Feedback/Critique Retopology
 97
97I just want some opinions/feedback on the topology in regards to the loops and density before carrying on with the project. I wanted to do something with a less faceted or mid - high poly look. And with some research I found that the Kratos model in GOW3 (2010) has 64,000 polys as a whole, with 5,700 on the face alone. For GOW (2018) the total would be 80,000. 

! REPORT
Hi there, the topology is looking very good on your model, well done.
The polycount you mentioned is correct for kratos, but i would not fix to much on a certain number for polycount, as it varies with the usecase of the model.
I can give you a tip as rule of thumb, which may help you with every retopo you do.
I would try to retopo each model as low as possible, you can always subD it afterwards. Going higher in polycount is always easier than going lower.
hope this helps 
 
The polycount you mentioned is correct for kratos, but i would not fix to much on a certain number for polycount, as it varies with the usecase of the model.
I can give you a tip as rule of thumb, which may help you with every retopo you do.
I would try to retopo each model as low as possible, you can always subD it afterwards. Going higher in polycount is always easier than going lower.
hope this helps
 
 REPLY
! REPORT






 3D Models
3D Models 3D Print Models
3D Print Models 3D Scans
3D Scans Animation & MoCap
Animation & MoCap Textures
Textures Materials
Materials Skin Textures
Skin Textures 2D Game Assets
2D Game Assets Sound Effects
Sound Effects Brushes & Tools
Brushes & Tools Reference Photos
Reference Photos Stock Images
Stock Images HDR Images
HDR Images 3ds Max
3ds Max Maya
Maya Blender
Blender Unreal Engine
Unreal Engine Unity
Unity ZBrush
ZBrush Cinema 4D
Cinema 4D LightWave
LightWave Marmoset
Marmoset SketchUp
SketchUp FBX
FBX DAE
DAE DXF
DXF GLB
GLB





























