
Greyhound Tiger 3D Model
















































NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Greyhound Tiger 3D Model
Greyhound Tiger Animated
Soft: Maya 2019 | Arnold 3.2.2
High detailed realistic Spanish Greyhound model. Clean UVmapped, professional textured, fully RIGGED and ANIMATED.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
______________________________________________________
POLYCOUNT: 35144 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 22122 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 13022 polygons.
______________________________________________________
TEXTURES: 8192- 8192 JPG files.
Textures for:
- Body (8192- 8192)
- Mouth stuff (8192- 8192)
- Eye Cornea (2048- 2048)
- Eye Sclera (2048- 2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
______________________________________________________
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
______________________________________________________
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
______________________________________________________
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and fascial rig.
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
Full rig description available to free download in Additional Files section.
There is 3 animations in separated scenes, linked to main scene as a reference for more easy work:
- Walk (26 frames - loopable)
- Trot (20 frames - loopable)
- Run (15 frames - loopable)
- Idle (300 frames - loopable)
*Separated scene with rigged mesh only is also available in main arhive
*Static mesh only is also in main scene
*Separated scenes with animations available in main arhive
______________________________________________________
LIGHT RELATIONSHIPS
-Ground plane is not affected by some lights because of specific location.
You can change this, if you want, in In Relationship Editors > Light Linking.
______________________________________________________
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.
Soft: Maya 2019 | Arnold 3.2.2
High detailed realistic Spanish Greyhound model. Clean UVmapped, professional textured, fully RIGGED and ANIMATED.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
______________________________________________________
POLYCOUNT: 35144 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 22122 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 13022 polygons.
______________________________________________________
TEXTURES: 8192- 8192 JPG files.
Textures for:
- Body (8192- 8192)
- Mouth stuff (8192- 8192)
- Eye Cornea (2048- 2048)
- Eye Sclera (2048- 2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
______________________________________________________
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
______________________________________________________
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
______________________________________________________
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and fascial rig.
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
Full rig description available to free download in Additional Files section.
There is 3 animations in separated scenes, linked to main scene as a reference for more easy work:
- Walk (26 frames - loopable)
- Trot (20 frames - loopable)
- Run (15 frames - loopable)
- Idle (300 frames - loopable)
*Separated scene with rigged mesh only is also available in main arhive
*Static mesh only is also in main scene
*Separated scenes with animations available in main arhive
______________________________________________________
LIGHT RELATIONSHIPS
-Ground plane is not affected by some lights because of specific location.
You can change this, if you want, in In Relationship Editors > Light Linking.
______________________________________________________
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.