The Last Glimpse

I ran as fast as I could toward the exit door, but the figure stood right in front of me with eyes glowing faintly. I fell, shrouded in fear, knowing this was my last moment.

Lighting and Clay Preview :

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Wireframe Preview :

Solid Preview :

Context :
In this scene I tried to create the legendary figure of the ghost "Kuntilanak" from Indonesia, where in this scene the spirit figure attacks the hospital.. The hospital scene is made messy and full of blood to depict the figure of the kuntilanak, which according to folklore is a blood-sucking spirit. To add a dramatic impression I added the figure of a patient who woke up from the hospital and tried to escape from that figure.
In my technical work I collected a lot of references, especially from horror games such as The Evil Within and Outlast, then other inspiration I got from films such as The Evil Dead and The Doll. This scene was made using a blender, for the patient character and the spirit figure I used makehuman. To simulate the clothes on the characters I used Marvelous Designer and for the final composition touches I used the Diblende compositing tool. for additional objects and materials I got them from Sketchfab, blenderkit and Fab (epic games)

Lighting and Clay Preview :

Scene Preview :

Wireframe Preview :

Solid Preview :

Context :
In this scene I tried to create the legendary figure of the ghost "Kuntilanak" from Indonesia, where in this scene the spirit figure attacks the hospital.. The hospital scene is made messy and full of blood to depict the figure of the kuntilanak, which according to folklore is a blood-sucking spirit. To add a dramatic impression I added the figure of a patient who woke up from the hospital and tried to escape from that figure.
In my technical work I collected a lot of references, especially from horror games such as The Evil Within and Outlast, then other inspiration I got from films such as The Evil Dead and The Doll. This scene was made using a blender, for the patient character and the spirit figure I used makehuman. To simulate the clothes on the characters I used Marvelous Designer and for the final composition touches I used the Diblende compositing tool. for additional objects and materials I got them from Sketchfab, blenderkit and Fab (epic games)
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