! REPORT
Key to my heart
3D Render by francobelKey to my heart - GF8.1
Incredible! I'm seriously curious how you create colors like this scene.
REPLY
! REPORT
francobel
Karma: 30,600
Fri, Mar 15, 2024Thanks for the kind comment.
As to getting this type of result, it would take a sort of tutorial to go through + there are multiple ways to achieve similar results, but here are the basics:
In Daz: (25% of the work but key to get it as needed for PS)
1. Use a pale skin, in most case, I might have to reduce translucency, bump and map settings and try to keep glossiness moderate.
.2. Use a large pane as a light source as main light, direct it to the subject to cast 3/4 spread over the subject. Large pane needed to keep the light pretty diffused and avoid deep shadows. You might also use another pane on the other side with low light settings as diffuser. Or play around with placement until you get desired effect.
3. In render settings. I usually adjust contrasts by lowering the black and whites, and I decrease or increase saturation.
What you want is a soft render that has enough contrast but mainly soft, the render will look a bit flat.
In PS: (75% of the work) also multiple ways to get around this.
This one is a bit more complex to explain, I start with adjusting some of the lighting, contrast and colors using the Image Raw filter, then, I sort of paint over it with a set of adjustment curves and gradients layers to color grade, doften or increase contrast for specific areas.
If you are interested, I can look for some Youtube links on how to do that.
Products like Skylum, Exposure Software, and Nik filters can help you get there faster to a large extend but offer less flexibility than manual adjustments. Combining both saves time.
Hope that helps.
As to getting this type of result, it would take a sort of tutorial to go through + there are multiple ways to achieve similar results, but here are the basics:
In Daz: (25% of the work but key to get it as needed for PS)
1. Use a pale skin, in most case, I might have to reduce translucency, bump and map settings and try to keep glossiness moderate.
.2. Use a large pane as a light source as main light, direct it to the subject to cast 3/4 spread over the subject. Large pane needed to keep the light pretty diffused and avoid deep shadows. You might also use another pane on the other side with low light settings as diffuser. Or play around with placement until you get desired effect.
3. In render settings. I usually adjust contrasts by lowering the black and whites, and I decrease or increase saturation.
What you want is a soft render that has enough contrast but mainly soft, the render will look a bit flat.
In PS: (75% of the work) also multiple ways to get around this.
This one is a bit more complex to explain, I start with adjusting some of the lighting, contrast and colors using the Image Raw filter, then, I sort of paint over it with a set of adjustment curves and gradients layers to color grade, doften or increase contrast for specific areas.
If you are interested, I can look for some Youtube links on how to do that.
Products like Skylum, Exposure Software, and Nik filters can help you get there faster to a large extend but offer less flexibility than manual adjustments. Combining both saves time.
Hope that helps.
LambdaX
Karma: 9,538
Fri, Mar 15, 2024This is so much helpful.
It's a great guideline for me to practice.
Thank you so much!
It's a great guideline for me to practice.
Thank you so much!
LambdaX
Karma: 9,538
Sat, Mar 16, 2024And I'm absolutely interested in the Youtube you recommend. If you don't mind, please let me know some links of it.
francobel
Karma: 30,600
Sat, Mar 16, 2024Try this guy, can be a bit patronizing at times but generally gets straight into the good stuff in short segments..
https://www.youtube.com/@PiXimperfect
Plenty of PS tips to choose from.
https://www.youtube.com/@PiXimperfect
Plenty of PS tips to choose from.