New Model

New Model
As you can see, Mr. Verne, we have brought your usual shipment of assassin models to you today. However, we also are giving you the enormous honor of being the first to see our latest, groundbreaking achievement: the Omega Strike model! This model has been updated to have improved aim, mobility, strength and response time, as well as the most advanced computer brain ever created. Behaving on what could be compared to artificial instinct, she can reason out complicated plans on her own, on the fly. Also, the Omega Strike has her own personality, and has developed what her creators have dubbed, an attitude. She's so effective, we don't say she's almost human - we say she's superhuman!
Now, while I have your attention, Omega Strike and I would like to discuss with you your overdue payments…
Entry:

Wireframe:

Robot was created by using a mix of Daz characters and lots of individual morphs, as well as mixing many, many accessories and clothing/armor/mechanical bits together. Many materials were also changed and/or mixed. Created specifically for this contest.
Rendered in Daz Studio Iray.
Postwork in Pixelmator Pro.
No AI used.
Thanks for looking!
As you can see, Mr. Verne, we have brought your usual shipment of assassin models to you today. However, we also are giving you the enormous honor of being the first to see our latest, groundbreaking achievement: the Omega Strike model! This model has been updated to have improved aim, mobility, strength and response time, as well as the most advanced computer brain ever created. Behaving on what could be compared to artificial instinct, she can reason out complicated plans on her own, on the fly. Also, the Omega Strike has her own personality, and has developed what her creators have dubbed, an attitude. She's so effective, we don't say she's almost human - we say she's superhuman!
Now, while I have your attention, Omega Strike and I would like to discuss with you your overdue payments…
Entry:

Wireframe:

Robot was created by using a mix of Daz characters and lots of individual morphs, as well as mixing many, many accessories and clothing/armor/mechanical bits together. Many materials were also changed and/or mixed. Created specifically for this contest.
Rendered in Daz Studio Iray.
Postwork in Pixelmator Pro.
No AI used.
Thanks for looking!
! REPORT