Skin abductors

Hello! here Daniel, thinking about this year Halloween contest I was thinking to use some particle simulation with Tyflow and Max, so i decided to rip apart a character, which was way more difficult than i expected because every object in the scene has to interact with all the others and the computes were so extensive...
This is the final image of a UFO abducting only our skin, greetings:
This is the final image of a UFO abducting only our skin, greetings:
! REPORT
The process start with a model of my self and adding organs, veins, muscles, bones, hair, etc (the original idea was to do a animation)








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After that the most tedious part of the process was testing with the particles to interact, collide, rip apart, simulate gravity and wind turbulence.








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The set was easy, a building and a UFO, all 3D because the radiosity on all the objects.
The renders on Vray were toke too much time, so i decided to use marmoset Raytrace (i had to re-do many vray textures to PBR for marmoset)
Lot of passes here btw




The renders on Vray were toke too much time, so i decided to use marmoset Raytrace (i had to re-do many vray textures to PBR for marmoset)
Lot of passes here btw




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! REPORT