! REPORT
The Corner
3D Render by protosyntheticI'm working on my night lighting, but I still have a long way to go. I put this through filter hell in order to get ride of some problem areas with multi-colored, low-exposure speckles. A big question to the community would be: if the results I get from lighting up dark areas are lackluster (pun intended), is there an efficient way to overexpose it and filter it darker without taking too much of the neon lighting away?
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Tue, Mar 19, 2024
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