Dragon Hunters

Hi, this is my second submission for the contest.
This scene started when I tried to project a dragon's shadow on the clouds. I needed the right density for the clouds (volumetric cubes), the appropriate HDRI, a very precise doom orientation and the proper setup for Burn Highlights/Crush Blacks. Then I built a world around that concept.
This is pure 3D, no post-work, straight from render.
I'm including a video showing part of the process.
ViewPort - Wire Shaded
( I'm removing volumetric cubes so you can see the overall scene )

ViewPort - Cartoon Shaded

Clay Render ( including VFX effects )

This is a video showing part of the process:
This scene started when I tried to project a dragon's shadow on the clouds. I needed the right density for the clouds (volumetric cubes), the appropriate HDRI, a very precise doom orientation and the proper setup for Burn Highlights/Crush Blacks. Then I built a world around that concept.
This is pure 3D, no post-work, straight from render.
I'm including a video showing part of the process.
ViewPort - Wire Shaded
( I'm removing volumetric cubes so you can see the overall scene )

ViewPort - Cartoon Shaded

Clay Render ( including VFX effects )

This is a video showing part of the process:
! REPORT