"Detonator" - post-apocalyptic soldier

My concept, Detonator, is a post-apocalyptic bomb technician, trained to handle high-risk explosives in a hostile environment. His protective gear, including a reinforced gas mask and armor, allows him to navigate war-torn landscapes, defuse threats, and wield his own handmade bombs for survival.
"He doesn't just survive the apocalypse, he detonates it."

High poly/ Clay preview:

Lowpoly:
Cloth simulation(Marvelous Designer):

Wireframe(Optimized and Game ready):
UV Checker :

Modified MG34 Weapon (plasticity):

Lowpoly/Wireframe(Optimized for games):
UV checker:
Texturing(Substance):


Final render setup in Blender:
Renders:




"He doesn't just survive the apocalypse, he detonates it."

High poly/ Clay preview:

Lowpoly:


Wireframe(Optimized and Game ready):

UV Checker :

Modified MG34 Weapon (plasticity):

Lowpoly/Wireframe(Optimized for games):

UV checker:




Final render setup in Blender:

Renders:




! REPORT