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Eyes Issue (CLOSED)

eye212
Freelly00Fri, Sep 06, 2024
Karma: 173
I wrapped the model from wrap 4d on genesis 8 female character and in Eyes I got this issue please tell me how to fix it.
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kwerkxFri, Sep 06, 2024
Karma: 8,788
Might want to search the Day forum for this one.  

I seam to remember something about the distance from origin (0,0,0) causing eye discoloration.  Just to give you some thing to try, I would relocate the character to the center of the map (origin) and if that doesn't work put a tiny low wattage ghost light in front of your characters face.

Hope one of those work for you.
PinspotterMon, Sep 09, 2024
Karma: 6,579
If you mean the distortion, it looks like a texel issue. But automatic wrappers are "not in my wheelhouse". DAZ has UV "templates" that you can grab. Texturing eyes is a pretty simple thing.

If the eyeball mesh is distorted, then you'll have to check on stuff like morphs. Ove the years I have had eyeballs shift, change size and distort because of certain morphs or even poses.

Mesh wrappers shouldn't distort topo but again I have very little knowledge in that area.
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