Char building in DAZ (CLOSED)
3,814Thread Activity
Hannes WTue, Jun 21, 2022
grafkdesignerThu, Jun 09, 2022
Hannes WTue, Jun 07, 2022
Hannes WWed, May 25, 2022
Hannes WSat, May 21, 2022
ZakkExThu, Feb 03, 2022
after long Time of Work I get no real Result. The Head is allways ugly
have a look at the Pictures. What are Iam doing wrong ??????



the lightcolored is a loadet OBJ, the dark is the G8 with imported Shape
have a look at the Pictures. What are Iam doing wrong ??????




the lightcolored is a loadet OBJ, the dark is the G8 with imported Shape
! REPORT

I just buy new tools as Merchant Resource to bring up Brows and Eyeliner into my work.
It looks better then before as only maps on the face, I think.
I just learn how it works best with my girls

! REPORT
From the first post you made last year, to this latest one, the facial difference is like day and night. As the saying goes, "You've come a long way, baby!" Congrats!!
! REPORT

Now I found out how to build lips to use them on all facetextures and add bodydetails and remove them

Now I found out how to build lips to use them on all facetextures and add bodydetails and remove them
! REPORT
after I made a big mistake in my products, I rebuild them all. The DAZ-Develop Kit has a bug that deform the moving of feet, fingers and head.
So I change the hole process in building character. The riggingprocedure is the reason to make a good functional body.
Now I know what to doe and in future avoid trouble.
That means learning by doing
man, workin make sometimes mistakes and will be fired. I never ever make mistakes
So I change the hole process in building character. The riggingprocedure is the reason to make a good functional body.
Now I know what to doe and in future avoid trouble.
That means learning by doing

man, workin make sometimes mistakes and will be fired. I never ever make mistakes

! REPORT


















































