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Home/3D Models/Mid Poly Models/Animals/Rhinos/Rhino Animated 3D Model

Rhino Animated 3D Model

3D Model by Furok|+ Follow
3D Model
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eye48

$299.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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The Artist
artistFurokflag
Joined in 2021
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Items (209)|+ Follow
Making 3D animals models
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License
Royalty Free for All Uses
This item comes with our Royalty Free License, which means you are not required to make any future payments after purchase, and you can use this item for personal or commercial projects of any kind for as long as you want. This license does NOT give you the right to resell or redistribute this item in it's original form or as a competing product.

3D Model Details
Artist:Furok
Published:Mar 01, 2021
Download Size:229.9 MB
Game Ready: No
Polygons:18,905
Vertices:18,220
3D Scan: No
Textures: Yes
Materials: Yes
UV Mapped: Yes
PBR: No
Rigged: Yes
Animated: Yes

Included Formats
Statistics
Favorites:1
Likes:0
Views:48
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Rhino Animated 3D Model

Rhino Animated

Soft: Maya 2017 | Arnold 1.3.0.0

High detailed realistic big white rhino model. Clean UVmapped, professional textured, rigged and animated. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Scene is ready to render with Arnold render to have the same result as on thumbnails.

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POLYCOUNT: 18905 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 12485 polygons.

All other meshes (eyeballs, mouth, teeth) is 6420 polygons.

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TEXTURES: 4096x4096 JPG files. (also 8192x8192 textures included)

Textures for:
- Body and Mouth (4096x4096 and 8192x8192)
- Eye 1024x1024

Texture types:
- Diffuse
- Specular
- Normal
- Displacement

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MEASUREMENT UNITS: Centimeters

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FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)

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RIG AND ANIMATION NOTES:

This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable.
Control objects can be manipulated through the transform tools to achieve desired pose or animations.

There is 7 animations in one scene:

-walk (1-48 frame - loopable)
-trot (58-74 frame - loopable)
-gallop (84-96 frame - loopable)
-eat (106-276 frame)
-idle (286-486 frame)
-get down (496-636 frame)
-get up (646-726 frame)

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NO POSTWORK on this renders.
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