
! REPORT
badmobile212.png
3D Render by first78as the title says it ...
THIS is our BAD Mobile
!
a rat style pushed to the Extreme, all is rusted !
Of course, not the tires and glasses
!
maybe, if you know the model, you'll fiondout some small changes, adaptations to the chassis, and somme parts added to make the bolide stronger and help going faster with more stablization w/ a special rear wing, and a NEW TOP Air Filtering system parts. The shape of the front part is adding chasing properties to the structure, to help push durty things coming in front ot the "car", and/or characters standing in front of, depending on the scenario ... it could give some aerodynamism to the full block, by redirecting the air flow over the tires and on sides of the chassis ...
METAL protection/blindage are added for the rear part of the CAR, to prevent tires from being targeted from the front or the sides of the car course/evolution in the scene ! can Only be targeted from behind, that let's the car operator "enough time" to prepare his defensive strike/adapt trajectory to counter strikes by positionning itself w/ more precision ...
a V2 could add some rear parts, to protect the full integrity of the concept .. if I find some time
! one day
!
THIS is our BAD Mobile

a rat style pushed to the Extreme, all is rusted !
Of course, not the tires and glasses

maybe, if you know the model, you'll fiondout some small changes, adaptations to the chassis, and somme parts added to make the bolide stronger and help going faster with more stablization w/ a special rear wing, and a NEW TOP Air Filtering system parts. The shape of the front part is adding chasing properties to the structure, to help push durty things coming in front ot the "car", and/or characters standing in front of, depending on the scenario ... it could give some aerodynamism to the full block, by redirecting the air flow over the tires and on sides of the chassis ...
METAL protection/blindage are added for the rear part of the CAR, to prevent tires from being targeted from the front or the sides of the car course/evolution in the scene ! can Only be targeted from behind, that let's the car operator "enough time" to prepare his defensive strike/adapt trajectory to counter strikes by positionning itself w/ more precision ...
a V2 could add some rear parts, to protect the full integrity of the concept .. if I find some time



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