from origin (0,0,0) causing eye discoloration. Just to give you some thing to try, I would relocate the character to the center of the map (origin) and if that doesn't work put a tiny low wattage ghost light in front of your characters face.
Hope one of those work for you.
! REPORT
If you mean the distortion, it looks like a texel issue. But automatic wrappers are "not in my wheelhouse". DAZ has UV "templates" that you can grab. Texturing eyes is a pretty simple thing.
If the eyeball mesh is distorted, then you'll have to check on stuff like morphs. Ove the years I have had eyeballs shift, change size and distort because of certain morphs or even poses.
Mesh wrappers shouldn't distort topo but again I have very little knowledge in that area.
If the eyeball mesh is distorted, then you'll have to check on stuff like morphs. Ove the years I have had eyeballs shift, change size and distort because of certain morphs or even poses.
Mesh wrappers shouldn't distort topo but again I have very little knowledge in that area.
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