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Home/3D Models/Mid Poly Models/Animals/Cats/Sphynx Cat White Animated 3D Model

Sphynx Cat White Animated 3D Model

3D Model by Furok|+ Follow
3D Model
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$249.00
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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License
Royalty Free for All Uses
This item comes with our Royalty Free License, which means you are not required to make any future payments after purchase, and you can use this item for personal or commercial projects of any kind for as long as you want. This license does NOT give you the right to resell or redistribute this item in it's original form or as a competing product.

3D Model Details
Artist:Furok
Published:May 31, 2021
Download Size:1.4 GB
Game Ready: No
Polygons:49,265
Vertices:49,261
3D Scan: No
Textures: Yes
Materials: Yes
UV Mapped: Yes
PBR: No
Rigged: Yes
Animated: Yes

Included Formats
The Artist
artistFurokflag
Joined in 2021
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Items (200)|+ Follow
Making 3D animals models
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Likes:1
Views:24
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Sphynx Cat White Animated 3D Model

Sphynx Cat White Animated

Soft: Maya 2018 | Arnold 3.1.1.1

High detailed realistic Sphynx Cat model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.

Scene is ready to render with Arnold render to have the same result as on thumbnails.

________________________________________________________

POLYCOUNT: 48845 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 30447 polygons.

All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.

________________________________________________________

TEXTURES: 8192- 8192 JPG files.

Textures for:
- Body (8192- 8192)
- Eye Cornea (1024- 1024)
- Eye Sclera (2048- 2048)

Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion

________________________________________________________

MEASUREMENT UNITS: Centimeters.

Model is a real world scale.

________________________________________________________

FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)

________________________________________________________

EYES

-There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.

________________________________________________________

RIG NOTES:

This model is rigged using ikHandles and NURBS primitive control objects with a lot of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.

*Full rig description available to free download in Additional Files section. Rig very flexible and deep.
*Skinned mesh also available as FBX file in supporting items section.
*Rig only scene itself also available as .mb file in supporting items section.

There is 4 animations in separated scenes, linked to main scene as a reference for more easy work:
- Walk 40 frames(short) and 120 frames(complex) - loopable
- Trot 19 frames(short) and 90 frames(complex) - loopable
- Run 19 frames - loopable
- Idle (188 frames - loopable)

*Separated scenes with animations available in main arhive
*FPS set as 30
*If animation don- t visible, try to choose it in animation layer pop-up list near FPS window.

________________________________________________________

LIGHT RELATIONSHIPS

-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.

You can change this, if you want, in In Relationship Editors > Light Linking.

________________________________________________________

NOTE: This model contains poles (more than 5 edges that converge to a single vertex) in the center of eye mesh (see wireframe screens).

Model provided with animations and with the standart rigged pose.

NO PLUG-IN needed!

NO POSTWORK on this renders.
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