DazToRobloxStudio
111https://www.daz3d.com/daz-to-roblox ; Does anyone have experience with this? For me, the script gets stuck at 8%. The tutorial video is very understandable.
! REPORT
A DAZ to Roblox bridge was not on my bingo card this year.
Seriously, when I saw that announcement I laughed out loud and wondered if it was an early April Fools prank.
DAZ Studio and Roblox are so far removed from each other that it is absurd. It's on par with DAZ's failed idea of voxel rendering. People don't play Roblox for "realistic character models". A bridge to G-Mod would make far more sense.
Seriously, when I saw that announcement I laughed out loud and wondered if it was an early April Fools prank.
DAZ Studio and Roblox are so far removed from each other that it is absurd. It's on par with DAZ's failed idea of voxel rendering. People don't play Roblox for "realistic character models". A bridge to G-Mod would make far more sense.
REPLY
! REPORT
Its 2025 and Daz still has not realized that their becoming the primary source of figures &. content for Poser (until they stopped), was a fluke that wont be repeated elsewhere
They tried with the Unity game developed community and the MSC character system based on genesis 2 content
They failed.
They had a good relationship with Reallusion providing Genesis figures that looked way better than the Iclone native figures
until Reallusion had the Audacity to develop their own Character creator program and an Iray plugin for Iclone.
And Daz burned all bridges with them
Some guy developed a really good Daz to Maya plugin that connected directly to your Daz content libraries and
Daz bought it from him and heavily marketed it to the Autodesk community as was utterly ignored.
Then they announced a whole set of bridges for the rest the 3DCCs and game engines ( Max ,C4D ,blender, unreal engine)
Again mostly ignored by everyone of those user communities just as they will be ignored by the ROBLOX user base.
The days of having to go outside your native eco system market to get decent human model and covert it this & redo that are long over.
It does not matter how good a genesis model looks inside Daz studio with its JCMs and HD morphs
Outside Of Daz studio its just another mesh that has to compete with the purpose built content in the various markets that serve those use communities.
They tried with the Unity game developed community and the MSC character system based on genesis 2 content
They failed.
They had a good relationship with Reallusion providing Genesis figures that looked way better than the Iclone native figures
until Reallusion had the Audacity to develop their own Character creator program and an Iray plugin for Iclone.
And Daz burned all bridges with them
Some guy developed a really good Daz to Maya plugin that connected directly to your Daz content libraries and
Daz bought it from him and heavily marketed it to the Autodesk community as was utterly ignored.
Then they announced a whole set of bridges for the rest the 3DCCs and game engines ( Max ,C4D ,blender, unreal engine)
Again mostly ignored by everyone of those user communities just as they will be ignored by the ROBLOX user base.
The days of having to go outside your native eco system market to get decent human model and covert it this & redo that are long over.
It does not matter how good a genesis model looks inside Daz studio with its JCMs and HD morphs
Outside Of Daz studio its just another mesh that has to compete with the purpose built content in the various markets that serve those use communities.
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! REPORT
Daz might want to rethink that.
https://www.malwarebytes.com/blog/news/2025/02/roblox-called-real-life-nightmare-for-children-as-roblox-and-discord-sued
https://www.malwarebytes.com/blog/news/2025/02/roblox-called-real-life-nightmare-for-children-as-roblox-and-discord-sued
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