Giraffe Head 3D Model

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Giraffe Head 3D Model
Giraffe Head
Soft: Maya 2019 | Arnold 3.2.2
High detailed realistic giraffe HEAD model. Clean UVmapped and professional textured. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Eyes, gum, teeth and tongue are separated meshes.
Mane and eyelashes are made by planes with transparency.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
______________________________________________________
POLYCOUNT: 15809 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 7982 polygons.
All other meshes (hooves, eyeballs, mouth, teeth) is 7827 polygons.
______________________________________________________
TEXTURES: 4096x4096 JPG files.
Textures for:
- Body (4096x4096)
- Mane & Eyelashes (2048x2048)
- Eye (512x512)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
______________________________________________________
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
______________________________________________________
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
______________________________________________________
HAIR
All hair elements, like mane and eyelashes are made by planes with transparency (alpha map).
Can be used in any software, because model have no hard plug-in or software linking.
______________________________________________________
NO PLUG-IN needed!
NO POSTWORK on this renders.
Soft: Maya 2019 | Arnold 3.2.2
High detailed realistic giraffe HEAD model. Clean UVmapped and professional textured. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Eyes, gum, teeth and tongue are separated meshes.
Mane and eyelashes are made by planes with transparency.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
______________________________________________________
POLYCOUNT: 15809 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 7982 polygons.
All other meshes (hooves, eyeballs, mouth, teeth) is 7827 polygons.
______________________________________________________
TEXTURES: 4096x4096 JPG files.
Textures for:
- Body (4096x4096)
- Mane & Eyelashes (2048x2048)
- Eye (512x512)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
______________________________________________________
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
______________________________________________________
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
______________________________________________________
HAIR
All hair elements, like mane and eyelashes are made by planes with transparency (alpha map).
Can be used in any software, because model have no hard plug-in or software linking.
______________________________________________________
NO PLUG-IN needed!
NO POSTWORK on this renders.



















