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Palm Weevil Larvae (Rhynchophorus Ferrugineu) 3D Model

Not Rated Yet
Not Rated Yet
Palm Weevil Larvae Rhynchophorus Ferrugineu 3D Model
Palm Weevil Larvae Rhynchophorus Ferrugineu 3D Model
Palm Weevil Larvae Rhynchophorus Ferrugineu 3D Model
Palm Weevil Larvae Rhynchophorus Ferrugineu 3D Model
Palm Weevil Larvae Rhynchophorus Ferrugineu 3D Model
Palm Weevil Larvae Rhynchophorus Ferrugineu 3D Model
Palm Weevil Larvae Rhynchophorus Ferrugineu 3D Model
Palm Weevil Larvae Rhynchophorus Ferrugineu 3D Model
Palm Weevil Larvae Rhynchophorus Ferrugineu 3D Model
$119.99
NOTE: DIGITAL DOWNLOAD, NOT A PHYSICAL ITEM
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-Paleontology Lover
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Extended Use License
This item comes with our Extended Use Licensing. This means that you may use the model for both non-commercial and commercial purposes, in a variety of mediums and applications.
For full license terms, see our 3D Content Licensing Agreement

3D Model Details

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Palm Weevil Larvae (Rhynchophorus Ferrugineu) 3D Model

Red Palm Weevil Larvae [Rhynchophorus ferrugineu]


ALL FORMATS ARE RENDER READY!

This model has been modeled with a clean topology based on quads and loops.

All High Resolution Textures (4096X4096) including the following maps:

Diffuse, AmbientOcclusion, NormalMap, Displacement and Roughness.

Fully Rigged!

The rigg uses Physics.

There's an interface for manipulate Jaw (Open/Close), WalkSpeed and Directions!(Look in previews)

Procedural Animation, very easy to use. No Need for Keyframes(But you can add if you want).


The Rigg is Originally made in Cinema 4D(Preview Images).

In other formats(Blender and 3DS Max), it was imported in FBX, Animated too. All Render ready

Animation :

Walkcycle

Render Engine Used Physical (Cinema 4d R17)

The Model is Subdividable

Metric unit used: Centimeters

This Product does not contains the Movie Composition showed on Video.

*********************

First and Last Previews are to show how the model can be in a composition (Does not contains the scene)

This pack includes all the following formats:

.c4d (Physical)
.blend(Cycles)
.max(Vray/DefaultScanline)
.fbx
.obj
processing
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