
Greyhound Brown with Fur 3D Model













































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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Greyhound Brown with Fur 3D Model
Soft: Maya 2019 | Arnold 3.2.2
Realistic Spanish Greyhound model. UVmapped, textured, fully RIGGED and ANIMATED.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Fur and whiskers made by Maya XGen.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
________________________________________________________________________________
POLYCOUNT: 35144 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 22122 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 13022 polygons.
Hidden meshes (scalp meshes) is 1245
________________________________________________________________________________
TEXTURES: 8k mostly JPG files.
Textures for:
- Body
- Mouth stuff
- Eye Cornea
- Eye Sclera
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
________________________________________________________________________________
HAIR n FUR:
Fur and whiskers are made with Maya 2019 XGen.
There is 6 differnt hair systems:
-Body Fur made by 2 systems (Main body fur and Molt fur) - groomable splines
-Whiskers by 2 systems (Main vibriss and Little vibriss) - using guides
-Ears fur by 1 system - using guides
-Eyelashes by 1 system - using guides
All Hair and Guides available as curves in additional download section as FBX and .mb (Maya 2019)
________________________________________________________________________________
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and fascial rig.
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
Full rig description available to free download in Additional Files section.
*There is two body meshes:
1. First body mesh with XGen descriptions.
2. Second body mesh without descriptions but skinned (hidden).
First one is driven by BlendShape, assigned from the second one.
There is 4 animations in separated scenes, linked to main scene as a reference for more easy work:
- Walk (26 frames - loopable)
- Trot (20 frames - loopable)
- Run (15 frames - loopable)
- Idle (300 frames - loopable)
*Separated scene with rigged mesh only is also available in main arhive
*Static model available in additional scene in main archive
*Separated scenes with animations available in main archive
________________________________________________________________________________
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
________________________________________________________________________________
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
________________________________________________________________________________
NO PLUG-IN needed!
Realistic Spanish Greyhound model. UVmapped, textured, fully RIGGED and ANIMATED.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Fur and whiskers made by Maya XGen.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
________________________________________________________________________________
POLYCOUNT: 35144 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 22122 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 13022 polygons.
Hidden meshes (scalp meshes) is 1245
________________________________________________________________________________
TEXTURES: 8k mostly JPG files.
Textures for:
- Body
- Mouth stuff
- Eye Cornea
- Eye Sclera
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
________________________________________________________________________________
HAIR n FUR:
Fur and whiskers are made with Maya 2019 XGen.
There is 6 differnt hair systems:
-Body Fur made by 2 systems (Main body fur and Molt fur) - groomable splines
-Whiskers by 2 systems (Main vibriss and Little vibriss) - using guides
-Ears fur by 1 system - using guides
-Eyelashes by 1 system - using guides
All Hair and Guides available as curves in additional download section as FBX and .mb (Maya 2019)
________________________________________________________________________________
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and fascial rig.
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
Full rig description available to free download in Additional Files section.
*There is two body meshes:
1. First body mesh with XGen descriptions.
2. Second body mesh without descriptions but skinned (hidden).
First one is driven by BlendShape, assigned from the second one.
There is 4 animations in separated scenes, linked to main scene as a reference for more easy work:
- Walk (26 frames - loopable)
- Trot (20 frames - loopable)
- Run (15 frames - loopable)
- Idle (300 frames - loopable)
*Separated scene with rigged mesh only is also available in main arhive
*Static model available in additional scene in main archive
*Separated scenes with animations available in main archive
________________________________________________________________________________
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
________________________________________________________________________________
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
________________________________________________________________________________
NO PLUG-IN needed!