Sphynx Cat Pink Animated 3D Model

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This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
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Sphynx Cat Pink Animated 3D Model
Sphynx Cat Pink Animated
Soft: Maya 2018 | Arnold 3.1.1.1
High detailed realistic Sphynx Cat model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
________________________________________________________
POLYCOUNT: 48845 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 30447 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.
________________________________________________________
TEXTURES: 8192- 8192 JPG files.
Textures for:
- Body (8192- 8192)
- Eye Cornea (1024- 1024)
- Eye Sclera (2048- 2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
________________________________________________________
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
________________________________________________________
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
________________________________________________________
EYES
-There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.
________________________________________________________
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects with a lot of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
*Full rig description available to free download in Additional Files section. Rig very flexible and deep.
*Skinned mesh also available as FBX file in supporting items section.
*Rig only scene itself also available as .mb file in supporting items section.
There is 4 animations in separated scenes, linked to main scene as a reference for more easy work:
- Walk 40 frames(short) and 120 frames(complex) - loopable
- Trot 19 frames(short) and 90 frames(complex) - loopable
- Run 19 frames - loopable
- Idle (188 frames - loopable)
*Separated scenes with animations available in main arhive
*FPS set as 30
*If animation don- t visible, try to choose it in animation layer pop-up list near FPS window.
________________________________________________________
LIGHT RELATIONSHIPS
-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.
You can change this, if you want, in In Relationship Editors > Light Linking.
________________________________________________________
NOTE: This model contains poles (more than 5 edges that converge to a single vertex) in the center of eye mesh (see wireframe screens).
Model provided with animations and with the standart rigged pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.
Soft: Maya 2018 | Arnold 3.1.1.1
High detailed realistic Sphynx Cat model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
________________________________________________________
POLYCOUNT: 48845 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 30447 polygons.
All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.
________________________________________________________
TEXTURES: 8192- 8192 JPG files.
Textures for:
- Body (8192- 8192)
- Eye Cornea (1024- 1024)
- Eye Sclera (2048- 2048)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
________________________________________________________
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
________________________________________________________
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
________________________________________________________
EYES
-There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.
________________________________________________________
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects with a lot of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
*Full rig description available to free download in Additional Files section. Rig very flexible and deep.
*Skinned mesh also available as FBX file in supporting items section.
*Rig only scene itself also available as .mb file in supporting items section.
There is 4 animations in separated scenes, linked to main scene as a reference for more easy work:
- Walk 40 frames(short) and 120 frames(complex) - loopable
- Trot 19 frames(short) and 90 frames(complex) - loopable
- Run 19 frames - loopable
- Idle (188 frames - loopable)
*Separated scenes with animations available in main arhive
*FPS set as 30
*If animation don- t visible, try to choose it in animation layer pop-up list near FPS window.
________________________________________________________
LIGHT RELATIONSHIPS
-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.
You can change this, if you want, in In Relationship Editors > Light Linking.
________________________________________________________
NOTE: This model contains poles (more than 5 edges that converge to a single vertex) in the center of eye mesh (see wireframe screens).
Model provided with animations and with the standart rigged pose.
NO PLUG-IN needed!
NO POSTWORK on this renders.



















