Creating Custom Morphs for body relative to Cloth in DAZ

Hi everyone,
I'm looking for some advice on creating a scene where the body of my figure conforms to the clothing.
For example, I came across this product:
https://www.renderhub.com/ph3dee/kinky-breast-strap-for-genesis-8-female
It seems to include custom morphs that deform the breasts to simulate the pressure the strap applies. However, I want to know how I can achieve a similar effect with the clothing I already own.
Ive tried using Morph Master (which is a fantastic product, by the way, available on the official DAZ store), but I havent been able to create the effect I'm after.
I'm sure there must be a technique to achieve this, right? Do I need to create a custom morph using external software like Blender?
Thank you in advance to anyone willing to share their insights!
I'm looking for some advice on creating a scene where the body of my figure conforms to the clothing.
For example, I came across this product:
https://www.renderhub.com/ph3dee/kinky-breast-strap-for-genesis-8-female
It seems to include custom morphs that deform the breasts to simulate the pressure the strap applies. However, I want to know how I can achieve a similar effect with the clothing I already own.
Ive tried using Morph Master (which is a fantastic product, by the way, available on the official DAZ store), but I havent been able to create the effect I'm after.
I'm sure there must be a technique to achieve this, right? Do I need to create a custom morph using external software like Blender?
Thank you in advance to anyone willing to share their insights!
! REPORT
Personally I would clothify the clothing (make it dForce) and then gradually decrease the 'Contraction/Expansion Ratio' parameter until it starts to look right. It's important to remember with dForce that you can in fact use a weight map to define what areas of the cloth are effected by the dForce calculations and how much, so in your case you could clothify an entire garment but restrict the 'Contraction' to a specific area with a nice smooth fall-off around it using a weight map.
I recommend looking into videos that explain how weight maps can be used to effect the amount of dForce being applied to a garment, because once you understand that, the rest will become obvious because it opens up all kinds of possibilities.
REPLY
! REPORT
Sorry about that, I misread what you were wanting to do. But yes, I think the Push Modifier is what you need for that unless you fancy exporting it to blender and sculpting the effect in manually. Not sure why it isn't working for you, but I would find more videos on the same subject just in case they missed something in that one, or you didn't pick-up on it.
REPLY
! REPORT
No problem, thanks for trying to help 
So y give it another shot, with a Genesis 8 character this time, and same result.
I don't understand why but DAZ start to be really laggy once i start painting with the weight map brush, and the selection is way too large.

I didn't try to apply a smooth modifier to the figure as the program already freezes a lot.
Though My machine should be powerfull enough to handle that I think (i9 3.70 Ghz, Geforce RTX 3080. 64Go RAM)
Anyway, it's time to start looking at how to create a custom morph using Blender I guess.

So y give it another shot, with a Genesis 8 character this time, and same result.
I don't understand why but DAZ start to be really laggy once i start painting with the weight map brush, and the selection is way too large.

I didn't try to apply a smooth modifier to the figure as the program already freezes a lot.
Though My machine should be powerfull enough to handle that I think (i9 3.70 Ghz, Geforce RTX 3080. 64Go RAM)
Anyway, it's time to start looking at how to create a custom morph using Blender I guess.
REPLY
! REPORT