Rat Fur Brown 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
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Rat Fur Brown 3D Model
Rat Fur Rigged Brown
Soft: Maya 2019 | Arnold 3.2.2
High detailed realistic Rat model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Eyes, gum, teeth, claws and tongue are separated meshes.
Fur and whiskers made by Maya XGen.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
____________________________________________________
POLYCOUNT: 15762 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 9720 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 6042 polygons.
Hidden meshes is 768 polygons. (Primitive eyes)
____________________________________________________
TEXTURES: 8192 x 8192 JPG files. (Layered PSD file available in additonal files section)
Textures for:
- Body (8192 x 8192)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
________________________________________________________________________________
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects with options like toe roll, blink and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
Full rig description available to free download in Additional Files section.
*There is two body meshes:
1. First body mesh with XGen descriptions.
2. Second body mesh without descriptions but skinned (hidden).
First one is driven by BlendShape, assigned from the second one. To avoid slow posing on weak PC you can hide mesh with descriptions and work with rigged one.
*Separated scene with rigged mesh only is also available in main arhive
____________________________________________________
HAIR n FUR:
Fur and whiskers are made with Maya 2019 XGen.
For better quality you can increase fur or hair primitives count in XGen description and AA count in render settings.
There is 6 differnt hair systems:
-Fur made by 3 systems (Main, Undercoat and Long Strays) - groomable splines
-Whiskers by 2 systems (Main and additional) - using guides
-Tail little fur by 1 system - groomable splines
All Hair and Guides available as curves in additional download section as FBX and .mb (Maya 2019) files!
____________________________________________________
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
____________________________________________________
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
____________________________________________________
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.
Soft: Maya 2019 | Arnold 3.2.2
High detailed realistic Rat model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Eyes, gum, teeth, claws and tongue are separated meshes.
Fur and whiskers made by Maya XGen.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
____________________________________________________
POLYCOUNT: 15762 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 9720 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 6042 polygons.
Hidden meshes is 768 polygons. (Primitive eyes)
____________________________________________________
TEXTURES: 8192 x 8192 JPG files. (Layered PSD file available in additonal files section)
Textures for:
- Body (8192 x 8192)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
________________________________________________________________________________
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects with options like toe roll, blink and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
Full rig description available to free download in Additional Files section.
*There is two body meshes:
1. First body mesh with XGen descriptions.
2. Second body mesh without descriptions but skinned (hidden).
First one is driven by BlendShape, assigned from the second one. To avoid slow posing on weak PC you can hide mesh with descriptions and work with rigged one.
*Separated scene with rigged mesh only is also available in main arhive
____________________________________________________
HAIR n FUR:
Fur and whiskers are made with Maya 2019 XGen.
For better quality you can increase fur or hair primitives count in XGen description and AA count in render settings.
There is 6 differnt hair systems:
-Fur made by 3 systems (Main, Undercoat and Long Strays) - groomable splines
-Whiskers by 2 systems (Main and additional) - using guides
-Tail little fur by 1 system - groomable splines
All Hair and Guides available as curves in additional download section as FBX and .mb (Maya 2019) files!
____________________________________________________
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
____________________________________________________
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
____________________________________________________
Model provided in the standart rigging pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.



















