! REPORT
Chasing a Flake.
3D Render by westcala1cWinter Scene.
The scene is very interesting.
Only when using a camera as a focus,
remember to turn on the option High in (Headlap),
this setting may cause the scene to be too bright
if it is ON.
Hope this helps and forgive me if I'm wrong.
Only when using a camera as a focus,
remember to turn on the option High in (Headlap),
this setting may cause the scene to be too bright
if it is ON.
Hope this helps and forgive me if I'm wrong.
REPLY
! REPORT
westcala1c
Karma: 10,429
Sat, Mar 11, 2023Thanks for the advice Fella will take it on Board, and thanks for the encouraging comments.
westcala1c
Karma: 10,429
Sun, Mar 12, 2023Hi reopened the image in daz headed to render settings, auto headlamp set (When No Scene Lights). The Enclosed Side Garden has it's own lighting. By the way rendered in perspective view.
gendragon3d
Karma: 16,136
Sun, Mar 12, 2023Perspective is the problem.
- It is useful to assemble a scene more quickly, but its lighting is done by the default IBL of the rendering.
- Even using Sky and Dome, which is physical lighting, which by the way is very good for large scenes and gives good realism, however, it is necessary to create a new camera for the scene. Before clicking ok, you can set it to copy the perspective, by which you positioned it in the scene.
- The perspective just walks, let's say, through the whole scene, without an exact rule for the whole scene and without precision, such as focus and detailing of a certain object.
- With the camera created in Daz Studio's Canvas, it is able to filter the lighting homogeneously and allows you to calibrate the focus, lighting, etc.
- With other settings in Render-Setting, there are filters like Denoise, which smoothes your scene leaving it smooth without noise.
- There are HDR lighting options that use bright real-world images capable of lighting up the scene making it look realistic.
- I have several Render-Setting setups using Sky and Dome physical light, which is what artists use most in outdoor scenes.
- An example of this is the scene I made using physical light resources that I configured myself.
- The scene can be seen at the link below:
https://www.renderhub.com/gallery/23601/peninnah-looking-for-you
I hope I could have helped you with something.
My Best Regards.
- It is useful to assemble a scene more quickly, but its lighting is done by the default IBL of the rendering.
- Even using Sky and Dome, which is physical lighting, which by the way is very good for large scenes and gives good realism, however, it is necessary to create a new camera for the scene. Before clicking ok, you can set it to copy the perspective, by which you positioned it in the scene.
- The perspective just walks, let's say, through the whole scene, without an exact rule for the whole scene and without precision, such as focus and detailing of a certain object.
- With the camera created in Daz Studio's Canvas, it is able to filter the lighting homogeneously and allows you to calibrate the focus, lighting, etc.
- With other settings in Render-Setting, there are filters like Denoise, which smoothes your scene leaving it smooth without noise.
- There are HDR lighting options that use bright real-world images capable of lighting up the scene making it look realistic.
- I have several Render-Setting setups using Sky and Dome physical light, which is what artists use most in outdoor scenes.
- An example of this is the scene I made using physical light resources that I configured myself.
- The scene can be seen at the link below:
https://www.renderhub.com/gallery/23601/peninnah-looking-for-you
I hope I could have helped you with something.
My Best Regards.
Hi Gendragon this was very intuitive as i am only a novice, will follow your advice as all my renders thus far have been perspective, followed the link that is a fantastic image. once again many thanks for your kind words and much appreciated advice .
Kind regards.
Kind regards.
REPLY
! REPORT
Firstly, Thanks for appreciating my image.
It's my pleasure to be able to help you.
It's always great to be able to be of assistance.
And yes, your image got better.
- I also noticed that you are apparently using the 3DeLight (RSL) setting of your Daz Studio renderer.
- 3DeLight is not able to define the colors of the whole scene well and the shadow of the objects are confused with all the surrounding elements, so even by configuring the camera's lighting, you will not be able to obtain an improved scene.
- This feature is being used by users less and less.
- I don't know if you are already familiar with the settings in Render-Setting of Daz Studio, because there you have the option to change
the 3DeLight standard for Nvidia Iray (MDL), which is a feature
more improved and current as it is mainly developed for NVidia RTX cards.
- With the Nvidia Iray (MDL) feature turned on, you will be able to take your renderings to an incredible level.
- The following link will take you to our Daz 3D GURU where you can learn from him many hidden features in Daz Studio.
- This link will show you the difference between 3DeLight (RSL), Nvidia Iray (MDL) and the newest feature since version 4.20 (Filament).
I wish you all the best and look forward to your progress as you make your way through the tutorials.
Thank you very much for posting your work here in the community.
See you soon.
It's my pleasure to be able to help you.
It's always great to be able to be of assistance.
And yes, your image got better.
- I also noticed that you are apparently using the 3DeLight (RSL) setting of your Daz Studio renderer.
- 3DeLight is not able to define the colors of the whole scene well and the shadow of the objects are confused with all the surrounding elements, so even by configuring the camera's lighting, you will not be able to obtain an improved scene.
- This feature is being used by users less and less.
- I don't know if you are already familiar with the settings in Render-Setting of Daz Studio, because there you have the option to change
the 3DeLight standard for Nvidia Iray (MDL), which is a feature
more improved and current as it is mainly developed for NVidia RTX cards.
- With the Nvidia Iray (MDL) feature turned on, you will be able to take your renderings to an incredible level.
- The following link will take you to our Daz 3D GURU where you can learn from him many hidden features in Daz Studio.
- This link will show you the difference between 3DeLight (RSL), Nvidia Iray (MDL) and the newest feature since version 4.20 (Filament).
I wish you all the best and look forward to your progress as you make your way through the tutorials.
Thank you very much for posting your work here in the community.
See you soon.
REPLY
! REPORT