! REPORT
Empty Room
3D Render by LykantosOver 2 days render time, but the result is a bit sobering.
Not half as impressive as I imagined.
The hair shells react a little strange to the atmosphere box to...any ideas how to avoid this?
Daz only, no postwork.
Not half as impressive as I imagined.
The hair shells react a little strange to the atmosphere box to...any ideas how to avoid this?
Daz only, no postwork.
Turn off the Atmosphere Box run your simulation then Turn it back on then render. would be my suggestion.
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! REPORT
Ohh, thats not the problem...it simulate fine.
But as you can see, the fine strands produce something like a clear halo.
I think its because of the opacity on them to only show a few strands.
Until now, I have no idea how I can avoid this
But as you can see, the fine strands produce something like a clear halo.
I think its because of the opacity on them to only show a few strands.
Until now, I have no idea how I can avoid this
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! REPORT
Might look into finding if there is a Wispy hair in the Surfaces section of the hair and zero them out to see if that removes the halo. Normally I would Post work the hair with a blur or Soft Focus to blend the halo into the background.
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! REPORT
Radkres
Karma: 1,486
Mon, Jun 19, 2023O.o Not sure if you want to play with the bloom Settings in Daz but that might fix this if you don't want to try a Yoda "Do or Do Not There is no Try!" o.O in Gimp Also Youtube has some Tuts on Gimp You might Want to look at?
This is a very nice render. Lighting, composition and posing are well done. Since postworking seems not to be your cup of tea, what you could try is to use the denoise function in the render settings. The default when it it kicks in is 8, I have it start at cycle 50 or 100. This may reduce the quality a bit, but you gain sharpness, which might improve the hair and shorten your rendering time, too. There is an additional alpha denoise, but never used that.
This is what I would do in postwork: (I don't know much about gimp. ) You could spot render just the head without the atmosphere box, using the tool settings in Daz to output that in a new window and save it as a png (to have the unrendered parts remain transparent). In Photoshop you'd overlay that on top of your original render ans mask away everything that's not hair. I think in gimp it's similar.
This is what I would do in postwork: (I don't know much about gimp. ) You could spot render just the head without the atmosphere box, using the tool settings in Daz to output that in a new window and save it as a png (to have the unrendered parts remain transparent). In Photoshop you'd overlay that on top of your original render ans mask away everything that's not hair. I think in gimp it's similar.
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! REPORT
maru_berlin
Karma: 35,443
Tue, Jun 20, 2023Aren't we all brain surgeons? *chuckles* Acutally both are dead easy, the first one is just pushing two radio buttons and a slider, the seconds requires one drag an drop, on click to add a mask and a few dabs with the brush using the mouse. Be brave - you might like it!! ;D
Empty Room
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