Flamebender Soldier - Realtime Character

This is a project I've worked on during the last month. The idea was to design from scratch a young soldier who fights using fire. I used this project to work on my real time topology and baking.
I used: Zbrush, Maya, Substance Painter, Phosothop, XGen, Marvelous Designer and Unreal Engine 5. I also tried using Niagara for the first time for the smoke sim. I found particularly useful a tutorial about energy sphere by UnrealCG on Youtube, I followed to create the fire sphere.
Hope you like it!
I used: Zbrush, Maya, Substance Painter, Phosothop, XGen, Marvelous Designer and Unreal Engine 5. I also tried using Niagara for the first time for the smoke sim. I found particularly useful a tutorial about energy sphere by UnrealCG on Youtube, I followed to create the fire sphere.
Hope you like it!
! REPORT