
Mammuthus Primigenius Anatomy Pack 3D Model

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NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM

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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement
3D Model Details
Vendor: | GabrielCasamasso |
Published: | Mar 27, 2018 |
Download Size: | 842.5 MB |
Game Ready: | – |
Polygons: | 7,760 |
Vertices: | 7,788 |
Print Ready: | – |
3D Scan: | – |
Textures: | Yes |
Materials: | Yes |
UV Mapped: | Yes |
PBR: | Yes |
Rigged: | Yes |
Animated: | Yes |
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Favorites: | 1 |
Likes: | 1 |
Views: | 671 |
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Mammuthus Primigenius Anatomy Pack 3D Model
Mammuthus primigenius Anatomy Pack 3D model
Mammuthus Primigenius Anatomy Pack!
Mammuthus Primigenius + Skeleton (Both Rigged [they use the same Rig! Animating one of them, you're animating both!]and Render Ready)
All FORMATS ARE RENDER READY AND ANIMATED!
This model has been modeled with a clean topology based on quads and loops.
All High Resolution Textures (4096X4096) including the following maps:
Diffuse, Displacement, Specular, Normal and Roughness.
Fully Rigged!
Very easy to animate. Skin and Skeleton share the same rig!!!
There are Morphs for Eyes, which are controlled by an nice user interface. (See Previews)
Including StepCollision Morph targets, this simulates the collision of the foot with the ground.
X-ray Tool! Render the bones through the Skin!
Skeleton:
Materials and Maps are separated by groups:
1 Map[4096x4096] for Head Bones (Skull, Jaw, Tusks)
1 Map[4096x4096] for all Spine Vertebraes(All vertebrae are different from each other, all of them are unwrapped side by side in the same UV map)
1 Map[4096x4096] for Tail Vertebraes (Same method of Spine)
1 Map[4096x4096] for Hib
1 Map[4096x4096] for Hip and Sacro
1 Map[4096x4096] for Left and Right Arm Bones (ShoulderBlade, Humerus, Radio,Ulna,FrontalCarpals,FrontalMetacarpals,FrontalPhalanges)
1 Map[4096x4096] for Leg Bones (Femur, Tibia,Fibula,BackCarpals,BackMetacarpals,BackPhalanges)
And All Materials has the same individual "BoneBump" Noise Texture(512x512) for adding a final detail to the bones in the Bump Section.
The Rigg is Originally made in Cinema 4D(Preview Images). In other formats, the Rig was exported from Cinema and Imported as FBX.
Tusks are rigged, so you can change the shape of the tusks as you wish.
ALL RENDERS WERE MADE IN CINEMA 4D.
*First Previews were Made with Arnold Render (all renders without info label on top right)
*Last Previews Were made in Standard Render(They have a info label on the preview noticing you that they were made in Standard)
Fur and EyeLashes only exist in C4D files!
Animations :
-Walkcycle + Roaring
WalkcycleLoop from 1 to 200 [Frames]
Walkcycle + Roaring from 1 to 400 [Frames]
Render Engine Standard (Cinema 4d R18)
Render Engine Arnold 2.2.0 (Cinema 4d R18)
Not using any exclusive R18's tool, so lower versions of cinema will work fine!
The Model is Subdividable
Metric unit used: Centimeters
*********************
First and Last Previews are to show how the model can be in a composition (Does not contains the scene)
This pack includes all the following formats:
.c4d (R18/Standard)
.c4d (R18/Arnold 2.2.0)
.fbx
.obj
Mammuthus Primigenius Anatomy Pack!
Mammuthus Primigenius + Skeleton (Both Rigged [they use the same Rig! Animating one of them, you're animating both!]and Render Ready)
All FORMATS ARE RENDER READY AND ANIMATED!
This model has been modeled with a clean topology based on quads and loops.
All High Resolution Textures (4096X4096) including the following maps:
Diffuse, Displacement, Specular, Normal and Roughness.
Fully Rigged!
Very easy to animate. Skin and Skeleton share the same rig!!!
There are Morphs for Eyes, which are controlled by an nice user interface. (See Previews)
Including StepCollision Morph targets, this simulates the collision of the foot with the ground.
X-ray Tool! Render the bones through the Skin!
Skeleton:
Materials and Maps are separated by groups:
1 Map[4096x4096] for Head Bones (Skull, Jaw, Tusks)
1 Map[4096x4096] for all Spine Vertebraes(All vertebrae are different from each other, all of them are unwrapped side by side in the same UV map)
1 Map[4096x4096] for Tail Vertebraes (Same method of Spine)
1 Map[4096x4096] for Hib
1 Map[4096x4096] for Hip and Sacro
1 Map[4096x4096] for Left and Right Arm Bones (ShoulderBlade, Humerus, Radio,Ulna,FrontalCarpals,FrontalMetacarpals,FrontalPhalanges)
1 Map[4096x4096] for Leg Bones (Femur, Tibia,Fibula,BackCarpals,BackMetacarpals,BackPhalanges)
And All Materials has the same individual "BoneBump" Noise Texture(512x512) for adding a final detail to the bones in the Bump Section.
The Rigg is Originally made in Cinema 4D(Preview Images). In other formats, the Rig was exported from Cinema and Imported as FBX.
Tusks are rigged, so you can change the shape of the tusks as you wish.
ALL RENDERS WERE MADE IN CINEMA 4D.
*First Previews were Made with Arnold Render (all renders without info label on top right)
*Last Previews Were made in Standard Render(They have a info label on the preview noticing you that they were made in Standard)
Fur and EyeLashes only exist in C4D files!
Animations :
-Walkcycle + Roaring
WalkcycleLoop from 1 to 200 [Frames]
Walkcycle + Roaring from 1 to 400 [Frames]
Render Engine Standard (Cinema 4d R18)
Render Engine Arnold 2.2.0 (Cinema 4d R18)
Not using any exclusive R18's tool, so lower versions of cinema will work fine!
The Model is Subdividable
Metric unit used: Centimeters
*********************
First and Last Previews are to show how the model can be in a composition (Does not contains the scene)
This pack includes all the following formats:
.c4d (R18/Standard)
.c4d (R18/Arnold 2.2.0)
.fbx
.obj