Adobe Substance 3D baking problem

Texturing problem during baking.
It can't generate ambient occlusion, it puts squares everywhere.
Problem reported to Adobe and a lot of people have this problem.
It can't generate ambient occlusion, it puts squares everywhere.
Problem reported to Adobe and a lot of people have this problem.
! REPORT
The problem is with the gpu driver, the latest RTX 50 driver has problems, the 566.36 driver fixes the problem and baking works again.
REPLY
! REPORT
Are you using version 2025 yet, V8?
I'm curious because I'm still intending to buy it (as long as it remains perpetual). I keep seeing talk about it but maybe it's under NDA to subscribers or something. I can't find anything about Substance Painter 2025 even on YouTube!
REPLY
! REPORT
V8Infinite
Karma: 13,637
Tue, Feb 04Yes it is the latest version (10.1.2). It was updated recently if I remember correctly. However I am under subscription.
COMIXIANT
Thanks for the heads-up. I'm amazed they manage to keep things so hush-hush!
Karma: 1,577
Tue, Feb 04Thanks for the heads-up. I'm amazed they manage to keep things so hush-hush!
V8Infinite
Karma: 13,637
Tue, Feb 04Look at it, there are more details : https://helpx.adobe.com/substance-3d-painter/release-notes/all-changes.html
COMIXIANT
Thanks for the link but that's what it already has. I thought they would have had a teaser video by now, something to show new features for version 2025. Like last time, a major new feature was painting along controllable splines. So I'm curious what it's going to be this year.
Not a teaser in sight though.
Very strange!
Karma: 1,577
Tue, Feb 04Thanks for the link but that's what it already has. I thought they would have had a teaser video by now, something to show new features for version 2025. Like last time, a major new feature was painting along controllable splines. So I'm curious what it's going to be this year.
Not a teaser in sight though.
Very strange!
V8Infinite
Karma: 13,637
Tue, Feb 04They might do a big update in the coming months with big new features, stay tuned...