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From another Space 3D Render, Digital Artwork by mbit
From another Space
3D Render by mbit
Dunes I (still in Blender)

gendragon3dSun, Apr 23, 2023
Karma: 18,905
Your work is getting very interesting.
I don't understand Blender, but I believe that if you work with displacement maps, bump saved to 16 bits, png/tif, you will get details and bumps where there are bumps in the cracks. One technique I use in my land to create micro grains of sand is to use seamless bump noise. If it were in Daz Studio, PBR Iray, has slots to add other maps for details.
Hope I helped you a little.
mbit
Karma: 59,019
Sun, Apr 23, 2023
I have only used one normal here, I want to create a 16bit displacement and bump from the color and test that ... thanks for the tip
mbit
Karma: 59,019
Sun, Apr 23, 2023
i checked this .... it is with Displacement Map (16bit) - but without Bump
gendragon3d
Karma: 18,905
Mon, Apr 24, 2023
As I explained to you earlier, I don't understand Blender, but I found this tutorial on youtube which is very useful for any other 3D software.
Hopefully, we think less positively so that it has helped you a bit more. smile
Compliments;
Shimi dollThu, Apr 27, 2023
Karma: 4,561
Background, amazing
mbit
Karma: 59,019
Thu, Apr 27, 2023
Thank you

From another Space

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Sun, Apr 23, 2023
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